Reluctant-Hero
Member
Damn, 11-11-11 can't come soon enough!
Reluctant-Hero said:Damn, 11-11-11 can't come soon enough!
Suairyu said:The problem with Elder Scrolls games is that they encourage you to actively think of your stats and do dumb shit to make sure you're levelling up 'properly'.
Hours of blu-tacking my keyboard in Morrowind so each level up would come with the maximum fitness (and thus HP) upgrade. On the one hand I love figuring out the stats of a game and working the system, on the other hand it kills immersion.
I think this will be the first ES games where I pay as little attention as possible to the 'game' side of things and instead just focus on the role play and the experience. No idea if I'll be able to stick to this (I see numbers and I have to make them better), but I'll try my damned hardest.
Suairyu said:The problem with Elder Scrolls games is that they encourage you to actively think of your stats and do dumb shit to make sure you're levelling up 'properly'.
Hours of blu-tacking my keyboard in Morrowind so each level up would come with the maximum fitness (and thus HP) upgrade. On the one hand I love figuring out the stats of a game and working the system, on the other hand it kills immersion.
I think this will be the first ES games where I pay as little attention as possible to the 'game' side of things and instead just focus on the role play and the experience. No idea if I'll be able to stick to this (I see numbers and I have to make them better), but I'll try my damned hardest.
Xevren said:I know right!? That Jack & Jill movie looks amazing, I guess that Skyrim comes out the same day too, which is cool I suppose.
Suairyu said:The problem with Elder Scrolls games is that they encourage you to actively think of your stats and do dumb shit to make sure you're levelling up 'properly'.
Hours of blu-tacking my keyboard in Morrowind so each level up would come with the maximum fitness (and thus HP) upgrade. On the one hand I love figuring out the stats of a game and working the system, on the other hand it kills immersion.
I think this will be the first ES games where I pay as little attention as possible to the 'game' side of things and instead just focus on the role play and the experience. No idea if I'll be able to stick to this (I see numbers and I have to make them better), but I'll try my damned hardest.
Break it down for me, son!Mindman said:You'll like Skyrim more than the previous games, then.
Technically, there is... when you max out all 18 skills.ZombieSupaStar said:theyve taken all that out, you just level the skills now and then at level up pick an attribute to increase (HP, MANA, STAMINA) and a perk (think talent trees like in WoW/Diablo for each skill), and just keep going. there is no level cap either.
abundant said:Technically, there is... when you max out all 18 skills.
Although I do love Adam Sandler, Skyrim will definitely be receiving all of my free time over that weekend.Xevren said:I know right!? That Jack & Jill movie looks amazing, I guess that Skyrim comes out the same day too, which is cool I suppose.
So skills no longer have any bearing on attributes?ZombieSupaStar said:theyve taken all that out, you just level the skills now and then at level up pick an attribute to increase (HP, MANA, STAMINA) and a perk (think talent trees like in WoW/Diablo for each skill), and just keep going. there is no level cap either.
There was no min/max-ing in ES, only babysitting your levelup process so you could do max/max-ing. It's annoying as fuck and pretty much the one thing that has always held the ES series back from being 'top-tier' RPG in my mind.xelios said:Skyrim is gonna get rid of my min/maxing? Someone mod it back in please.
MaddenNFL64 said:Attribute system is done.
No more BS power leveling looking for the 5/5/1(luck) max level up.
Suairyu said:So skills no longer have any bearing on attributes?
There was no min/max-ing in ES, only babysitting your levelup process so you could do max/max-ing. It's annoying as fuck and pretty much the one thing that has always held the ES series back from being 'top-tier' RPG in my mind.
ZombieSupaStar said:i dont think attributes even exist anymore in skyrim
Dresden said:high elf mage
pewpewpew
Wallach said:They don't. But then the attributes in TES didn't do much outside of modify Health/Magicka/Stamina in some way, and those effects can easily be handled by skill perks.
Wallach said:I wanna do a Breton mage, I don't want soft serve hair styles. Thing is I think Breton innate powers got nerfed so I don't know if they still have passive magicka absorption. If they did I'll probably roll Nord and hit people with things.
THANK YOU BETHESDAMaddenNFL64 said:Attribute system is done.
No more BS power leveling looking for the 5/5/1(luck) max level up.
ZombieSupaStar said:im more excited, enjoying a game > almost having a heart attack every other step.
You can have a dog, that is that has been confirmed so far. ( As far as I know.)KingK said:Glad to hear about the changes to the leveling system. It was one of the major things holding me back from ever getting really into Oblivion. Something a little more like Fallout 3 sounds perfect.
Anyone know if you can have animal companions in this game? I really want to do a playthrough as an assassin Arya Stark with a wolf companion named Nymeria <3
Only if you're a min-maxer. If you know how to just enjoy yourself, the leveling in past ES games was brilliant, as it rewarded you with what you did as your growth. There's nothing wrong with min-maxing, but don't act like the game is forcing you into that play style. That's just your play style .Suairyu said:The problem with Elder Scrolls games is that they encourage you to actively think of your stats and do dumb shit to make sure you're levelling up 'properly'.
Hours of blu-tacking my keyboard in Morrowind so each level up would come with the maximum fitness (and thus HP) upgrade. On the one hand I love figuring out the stats of a game and working the system, on the other hand it kills immersion.
I think this will be the first ES games where I pay as little attention as possible to the 'game' side of things and instead just focus on the role play and the experience. No idea if I'll be able to stick to this (I see numbers and I have to make them better), but I'll try my damned hardest.
Animal companions are in the game. Someone even found a staff the summons a ghost wolf.KingK said:Anyone know if you can have animal companions in this game? I really want to do a playthrough as an assassin Arya Stark with a wolf companion named Nymeria <3
xelios said:Err, they do a lot more than modify health/magicka/stamina. Strength, agility, speed; I'm wondering how encumbrance, run speed, extra damage etc. will be handled, but I haven't read too much about the game because I'm afraid of too much exposure. Maybe it will just be transferred over to a skill alone. Even intelligence like in Morrowind heavily affected other things more than magicka, such as enchant/alchemy success rate and strength of potions.
KingK said:Glad to hear about the changes to the leveling system. It was one of the major things holding me back from ever getting really into Oblivion. Something a little more like Fallout 3 sounds perfect.
Anyone know if you can have animal companions in this game? I really want to do a playthrough as an assassin Arya Stark with a wolf companion named Nymeria <3
Play what you want to play. This isn't an MMO where you'll be riduclued and never picked for a raid because your class does 5% less damage than another of another race.Concept17 said:So I'm going to play an Ork, but I can't decide if I want to go strait-up shield/sword melee or do something more stealth-like (probly not the best race for that) with a little magic here or there.
Need to know more about the game.
Spiffy_1st said:I can't help but compare it to Dark Souls in my mind and no matter how much I try I can't imagine the combat being anywhere near as fun.
Wallach said:Yeah. That's it for me. That's all the hype. Just start over with hype, there's no more.
And then theres how the NPCs chat with one another more realistically, how some of the perks sound incredibly useful (convincing police to forget about a crime you just committed), exploring dungeons with legitimately interesting environmental puzzles to suss out, missed spells leaving marks around the world, much improved local maps that make getting around much easier--the list goes on and on.
Scullibundo said:So wait, is the difficulty slider from Oblivion in Skyrim?
CrazyDude said:You can have a dog, that is that has been confirmed so far. ( As far as I know.)
abundant said:Animal companions are in the game. Someone even found a staff the summons a ghost wolf.
MrBelmontvedere said:And then theres how the NPCs chat with one another more realistically,
Destructoid said:I decided to fight the soldiers. Unfortunately, after killing one of them, I got sucked into the ground underneath a bush and died. Oops.
As cool as it would be if Bethesda always shipped flawless games, its not something weve come to expect from them, and unfortunately, I dont think Skyrim will be an exception. During my three hours with the game, I died three times from getting stuck in invisible holes in the ground. I dont know if I played a final build of the game or not, but Ill be extremely surprised if the retail version isnt without a few glitches.
Spiffy_1st said:I can't help but compare it to Dark Souls in my mind and no matter how much I try I can't imagine the combat being anywhere near as fun.
Wallach said:Yeah, I don't think that works any differently.