Yeah I would say at least 80.
Yea... no thanks. One of the reasons I hated BL2 was that I wanted to switch to another character once I did everything with Zer0 but never did because I refused to do another 2-3 playthroughs to max him out. There's enough customization atm with the cap at 20 when which isn't even counting the other sub-class or two that each class have.
I agree. I'm fine with the cap being at 20 given all the abilities and sub-classes that seem available. But I won't complain if the cap ends up being higher.
it took me a couple hours to get from level 1 to 8. the game will get old fast if the level cap is so low.
Not necessarily if the loot and gear you obtain remains interesting. Again though, while I would prefer the level cap to be higher (30 or something would be good I think), if it is in fact 20, I think I would be okay with that.
Loot is pretty good IMO if you play COOP. SP is kinda low though but I don't really care. Like this more than the item overflow you have in Diablo 3 for instance.+ More character customization.
+ Much better robes/overcoat for Warlocks.
+ Pause button in SP campaign or way to suspend without getting attacked in-game.
+ More loots
+ More public events
- Minor reworking of the loot rewarding system in PvP. Percent chance of each tier of player getting loot based on performance. Top 3 about 60%, and go down 10% from each player for the winning team, while losing team top 3 players get a 40%, and go down 10% each player as an example. Doesn't sit right that the top players win nothing on a random dice roll while the baggage on the team gets a legendary loot.
it took me a couple hours to get from level 1 to 8. the game will get old fast if the level cap is so low.
+ Much better robes/overcoat for Warlocks.
fix PvP or completely remove it, total rubbish right now
I like the seemingly shallow level curve, to be honest. It reminds me of Guild Wars 1 where getting to max level was just an extended tutorial that took you maybe 60% of the way through the main campaign, at which you still had plenty of story stuff to do in addition to PvP and hardcore PvE. Max level wasn't even the end of character progression since your gear was unlikely to be well-optimized and there were still lots of new skills to unlock; Destiny has the same thing with subclasses, faction ratings, and gear upgrades.
Exactly! Plus there's Light Levels in Destiny, which add to your player level (kind of like Paragon levels in D3 - as a quick example).
Being able to kill people while they do single player, like dark souls
Not to be a party pooper but, I feel posting this stuff on Bungie's Beta Feedback forum would be more effective.
I'd like an interesting story and 60fps, and more crazy alien weapons, it's a sci-fi game, not a modern millitary shooter.
a big list for small changes. includes bugs.
- Beards, and in general more customization options in the beginning of the game.
- The pointing emote should have a greater purpose. Let players point to weak points on the bosses so players know what to shoot at.
- Auto Rifles need a nerf. They're ridiculously accurate and powerful.
- More in-depth post-game carnage, like medals, MVP and tools of destruction.
[*]More consistent and rewarding loot drops. Loot is supposed to be "what you need", but I keep earning common gear that I instantly dismantle.- Pulse Rifles and Hand Cannons are a bit underpowered, at least relative to the Scout and Auto rifles.
- Titan and Warlock supers are basically unavoidable and undetectable insta-kills. Either increase the window where they can be killed, or make it more obvious when they have a super. Also, not sure if it's an upgrade or latency, but I don't think they should live through rockets just because they activated their super: https://www.youtube.com/watch?v=CSyGK3fcVRw.
- Interceptor could use some rebalancing. Maybe a charge time on the rockets, a reload after two shots, or a red light to let the pilot and opponent know which rocket is about to fire.
- Shores of Time has really predictable spawns. I've gotten several spawn kills at A just by looking down the door with a Sniper.
- In PvP, Orbs of Light could be scaled down, or even removed to make Supers less frequent. A team of Warlocks Nova Bomb what seems like twice a minute.
- Hit detection is wonky. People will die a full second after you've melee'd or sniped them in the face: https://www.youtube.com/watch?v=FIkzXlB6Gbo
- Sometimes the audio will cut out and I wont hear half of the sound effects, including fire from the enemies. This happens on Shores of Time more than the other maps.
- First Light needs less weighting, especially in the Iron Banner Tournament. Feels like it shows up every other game and sticks around for several matches. I like the map, but I don't want to play on it every single time. I think Crucible needs a menu where players select their preferred maps, and that increases their weighting for the person or fireteam.
- If the same map shows up twice, it should be at a different time of day.
[*]Quicker load times.- Open the options menu while the match is loading. Don't know why this was removed from the alpha.
- If you're in the tower, it seems weird that you have to go back into orbit to join another player who is also in the tower. It's also kinda lame that you can't invite a person to your fireteam if you're at the tower and there are already too many people there. Probably unlikely to change for network reasons, so it should be made more apparent that you can't join a full Tower.
- Random enemy patrols in Explore mode, like a step down from Public Events. More of the Pikesand Fallen vs Hive stuff.
- Aim assist could be toned down.
[*]Have loot show up on radar since it's hard to see (especially after Sepiks)- Blind Watch needs serious rebalancing. Either switch the positions of B or C, or remove it from the Control gametype. The team that has A spawn usually loses.
- Would like an in-game clock to notify me when events are about to start and when they end.
- Character rotation in all character menus.
- Would have liked to see an emblem creator instead of preset ones. Feel like there is some good real estate on Ships and Sparrows for players to place decals on.
- An option to skip the opening tutorial after you've made one character (or at least the cutscenes).
- A vendor in the tower who offers different dancing emotes and changes your hair style.
- Touchpad support for the menus.
[*]In-game clan list.
I'd rather we just PM Urk and make sure that he or someone else at Bungie sees this thread. Bungie's forums can be, uh, kind of not-good.
I can't believe people think you have to pull up the Ghost to see Waypoints still.
There is a white arrow on your radar that points to the directon you need to go.
Proximity chat. I'm honestly baffled why it isn't already in the game. It makes zero sense as far as building a community.
More weapon types would be a plus, along with moving the Hand Cannon to the special slot. Otherwise, they end up being a worse version of the scout rifle as far as we've seen.
Capturing zones needs to be worth more points than kills
The red indicator that "tells" you where enemy fire is coming from is a complete mess. I don't know how to parse it. Change this plz.
I find grenades to be useless. They take too long to recharge and aren't very useful.
Not sure if it's a bug or designed this way, but I hate when I pick up heavy ammo and if I happen to die I lose it all. How many times have I switched to my heavy when I should have ammo only to be left high and dry.
Buff Shotguns, nerf charge rifles.
Not sure if it's a bug or designed this way, but I hate when I pick up heavy ammo and if I happen to die I lose it all. How many times have I switched to my heavy when I should have ammo only to be left high and dry.