RocketDarkness said:That's the point, I believe.
I don't really see a problem with that. Silent Hill's combat has been laughable. You've still got plenty of wandering round exploring stuff, with a new mechanic to replace the boring fight stuff.DarkUSS said:I know this is supposed to be a "re-imagined" version of the original, thus my problem isn't the change in story direction and character development etc etch but in the way that gameplay works. It feels like a totally different game that happens to take a few cues from the SH universe.
DarkUSS said:I know this is supposed to be a "re-imagined" version of the original, thus my problem isn't the change in story direction and character development etc etch but in the way that gameplay works. It feels like a totally different game that happens to take a few cues from the SH universe.
big_z said:
Check the 3rd part of the walk-through - it will give you a very good idea of how the chase gameplay works.DeaconKnowledge said:I hate these walkthroughs. I mean i'm glad for the media, but I hate going into a game having seen things beforehand, which means I largely have to skip these, or cut them way short.
Game looks amazing though. I haven't seen any enemy encounters (which will make or break the experience) but already I like the tight behind the controller view and the "no weapons" concept.
Without blowing it for me:
did anybody see any scares? If so, how were they?
DeaconKnowledge said:did anybody see any scares? If so, how were they?
As your heart beat increases, so does their speed. D:Eteric Rice said:Introducing Wii Vitality sensor, for just such an occasion! :lol
ninj4junpei said:Yeah... I don't think I'll be playing this. Having those things chase me is going to give me a heart attack.
Eteric Rice said:Introducing Wii Vitality sensor, for just such an occasion! :lol
NetMapel said:Miyamoto: NSMB Wii is so overpowered for the Wii we couldn't implement online feature for the game
Silent Hill: Wat?
Please don't do that ever againbig_z said:
Which trailer was that from? The first?big_z said:
I think it's the second. It's when he takes out his phone it zooms in on his face from behind. :lolskinnyrattler said:Which trailer was that from? The first?
It will probably work like a third person camera and Harry will just point the flashlight in the same position (directly in front of him).TheChillyAcademic said:I'm having a hard time conceptualizing how this game will work on the PS2 and PSP. What with all the zooming and arm movement controlled by the Wiimote.
Hmm.
NewLib said:I like the change. Looked, they had to update the controls. While I love Silent Hill 1-3 (4's story is good but the game is pretty bad), the controls were awful. Im sure later on in the game you will get weapons, but you are suppose to be running. That was one of my biggest gripes about Homecoming. Silent Hill has always been about killing when I had to but running most of the time. This seems to make that more fluid.
Edit: Also the hallway scene where all those creatures are appearing in the windows looked creppy as hell. I also liked how they took some elements from Fatal Frame.
theinfinityissue said:So, I've been kind of purposely avoiding news on this title for some time now; is it true that combat is gone altogether? Have they said that? You don't fight.. anything? I mean our new bespectacled Harry does look a bit wimpy, but NO combat? I really enjoyed the running mechanic in this trailer, but I have to admit a total lack of combat would really detract from a survival horror game.
It already is, to me.EatChildren said:If the game's quality, from start to finish, is on par with how it looked in the IGN walkthrough, it will probably be my game of the year.
Right there with you. I didnt even watch all of this footage...I just skipped around to see how it ran, and what enemy encounters would look like. Im done now.Jocchan said:It already is, to me.
Okay, going on media blackout on this.
It will be hard.
IGN's video was lacking the audio coming out from the remote speaker (basically any kind of sound coming from Harry's phone, be it voice or static like the radio in previous games).Kiriku said:As a big fan of horror games and the Silent Hill series (well, the good ones anyway), I'm not entirely convinced by this. Some parts just didn't make sense to me, and while you could claim this is just how Silent Hill is, I found it a bit cheap myself. Like when he sees a poster with "911" on it, he says something like "it's no use, the phone is dead". How would he even know that?
And when he unlocks a certain door, he goes "Cheryl" for no reason at all (from what I could understand, at least).
Or when he calls 911 through his cellphone, it SEEMS like he has a normal conversation, but he just keeps saying his daughter is missing, and then goes "shit" after they hang up, so was it just his social incompentence that stopped him from reporting his daughter missing, or what?
Also, I found it strange how the sound from outside just stopped when he entered a door. But yeah, maybe this is all explained with "it's Silent Hill, things are fucked up etc". Making horror games is convenient, I guess.
And I absolutely agree about the music: less music, more atmospheric sounds.
TheChillyAcademic said:I'm not seeing the AMAZING some of you seem to see in this walkthrough (have watched it 3 times now) but I will conceit that the atmosphere is there. I tend to disagree about it being scarier running away then it is actually fighting the "monsters." Running away from (generic example) unstoppable enemies like SH4's Ghosts or SH2's PH is one thing, but running away from nearly all enemies? It took away from the immersion for me. The "Ice" Otherworld certainly is an interesting take (Divine Comedy allusions notwithstanding) but I'll need to see more of it before I'm convinced of its effectiveness as setting versus the original otherworld.
Then again, all YouTube videos with overamplified sound and less than 10fps look pathetic.MWCShay said:But you have to admit this http://www.youtube.com/watch?v=YfmAXyzLw3A&fmt=18 looks pathetic.
SH3's problem with sound is also that monsters come with background noise depending on the type. You always think, there must be some machine nearby. And it kills the radio and the real sounds coming from the monsters.Prime Blue said:Then again, all YouTube videos with overamplified sound and less than 10fps look pathetic.