So I decided to jump on this, it's only £9.99 here in the UK if you already own Sleeping Dogs on Steam. I'm not expecting any significant differences, but I've taken some screenshots of the first part of both versions.
Apparent differences:
http://eu.square-enix.com/en/blog/pre-order-sleeping-dogs-definitive-edition-now
NVIDIA Users:
There doesn't seem to be a profile for this version yet, but if you use NVIDIA Inspector to go to the Sleeping Dogs profile and then add 'sdhdship.exe' from the game folder to that profile, it seems to work fine. SLI wouldn't work out of the box for me, but was fine after I made this change.
Benchmarks:
My specs:
i7 4770K @ 4.5Ghz
16GB RAM
SLI GTX 780 x2
Sleeping Dogs
Sleeping Dogs: Definitive Edition
Comparisons:
This is only the very first 10-15 minutes of the game, it may not show off the differences that well. I'll provide more later on. Stuff like density and volumetric fog may not be demonstrated all that well. I noticed some new environmental objects that are now partly destructible that flung out paper (it was a filing cabinet), the volumetric fog is apparent too.
Not great comparisons, as I was in a bit of a rush, but here they are. I might take some more precise and exact comparisons later on:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Apparent differences:
Now I know that a fair few PC gamers are asking what the difference between the Definitive Edition and the original game with an HD textures pack is - here's your answer: we've redone a lot more than just the textures. We've also reworked character faces, added particle and ambient effects such as volumetric fog. Furthermore, the draw distances have been substantially improved and the gameplay has seen a lot of tweaking. Things that might have been too easy or difficult have been rejigged. Additional breakable enviroment objects have also been introduced so you can have more fun tossing enemy thugs around.
On top of all these technical improvements, you've also got the added bonus of almost all previously released DLC packs - that includes outfits, cars and extra story-extending content that amounts to over three hours of additional story gameplay.
http://eu.square-enix.com/en/blog/pre-order-sleeping-dogs-definitive-edition-now
NVIDIA Users:
There doesn't seem to be a profile for this version yet, but if you use NVIDIA Inspector to go to the Sleeping Dogs profile and then add 'sdhdship.exe' from the game folder to that profile, it seems to work fine. SLI wouldn't work out of the box for me, but was fine after I made this change.
Benchmarks:
My specs:
i7 4770K @ 4.5Ghz
16GB RAM
SLI GTX 780 x2
Sleeping Dogs
Sleeping Dogs: Definitive Edition
Comparisons:
This is only the very first 10-15 minutes of the game, it may not show off the differences that well. I'll provide more later on. Stuff like density and volumetric fog may not be demonstrated all that well. I noticed some new environmental objects that are now partly destructible that flung out paper (it was a filing cabinet), the volumetric fog is apparent too.
Not great comparisons, as I was in a bit of a rush, but here they are. I might take some more precise and exact comparisons later on:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs DE:
Sleeping Dogs:
Sleeping Dogs: DE:
Sleeping Dogs:
Sleeping Dogs: DE: