because anything above a five is something i enjoyed. i was just bored by large sections of it.guek said:How is ALTTP a 6?? I can sort of imagine what possible major objections could be made against the other zeldas but ALTTP is fairly solid all around...
Massa said:So reviewers should conform to the norm and write the same review as everyone else, or else they're just creating controversy for hits?
Please stop this. It's embarrassing.
Vice said:It may be because Zelda is a giant franchise that matters to nearly anyone who cares about gaming.
And yet you give TP a 9. You're a strange fellow AniHawk. At least we'll always have Jak II.AniHawk said:because anything above a five is something i enjoyed. i was just bored by large sections of it.
That's actually my main objection to alttp too; it's fairly solid all around.guek said:How is ALTTP a 6?? I can sort of imagine what possible major objections could be made against the other zeldas but ALTTP is fairly solid all around...
marc^o^ said:Is it a different review than the Eurogamer one? Sometimes they use translations.
I feel like subscribing to a review score system that the majority of your audience don't understand, that requires extra-justification -- mathematically/logically sound or not -- is just counter-intuitive. It not only defeats the purpose of a simple numbered score, but it actively creates confusion. You're a slave to your audience, I suppose. Well, I mean, the number is, theoretically, only there for the audience anyway, so why make the one bit of a review that's not for you aggressively all about you?AniHawk said:because anything above a five is something i enjoyed. i was just bored by large sections of it.
Yoshichan said:Aaaaaand #1 Gaming magazine in Sweden just gave it a 10/10.
http://loading.se/review.php?review=2343
This pretty much confirms it. It's a 10.
Massa said:Gamespot is never in a rush to release their reviews and people always come up with conspiracies to explain it. It never ceases to amaze me.
x-Lundz-x said:317 pages for a review thread? Jaysus!
FunkyMunkey said:This is one of the best zeldas I've played and I've beaten them all
9.5-10/10 from me so far!
FunkyMunkey said:I need to get further than the 2nd dungeon though
AniHawk said:i did rate the zelda games on the anihawk scale. people thought i was kidding.
Legend of Zelda - 6
Adventure of Link - 4
A Link to the Past - 6
Link's Awakening - 8
Ocarina of Time - 6
Majora's Mask - 7
oracle of ages - 7
oracle of seasons - 3
Four Swords - 7
The Wind Waker - 6
The Minish Cap - 8
Twilight Princess - 9
Phantom Hourglass - 2
Spirit Tracks - 7
i was a kid/teenager when i last played the oracle games, loz, and alttp though.
Smellycat said:Do you guys think that Gamespot actually waited until most publications released their review scores to see how low the scores would go? And once they saw that the lowest score was basically an 8, they decided to go lower to stand out?
Imagine if that actually happened, haha
I would have been perfectly fine with the review if Gamespot released it on the 11th, at the same time as the other publications. But delaying the review by 3 or 4 days doesn't really help them.
GWX said:Didn't they delay the review because the reviewer was stuck in one dungeon? Pathetic.
It'd be nice if you could answer my message in previous page.Gigglepoo said:We didn't "delay" the review at all. We always post our reviews after we finish a game. I just pointed out where I was in the game when I wrote my Review in Progress blog post.
Gigglepoo said:Yes, but I (and I assume most people) still point at the screen when aiming at things. So it doesn't matter to the player if it uses IR or gyros.
alcabcucu said:Well, I think that's a wrong assumption. I use the bow and the slingshot with the wiimote in vertical position. And when entering in first person view or using other items I FIRST point at the screen and THEN I press the B or the C buttons. The problem you mention is just solved by doing this. And you act this way when you realize how the aiming function works in the game. In fact, this is how the game works for obvious reasons, as I explain in a previous post. Not realizing about that, even when someone explains it to you is, in my humble opinion, plain stubborness.
BR!!
alcabcucu said:Someone should explain Tom that Skyward Sword doesn't use the sensor bar to calibrate the wiimote. I think all his problems with the control are because of this.
Now, when you press the button to access the aiming function (entering in first person view or when using certain items) the game will consider you're pointing at the center of the screen, taking as reference the position of the wiimote when you pressed the button. So, if you press the button when your wiimote is pointing to the floor, the game will "think" the floor is the center of the screen.
Pressing the down arrow button will reset the central position, taking the position of the wiimote in that particular moment as reference, and giving the false impression that you need to recalibrate the wiimote all the time.
This is easily solved by pressing the "aiming" button (c or B -only with certain items-) RIGHT AFTER you aim at the center of the screen with your wiimote. Or just realizing you don't need to point at the screen for aiming purposes.
Why did Nintendo take this approach? Probably to give fast access to menus. Now you don't need to aim at the screen to move the cursor. With a simple and fast gesture you can choose the item you need in that particular moment. This allows to use the bow or the slingshot with the wiimote in vertical position, too (as in Wii Sports Resort).
So this is, in my opinion, the reason why Tom thought that the wiimote didn't work properly, as he even says that the infrared sensors are faulty. And they are not faulty, they simply aren't used.
As I said, someone should explain this to him. Maybe this is the reason he had issues with the wiimote, and could change his opinion about its controls.
I understand how the aiming works. That it's so easy to get out of allignment is a problem to me.alcabcucu said:It'd be nice if you could answer my message in previous page.
In any case, it's nice being able to talk to you about the control issues you mentioned in your analysis, so thank you in any case. I recommend you try the game again considering my explanations, and then come back to confirm if you still have the control issues you mentioned.
BR!
I copy and paste my previous messages!
AniHawk said:because anything above a five is something i enjoyed. i was just bored by large sections of it.
DeaconKnowledge said:You guys are being ridiculous. He rated it a 7.5 and he sticks to it. I don't necessarily agree with Gigglepoo's explanation but I understand why he made it. Relax already.
If you point exactly in the middle of the screen before tapping B every time you point during the course of this 50+ hour game, it works. If not, you have to recenter. Why does this tiny part of my review bother you so much? It's the least of this game's control problems.alcabcucu said:If you do what i say, I think you'll find out that you are not loosing any allignment.
Please check it out and confirm if the problem persists. If it does, I promise I won't say a word about this for any longer.
Thanks again for answering.
BR
Because if you admit this, I think you should correct the statement in your analysis in which you explain, using your own words and contradicting what you say now, what in fact is "the most troubling of" the control issues of the game.Gigglepoo said:If you point exactly in the middle of the screen before tapping B every time you point during the course of this 50+ hour game, it works. If not, you have to recenter. Why does this tiny part of my review bother you so much? It's the least of this game's control problems.
Gamespot said:Most troubling of all is how the aiming works. There are certain items that require you to aim at the screen. However, the calibration is frequently wrong, forcing you to tap down on the D-pad to recenter. This happens with alarming frequency, and when you find yourself in a heated battle looking directly at the ground, you'll curse the game for damning you with such a cumbersome control scheme.
Uhm, alignment to what exactly? It's not an IR pointer, so you're not aligning anything to the TV. Like, at all.Gigglepoo said:If you point exactly in the middle of the screen before tapping B every time you point during the course of this 50+ hour game, it works. If not, you have to recenter. Why does this tiny part of my review bother you so much? It's the least of this game's control problems.
It's the most troubling because it could have been avoided. The other control elements are either related to technology (imprecise swinging) or stubborness (reusing Ocarina controls)alcabcucu said:Because if you admit this, I think you should edit the statement in your analysis wich, using your own words is in fact "the most troubling of" the control issues of the game.
BR.
Giiglepoo said:If you point exactly in the middle of the screen before tapping B every time you point during the course of this 50+ hour game, it works. If not, you have to recenter. Why does this tiny part of my review bother you so much? It's the least of this game's control problems.
Gamespot said:Most troubling of all is how the aiming works. There are certain items that require you to aim at the screen. However, the calibration is frequently wrong, forcing you to tap down on the D-pad to recenter. This happens with alarming frequency, and when you find yourself in a heated battle looking directly at the ground, you'll curse the game for damning you with such a cumbersome control scheme.
Gigglepoo said:It's the most troubling because it could have been avoided. The other control elements are either related to technology (imprecise swinging) or stubborness (reusing Ocarina controls)
Man, lay off already. The score isn't going to change...alcabcucu said:Wrong. It is in fact avoided if you use the control in the proper way.
Vire said:Man, lay off already. The score isn't going to change...
Very few players (and no one I've talked to) will go the entire game without recentering once. Nintendo implemented a control scheme that is really easy to mess up and I called them out for it.alcabcucu said:Wrong. It is in fact avoided if you use the control in the proper way.
Gigglepoo said:Very few players (and no one I've talked to) will go the entire game without recentering once. Nintendo implemented a control scheme that is really easy to mess up and I called them out for it.
richisawesome said:Almost finished Skyward Sword...and I have to admit, I would give it a 7/10. Seriously.
My rankings:
God Tier
Ocarina of Time - 10/10
Link to the Past - 10/10
Incredible Tier
Majora's Mask - 9/10
Link's Awakening - 9/10
Awesome Tier
Wind Waker - 8/10
Oracle Games - 8/10
Twilight Princess Superior Gamecube Version - 8/10
Great Tier
Skyward Sword - 7/10
Zelda 1 and 2 - 7/10
Minish Cap - 7/10
(haven't played the DS titles).
Anyway. What I'm trying to say is that so far, something is missing. I think it might be the exploration. So far, Skyward Sword has been incredibly linear for me (literally, I haven't had a single moment to deviate from the path the game wants me to take) - which is fine, but Zelda (for me) is all about exploring. Discovering secrets. The puzzles are part of Zelda of course, but in Skyward Sword, it's fucking relentless. The entire overworld is a dungeon of sorts (not counting skyloft), and it doesn't let up for a second.
There's gotta be a balance. For me, I'm totally burnt out on puzzles. By the time I've got to the 5th dungeon, I'm thinking "oh jesus, I've just spent an hour figuring out how the hell to get through this canyon. Where's my chance to chill out!"
My other gripe is the music. It's forgettable. I can't remember a single theme apart from Zelda's theme, and the skyloft one, after 25 hours of play. It's dissapointing, especially compared to Xenoblade which was absolutely stuffed full of incredible music.
Obviously, this is all down to personal preference. But yeah, for me it's definitely a 7/10 so far. I do have to say the controls are great - no complaints apart from motherfucking bomb rolling. jesus christ
Jocchan said:Uhm, alignment to what exactly? It's not an IR pointer, so you're not aligning anything to the TV. Like, at all.
If anything, it's more akin to a mouse you move from a starting position set by pressing B or C, and the d-pad allows you to recenter the starting position (like recentering the mouse when you're close to the edges of your mouse pad). You're not meant to be pointing at the TV (not necessarily, at least), it's a completely different control system.
There's gotta be a balance. For me, I'm totally burnt out on puzzles. By the time I've got to the 5th dungeon, I'm thinking "oh jesus, I've just spent an hour figuring out how the hell to get through this canyon. Where's my chance to chill out!"
To be honest, with the way the whole thing was worded, and the mentions of losing alignment with the TV when the TV screen is not even part of the equation, it seems more like a case of misunderstanding how the control scheme works, and "playing the game wrong" by trying to use it differently, perhaps out of habit with how IR aiming usually works. With this I'm not arguing about using a completely different system for aiming being a good or bad idea, in fact if such a misunderstanding ever occurred I'd tend to blame the game for not explaining clearly how it's supposed to work instead.Gigglepoo said:Very few players (and no one I've talked to) will go the entire game without recentering once. Nintendo implemented a control scheme that is really easy to mess up and I called them out for it.
Gigglepoo said:Very few players (and no one I've talked to) will go the entire game without recentering once. Nintendo implemented a control scheme that is really easy to mess up and I called them out for it.
Yoshichan said:Aaaaaand #1 Gaming magazine in Sweden just gave it a 10/10.
http://loading.se/review.php?review=2343
This pretty much confirms it. It's a 10.
Jocchan said:With this I'm not arguing about using a completely different system for aiming being a good or bad idea, in fact if such a misunderstanding ever occurred I'd tend to blame the game for not explaining clearly how it's supposed to work instead.
I meant the fact that you aren't supposed to be using the TV screen as reference. We are all used to IR pointing, so it feels natural to do so when there's a cursor on screen.Cerebral Assassin said:I dunno, it seemed fairly clear to me(but then again I only got the game today)perhaps they should repeat the message 5-6 times, people like that sort of thing.
Jocchan said:To be honest, with the way the whole thing was worded, and the mentions of losing alignment with the TV when the TV screen is not even part of the equation, it seems more like a case of misunderstanding how the control scheme works, and "playing the game wrong" by trying to use it differently, perhaps out of habit with how IR aiming usually works. With this I'm not arguing about using a completely different system for aiming being a good or bad idea, in fact if such a misunderstanding ever occurred I'd tend to blame the game for not explaining clearly how it's supposed to work instead.
Disclaimer: I couldn't care less for review scores (in fact, it's the last thing I care about in a review), just pointing out what seems to be a factual inaccuracy. Nothing wrong in not liking how aiming is implemented, of course.
Nicktendo86 said:Right, having played the game for three hours last night I can confidently say the gamespot review was just wrong. The controls are definitely not broken. They do take a bit of getting used to but not once did the sword not react as it was supposed to and I could take on a group of enemies with ease. The tutorial/opening is a bit long but not THAT bad and I have not smiled more at the first three hours of a Zelda game so much in years. So far, so good.
Dash Kappei said:Right, having played the game for three hours last night I can confidently say the gamespot review was just wrong. The controls are definitely not broken. They do take a bit of getting used to but not once did the sword not react as it was supposed to and I could take on a group of enemies with ease. The tutorial/opening is a bit long but not THAT bad and I have not smiled more at the first three hours of a Zelda game so much in years. So far, so good.
Jocchan said:I meant the fact that you aren't supposed to be using the TV screen as reference. We are all used to IR pointing, so it feels natural to do so when there's a cursor on screen.
In the demo, you could just use the A button like in TP, or you could hold the C button and pull it back. Whichever option you prefer.BY2K said:How do you use the bow in Skyward Sword? Is it only like in Wii Sport Resort or can you also point like in Twilight Princess?
Dascu said:In the demo, you could just use the A button like in TP, or you could hold the C button and pull it back. Whichever option you prefer.
BY2K said:That I know, but what about the full game?