This isn't the first time a digital game has done well on Nintendo platforms. Gunman Clive was one. Mutant Mudds was another.
http://www.gamespot.com/articles/2d...than-steam-ps3-ps-vita-combined/1100-6417790/
http://www.nintendolife.com/news/20...es_surpass_combined_totals_on_ios_and_android
Nor the first time a platformer has done better on Nintendo than the "hardcore" systems. Rayman Legends is a prime example.
The development team are partial to Nintendo systems. The game pitch fits the Nintendo demographic: 8-bit retro (despite "kiddie" trolling, a large portion of Nintendo owners are fans from the 80s/90s), platforming (fyi, platformers do better on Nintendo than PS/Xbox). Several of the games they worked on previously at Wayforward, individually or together, were Nintendo oriented (Batman Brave and the Bold, A Boy and His Blob, Mighty Switch Force, Contra 4).
They are platform agnostic, though. They've twitch streamed games from almost every system. Some of their previous games were not Nintendo oriented, either (Double Dragon Neon). It's also a very small (and highly skilled) team with one main programmer, which means the scope of their initial release had to be limited.
Which means Nintendo first (target audience) and Steam (games is made on PCs, easiest platform to release for). Eventually Shovel Knight will come to Sony and Microsoft systems, per their own words.
On the subject of sales, I'm very happy to see Shovel Knight doing so well. Yacht Club are passionate, dedicated, intelligent, skilled, personable developers and gamers. It shows in the game and in their streams. They deserve every dollar for such a risky venture, and for all the crazy hours they worked.
I wish them many years of prosperity and many great games.
http://www.gamespot.com/articles/2d...than-steam-ps3-ps-vita-combined/1100-6417790/
http://www.nintendolife.com/news/20...es_surpass_combined_totals_on_ios_and_android
Nor the first time a platformer has done better on Nintendo than the "hardcore" systems. Rayman Legends is a prime example.
Wow, really interesting. It did/doing so well on Nintendo platforms. I haven't been following the development of this game, but why wasn't this game released on Sony/MS platforms?
The development team are partial to Nintendo systems. The game pitch fits the Nintendo demographic: 8-bit retro (despite "kiddie" trolling, a large portion of Nintendo owners are fans from the 80s/90s), platforming (fyi, platformers do better on Nintendo than PS/Xbox). Several of the games they worked on previously at Wayforward, individually or together, were Nintendo oriented (Batman Brave and the Bold, A Boy and His Blob, Mighty Switch Force, Contra 4).
They are platform agnostic, though. They've twitch streamed games from almost every system. Some of their previous games were not Nintendo oriented, either (Double Dragon Neon). It's also a very small (and highly skilled) team with one main programmer, which means the scope of their initial release had to be limited.
Which means Nintendo first (target audience) and Steam (games is made on PCs, easiest platform to release for). Eventually Shovel Knight will come to Sony and Microsoft systems, per their own words.
On the subject of sales, I'm very happy to see Shovel Knight doing so well. Yacht Club are passionate, dedicated, intelligent, skilled, personable developers and gamers. It shows in the game and in their streams. They deserve every dollar for such a risky venture, and for all the crazy hours they worked.
I wish them many years of prosperity and many great games.