Cygnus X-1
Member
Back to 95/100 on metacritic
jarosh said:exactly. it is in fact absolutely NOTHING like metroid prime at ALL. "certain areas are not accessible until later". yes, and that's precisely where the similarities end. not in my wildest dreams would i compare the exploration or the progression in ss to the metroid prime series. not even to the more linear third installment.
cajunator said:Famitsu is just a moneyhat score though.
It...its not like I care about your Metascore...or anythingTruth101 said:So it seems Skyward Sword has gone back to 95 on metacritic, no thanks to Gamespot.
Not that I care or anything
Wii U Zelda confirmed to have a tsundere Zelda.The_Technomancer said:It...its not like I care about your Metascore...or anything
42Rash said:What's the average score of ALL reviews, including non-Metacritic ones? I'm too lazy to find them all and make the calculations myself. They just keep popping up randomly.
alcabcucu said:Gamespot editor admits mistakes in their Zelda: Skyward Sword analysis:
With a short footnote to the analysis, and without giving further explanations.
It might seem that this error has few implications, but in my opinion it is more important than Gamespot would have us to believe.
One of the biggest criticisms of the analyst is concerned with problems caused by the aiming function in Skyward Sword. The truth is that these problems did not exist, but the analyst did not understand the aiming function in SS did not use the sensor bar.This caused to him more of a problem when using objectsor when entering in first person view.
As I stated in other post:
Obviously, this jeopardizes the analysis as a whole, as the analyst hasn't even been able to understand this fact. The truth is that if the man was having control issues every time he used objects or entered first person view (something he said in the analysis but that I think they have removed by now), I certainly can understand that he developed a bias towards the control system, modifying his perception of the sword control and his impression of the game as whole.
We must say thanks to Gamespot for their good will when admitting their mistake, but I'm surprised how they minimize its implications (in my opinion they completely put into stake the analyst's capacity to assess properly the game...)
Note: Please forgive my lousy English, as it is not my natural language.
BR.
Well, not necessarily, though that's a valid point if that was the whole claim.Massa said:How the aiming system works behind the scenes is completely irrelevant to the gamer when playing the game.
Massa said:How the aiming system works behind the scenes is completely irrelevant to the gamer when playing the game. The aiming was bad for the Gamespot reviewer and the review reflects that. That's all there is to it.
Tom McShea said:In my original text, I said that aiming was handled by the infared sensor, when it's actually controlled by the gyroscopes. Ultimately, you point at the screen no matter which method the controller is using, so, for the player, the result is the same. My problem with the aiming is that you have to recenter your view often, and that's true no matter what the underlying technology is.
Edge, EurogamerCorky said:Is there any well written review that doesn't spoil much of the game?
Mistle said:Edge, Eurogamer
I think Eurogamer mentions a dungeon mechanic but that's all.
TyRaNtM said:I found a little weird that if GS review has some flaws and the reviewer fix it, the score should be increased too, because their low score was because HIS flaws, not because the game.
Willy105 said:Look four posts up.
The end result for him was still the same, irregardless of what he thought the source of the problem was.
thetrin said:Just like every other review thread, the aggregate seems to illuminate most the fact that video game enthusiasts have terrible writers. That Telegraph article is so well written in comparison to the kind of drivel we're force fed from gaming magazines.
thetrin said:Just like every other review thread, the aggregate seems to illuminate most the fact that video game enthusiast magazines and blogs have terrible writers. That Telegraph article is so well written in comparison to the kind of drivel we're force fed from gaming magazines.
Just stick with Edge; it's the best we've got.thetrin said:Just like every other review thread, the aggregate seems to illuminate most the fact that video game enthusiast magazines and blogs have terrible writers. That Telegraph article is so well written in comparison to the kind of drivel we're force fed from gaming magazines.
Snap, I'm still halfway in Wind Waker, and I doubt I'll have time to finish before Sunday..Green Scar said:Aw man, we stopped talking about Wind Waker? I just beat Ganondorf! Man that ending is good!
Nex Superne said:Just stick with Edge; it's the best we've got.
TyRaNtM said:Sound more like a excuse than a proper justification.
skyward sword is totally like THE LEGEND OF ZELDA THE VIDEOGAME SERIESbeelzebozo said:just say the names of games that i like in conjunction with games i might potentially like, jarosh. just do it.
Probably because the game comes with a manual and if a player is having trouble with the controls, they should probably consult the manual to see what they are doing wrong. Instead, the reviewer might have just said "OHP, BAD CONTROLS" and written it in his review without trying to actively make the game more enjoyable.Willy105 said:Why?
? He is a dj on the side. He has been an editor at ign for like 5 years.BGBW said:Because it was written by an actual journalist?
I mean that senior editor who got criticised for his PJ Sidescroller review was some DJ they picked up somewhere.
Massa said:How the aiming system works behind the scenes is completely irrelevant to the gamer when playing the game. The aiming was bad for the Gamespot reviewer and the review reflects that. That's all there is to it.
alcabcucu said:We must say thanks to Gamespot for their good will when admitting their mistake, but I'm surprised how they minimize its implications (in my opinion they completely put into stake the analyst's capacity to assess properly the game...)
TyRaNtM said:I found a little weird that if GS review has some flaws and the reviewer fix it, the score should be increased too, because their low score was because HIS flaws, not because the game.
Gigglepoo said:It doesn't matter if you're using the IR sensor or gyroscope to aim in Skyward Sword; either way you're pointing at the screen. It doesn't change the fact that you often have to re-center your view, especially in the heat of battle. It's not a huge problem when you're slowly lining up a shot when you're solving a puzzle. But when you're running from an enemy that's shooting laser beams and you have to quickly switch to your bow, you're bound to tap the button at the wrong moment, messing up your aim and forcing you to waste precious seconds recalibrating.
The game would have gotten the same score from me even if the controls worked well. The other problems (padding, boring overworld, tedious combat) are what weigh it down. A 7.5 from GameSpot means it's a good game with problems, and that's true in Skyward Sword even if the controls don't bother you.
The aiming is relative to where ever you are pointing the Wiimote at the time of triggering the item/item selection, or pressing down on the d-pad.Gigglepoo said:It doesn't matter if you're using the IR sensor or gyroscope to aim in Skyward Sword; either way you're pointing at the screen. It doesn't change the fact that you often have to re-center your view, especially in the heat of battle. It's not a huge problem when you're slowly lining up a shot when you're solving a puzzle. But when you're running from an enemy that's shooting laser beams and you have to quickly switch to your bow, you're bound to tap the button at the wrong moment, messing up your aim and forcing you to waste precious seconds recalibrating.
Mistle said:The aiming is relative to where ever you are pointing the Wiimote at the time of triggering the item/item selection, or pressing down on the d-pad.
Fair enough, it is instinctive.Gigglepoo said:Yes, but I (and I assume most people) still point at the screen when aiming at things. So it doesn't matter to the player if it uses IR or gyros.
The game even tells the player several times that one can press down to re-center the pointer, which wouldn't be possible if it were IR pointing. It's clearly done so that "pointing" is slower and as such can be done more accurately (with unstable hands IR pointing can be quite erratic), as well as in any holding position (the game's pretty comfortably playable while sitting, that's well done for such accurate motion controls). Still likening it to IR pointing (which feels completely different) is simply misleading.Mistle said:The aiming is relative to where ever you are pointing the Wiimote at the time of triggering the item/item selection, or pressing down on the d-pad.
TyRaNtM said:The thread title should be changed to the Famitsu review that is more important than the GameSpot one.
Gigglepoo said:It doesn't matter if you're using the IR sensor or gyroscope to aim in Skyward Sword; either way you're pointing at the screen. It doesn't change the fact that you often have to re-center your view, especially in the heat of battle. It's not a huge problem when you're slowly lining up a shot when you're solving a puzzle. But when you're running from an enemy that's shooting laser beams and you have to quickly switch to your bow, you're bound to tap the button at the wrong moment, messing up your aim and forcing you to waste precious seconds recalibrating.
The game would have gotten the same score from me even if the controls worked well. The other problems (padding, boring overworld, tedious combat) are what weigh it down. A 7.5 from GameSpot means it's a good game with problems, and that's true in Skyward Sword even if the controls don't bother you.
Gigglepoo said:Yes, but I (and I assume most people) still point at the screen when aiming at things. So it doesn't matter to the player if it uses IR or gyros.
I don't think signing/tagging is allowed. Or at least, it's frowned upon.alcabcucu said:BR!!
Please, explain yourself, as I don't get it. I'm not a native English person and I'm quite a newbie in this forum!!Mistle said:I don't think signing/tagging is allowed. Or at least, it's frowned upon.
I'll private message youalcabcucu said:Please, explain yourself, as I don't get it. I'm not a native English person and I'm quite a newbie in this forum!!
Thanks a lot for your help!!
Woffls said: