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Smartphones and the "de-evolution" of a gamer.

nkarafo

Member
Don't know about y'all, but its getting exceeding hard to find time to play games when you get older, so I tend to gravitate towards stuff you can get into quicker. Bang for your Time.
But why play a worse, non exciting game just because you don't have time?

I mean there are other, better things to do than play a game which you realize is not good, in order to be entertained. Im not talking about times where you just want to kill your time. I'm talking about the short times where you actually want to be entertained.
 

redcrayon

Member
console games and to the most handheld games require large chunks of time. You can pause sure, but if I'm gonna play, say, metal gear solid game, I'd want a few hours open. Mobile games let me get in and out quickly. Handheld games used to scratch this itch... but most of them these days are pretty much console style games which is unfortunate.

Don't know about y'all, but its getting exceeding hard to find time to play games when you get older, so I tend to gravitate towards stuff you can get into quicker. Bang for your Time.
Heh, after going back to several console games weeks after I first played them and got distracted by family stuff, and then finding it hard to remember the controls, I started playing through older NES and SNES games as I know I can play them start-to-finish on a Sunday afternoon.

You're right about handheld games though, my pile of 3DS games has very few that took less than 20+ hours to finish. That's great for commute-fodder, but it means I rarely go back to them when I just want to dip into something for 30 mins.
 

Steiner84

All 26 hours. Multiple times.
at this Point i dont know anyone that still Plays Smartphone games.
As far as im concerned, the trend has died.
 
But this is the point. These games that my friends play are not worthwhile. Even they can admit it. Sure, other times they play some good defense or strategy mobile games (these are great). But im talking about these few games i mentioned in the OP. There was nothing, i mean NOTHING worthwhile about that corridor shooter or the racing game. They just passively played those games, no expressions, no excitement, no nothing. While admitting that they would never play those on other platforms and while having similar (but much better) games on these other plarforms nearby.

You were expecting them to be grinning and chuckling to themselves while they were playing these games? Do people do that? In multiplayer games, sure, but even when I'm playing a 'Real' singleplayer game on a 'Real' gaming platform, you wouldn't be able to tell I was enjoying it by looking at my face.
 

redcrayon

Member
But why play a worse, non exciting game just because you don't have time?

I mean there are other, better things to do than play a game which you realize is not good, in order to be entertained. Im not talking about times where you just want to kill your time. I'm talking about the short times where you actually want to be entertained.

Different people find different things entertaining, though. Seems a bit off, when someone is clearly a gamer and knows what they feel like playing better than you, to be telling them that they obviously aren't having enough fun. Personally I find Plants vs Zombies on any system to be a great way to unwind, it's just chilled out and funny. That's my wife and I's game of choice on phones/tablets.
 

bomblord1

Banned
The day you see iOS reviews erupting into flame wars amongst people who have never played the game in question because the game score wasn't high enough is the day mobile gaming has reached the same level of subtle psychological manipulation that the traditional gaming industry has.

Its also probably the day it is accepted as being as valid as traditional videogaming amongst the self professed gaming hardcore.

Ok?

I never said that "hardcore" games don't do this just look at Destiny. Going further the presence of an achievement system on the PS4/XOne is integrated at a system level is proof that it's hugely prevelant. I'm just saying that a lot of popular mobile games rely on it and the games the OP is referring too (candy crush clones and and endless runners specifically) are glaring examples of it. It's bad game design regardless of where it's used.
 

Aostia

El Capitan Todd
Gaming has changed...much like war!


pB3YRMY.png
.
 

nkarafo

Member
You were expecting them to be grinning and chuckling to themselves while they were playing these games? Do people do that? In multiplayer games, sure, but even when I'm playing a 'Real' singleplayer game on a 'Real' gaming platform, you wouldn't be able to tell I was enjoying it by looking at my face.
Like i said. I had conversations with them. They admit this. Yet, they still play those games at the same timeframe they could do something else, more worthwhile to be entertained (they have the option). Its not the same like them being in a buss/train and everything seems better than standing there, doing nothing at all. They play these admittedly crappy games (not the good ones) in home.
 

nkarafo

Member
Different people find different things entertaining, though. Seems a bit off, when someone is clearly a gamer and knows what they feel like playing better than you, to be telling them that they obviously aren't having enough fun. Personally I find Plants vs Zombies on any system to be a great way to unwind, it's just chilled out and funny. That's my wife and I's game of choice on phones/tablets.
Plants VS Zombies is an amazing game that most people would also play in their consoles.

I played it on PC and it was great. Wasn't it a PC game originally?
 

Mesoian

Member
Plants VS Zombies is an amazing game that most people would also play in their consoles.

I played it on PC and it was great. Wasn't it a PC game originally?

It was.

Now remember what they did to PvZ2 when it first released.

Yes, the medium is young, but that also means that people are trying to be as exploitative as possible with every facet of the every game. It's still gross out there.
 
Plants VS Zombies is an amazing game that most people would also play in their consoles.

I played it on PC and it was great. Wasn't it a PC game originally?
Yeah. Many PC games have been put on mobile and many mobile games on consoles/PC. I think what people are saying is you shouldn't judge people playing games on mobile without knowing if what they are playing is any good.
Like I have been playing Monument Valley and it is really good.
 

Nyx

Member
at this Point i dont know anyone that still Plays Smartphone games.
As far as im concerned, the trend has died.

It's more alive than ever imo.

So many great mobile games nowadays, people who still think it's Candy Crush and Clash of Clans are seriously missing out...

Eh, 6 years later, it's still true.

No it's not, surely there's cashgrab games but they are on consoles and PC too....
But since a few years there have been tons (!) of premium games on mobile that don't require any extra payments after the initial buying price.
 
Don't know about y'all, but its getting exceeding hard to find time to play games when you get older, so I tend to gravitate towards stuff you can get into quicker. Bang for your Time.

That to me is like watching random crap on TV or Youtube versus going out of your way to watch a critically acclaimed film or TV show.
 

Jme

Member
The point of the OP is he (the friend) is admitting he is not getting enjoyment out of it (he said he wouldn't even think of getting a game like that on a console) and is instead doing the behavior (pulling out his phone and playing these games) compulsively. This is not a "oh he just likes it more even if he doesn't realize it" this is a symptom of operant conditioning.

http://en.wikipedia.org/wiki/Operant_conditioning#Operant_hoarding

In operant conditioning you do things well past the point of pleasure and continue them even when you are not enjoying it. Mobile games like the OP is referring to are specifically designed like this to dig in the hooks and keep you playing. This is what the op is considering "bad" mobile games (he wholeheartedly admits there are plenty of good games that are well suited to mobile play he's exclusively referring to games like endless runners and candy crush knockoffs). The behavior is similar to gambling addictions but not quite as extreme.

https://www.youtube.com/watch?v=tWtvrPTbQ_c

i dont disagree with you. but what i'm saying is that some people, knowingly or not, are choosing that instant gratification (due to operant conditioning) because that's the personality they have. these games are made for them.
less effort + ding ding ding you win whirliepops = faster release of dopamine = addictive

i'm saying they may not realize they are choosing this over what they would consider 'better' games. but even if they are, that's not a problem with the medium, that's a problem with the player.


i guess you could argue that these types of games are 'bad' due to their addictive nature, and that they are built specifically to do so - but i would draw the same parallel that you already have... gambling. casinos, video poker, etc. are all just as, if not more 'bad' - less widespread due to regulations, but if they still exist.
there's a market for everything.
 
D

Deleted member 752119

Unconfirmed Member
I think in cases like that it's just laziness. Easier to just grab your phone out of your pocket and play something on that vs. grabbing a handheld or going to the gaming room and firing up a console. Or maybe it's the tendency to multitask and wanting to play a less engaging game while watching tv etc.
 

nkarafo

Member
I think what people are saying is you shouldn't judge people playing games on mobile without knowing if what they are playing is any good.
I think i already established that in my examples.

I do play good games on the phone too, although that's rare. I really liked some defense games, for instance, i love the genre. But even then, i can find better ones on PC. What i find remarkable and want to discuss is when someone has a better option to be entertained yet he chooses something that its admittedly not that fun on his phone, limited time not being a big factor (my friends in question are all single, lol).

If i had to place my bets i would say that sometimes we just want more stuff to use our expensive gadget for and justify it's purchase.
 

Aaron D.

Member
Generally, there are three levels of entertainment. Low, medium, and high intensity...

This is an interesting post exploring the investment people have with a variety of entertainment media and the subsequent effort required to keep up with different levels of engagement. I generally agree that more challenging material, be it Europa Universalis IV on PC or literature from Shakespeare, will require more commitment from the end user.

However, I don't agree with your conclusion that low-impact gaming atrophies the user's skill level or end experience. If a gamer wants to opt in at the low-impact level, only playing simple mobile games like Candy Crush, that is just fine. Their "dietary needs" are being met, and while you may prefer to operate within the hobby at a more advanced level, pushing your agenda on those less invested is both presumptuous and unrealistic. People enjoy what they enjoy and there's no right or wrong to it.

I'd also suggest that there is a time and a place for low impact gaming, even for the enthusiast who posts on Gaf. When I'm standing in line at Starbucks, I'm not of the mind to play something super complex, either mentally or dexterity-wise. Single-click mobile games like Crossy Road are perfect for on-the-go game time. And yes, that can include time inside my own house when I'm simply not in the mood to flex my gaming mind or hand muscles.

It's such a shame to see genuinely good gaming experiences outright dismissed because they don't meet some narrow criteria for what a "real game" is. It's elitist and narrow minded. One would think that an individual with enough passion to not only find themselves at NeoGaf, but to be posting on the board as well, would be more welcoming of all types of game experiences. We're supposed to be the "experts" in the field, and experts don't dismiss quality even if it doesn't serve their personal taste. They simply recognize that quality comes in all shapes and sizes, and there's usually always a right fit for someone, even if we all don't wear the same size.
 
Yeah. Many PC games have been put on mobile and many mobile games on consoles/PC. I think what people are saying is you shouldn't judge people playing games on mobile without knowing if what they are playing is any good.
Like I have been playing Monument Valley and it is really good.

Good or not (and Monument Valley is fantastic) you're not going to be getting Metal Gear Solids, Uncharteds, Final Fantasies, Personas, Portals, Halos, Half-Lifes, Marios, Zelda, Tomb Raiders, Mothers, etc. on mobiles (ie. the kind of experiences that are the pinnacle of the Gaming Canon).
 

Li Kao

Member
If you have doubts, visit the iOS thread in community. In the past year, we've had some amazing stuff. Monument Valley, FRAMED, Device 6, Threes! And 80 Days all quickly come to mind. If you actually do allow for F2P, there are some genuinely fun titles like Terra Battle & Puzzles and Dragons.

Besides original new stuff, we have worthwhile ports of games like Papers, Please, FTL, The Banner Saga, Hearthstone, Thomas was Alone and XCOM.

Well, I wouldn't like to be seen as just a white knight. What I find interesting here is that the people who don't like mobile gaming seem to listen to other's points. It would be a shame if all of this turned into a us vs them.
As for me, while having been an advocate for mobile gaming some years ago, the situation these days has led me to take a much colder stance.

Ratio
YMMV but I think the ratio of abysmal shit vs good games is incredibly bad on mobile. It's not an important factor, as good games are good games and that's all that count, but I have grown tired of this deluge of shit every week.
Again, a lot of people will think it's a meaningless detail.

Monetization
As long as the prevailing mindset on mobile is free or get out, I have a hard time looking at mobile gaming seriously. Solid games need money, and the more you cut back on it the more you risk drowning in freemium clickers.

Yeah, my point is not exactly novel. There is surely more I could say against the thing but as I type this I'm growing tired of the been there done that myself so I will spare you.

YES, there are great mobile games. Boardgames, strategy games, the resurgence of visual novel type games, yes. But it could be so much more. There is still a lack of traditional game genre (RPG, PnC etc...) and the monetization of it all has still not matured enough.
I wouldn't mind saying "all hail our mobile overlord" so to speak. But for the time being the situation seems too precarious to me.
There is a huge potential, definitely. There is also a huge potential to see all of it turning to a big waste of promises.
 

tbm24

Member
Good or not (and Monument Valley is fantastic) you're not going to be getting Metal Gear Solids, Uncharteds, Final Fantasies, Personas, Portals, Halos, Half-Lifes, Marios, Zelda, Tomb Raiders, Mothers, etc. on mobiles (ie. the kind of experiences that are the pinnacle of the Gaming Canon).

I'd rather spend some of my time playing Terra Battle than I would trudging through a Zelda game or MGS game tbh. I'll still play them both to completion, but I'll likely be playing Terra Battle still during and afterwards. So as meaningful as those experiences may be, can still have longer periods of fun with a game that isn't a pinnacle of gaming canon.
 
If i had to place my bets i would say that sometimes we just want more stuff to use our expensive gadget for and justify it's purchase.
I can see that being a case.
I played many great mobile games that cannot be found on PC or are just as good as the PC port. I have not found anything on consoles/PC like Threes! or The Room.
I do agree you should not entertain yourself with games just for the sake of it, but if a person is enjoying mobile games you really have no right to look down on them. My mom plays the King.com rip-offs, but I say nothing.

My only real complaint against mobile gaming is F2P tactics are currently awful in most games.

Edit: I also disagree we cannot get an innovate game on mobile. Not enough time has passed. Remember consoles had 2 generations before the NES.
 

nkarafo

Member
It's such a shame to see genuinely good gaming experiences outright dismissed because they don't meet some narrow criteria for what a "real game" is. It's elitist and narrow minded. One would think that an individual with enough passion to not only find themselves at NeoGaf, but to be posting on the board as well, would be more welcoming of all types of game experiences. We're supposed to be the "experts" in the field, and experts don't dismiss quality even if it doesn't serve their personal taste. They simply recognize that quality comes in all shapes and sizes, and there's usually always a right fit for someone, even if we all don't wear the same size.
You are not wrong but come on, these games i'm talking about had nothing worthwhile, assuming that you played a few racing games or FPS games before in your life at least. Not something i would expect this particular friend of mine would ever play. He dismissed MUCH better console/PC FPS games but he didn't seem to have a problem with this game that looked worse and played badly. He even tried to defend it when i asked him how can he like this, but he couldn't find any arguments. He didn't really even knew why he played it really... all he could say was "come on, its not bad".
 

SmokyDave

Member
If i had to place my bets i would say that sometimes we just want more stuff to use our expensive gadget for and justify it's purchase.
I doubt that. If there's one purchase that justifies itself, it's a smartphone.

What might be a factor though, is how fucking cool it is to interact with a tiny slab of metal capable of feats that would've required a desktop PC ten years ago. For all the hoo-hah about keyboards and controllers, there is something immensely satisfying about interacting with a touchscreen.

Good or not (and Monument Valley is fantastic) you're not going to be getting Metal Gear Solids, Uncharteds, Final Fantasies, Personas, Portals, Halos, Half-Lifes, Marios, Zelda, Tomb Raiders, Mothers, etc. on mobiles (ie. the kind of experiences that are the pinnacle of the Gaming Canon).
Give it time. There are hurdles a-plenty, but mobile gaming is going to continue to mature.

Aside from that, I'd say the pinnacle of gaming is probably Minecraft, and that's already on mobile ;)
 
Like i said. I had conversations with them. They admit this. Yet, they still play those games at the same timeframe they could do something else, more worthwhile to be entertained (they have the option). Its not the same like you being in a buss/train and everything seems better than standing there, doing nothing at all.

Hmm, but isn't that the same for all games? When you're a kid, you've got no money and all the time in the world, so spending hours playing video games make sense. But when you get older and have more of a disposable income but much less free time, it's hard to justify playing even the most worthy video game as the best use of your time. And even if you're aware of and accept that, there's plenty of people who will look down their nose at you for spending hours playing the latest Zelda game in the same way you look down your nose at someone spending hours playing Candy Crush.
 
Good or not (and Monument Valley is fantastic) you're not going to be getting Metal Gear Solids, Uncharteds, Final Fantasies, Personas, Portals, Halos, Half-Lifes, Marios, Zelda, Tomb Raiders, Mothers, etc. on mobiles (ie. the kind of experiences that are the pinnacle of the Gaming Canon).
Yet...

I don't think you can really predict the future of gaming on mobile and what the platform will look like in maybe five or ten years.
 

redcrayon

Member
Plants VS Zombies is an amazing game that most people would also play in their consoles.

I played it on PC and it was great. Wasn't it a PC game originally?
Yeah, I had it on my laptop for ages. Then my iphone, tablet, DS etc etc etc :D

I'm not arguing it as a 'phone games are great' thing, more that sometimes people turn to games like PVZ and it's relatively gentle gameplay to relax. Phones/tablets are a pretty immediate way of doing so due to instant pause/resume, especially if you have kids or are otherwise busy at home. Between us, my wife and I put me time into PVZ on tablets/phones at home than everything on our consoles/PC/handhelds combined. I just object to any insinuation that we aren't having enough fun- when I get home from work, sometimes three minutes of PVZ is just right while I'm cooking dinner :D
 
I'm not arguing it as a 'phone games are great' thing, more that sometimes people turn to games like PVZ and it's relatively gentle gameplay to relax. Phones/tablets are a pretty immediate way of doing so due to instant pause/resume, especially if you have kids or are otherwise busy at home.
Pretty much mobile phones are going to be the future handhelds. While I enjoy my PS Vita and 3DS, I doubt we will be seeing something similar next generation.
 

nampad

Member
The mobile devices offer a lot of free games so you can always test something new. Maybe that's why your friends play on mobile even though they already own alternatives.
 

Li Kao

Member
On the opposite side of my previous post, I did feel for quite some time that a lot of mobile games are not lesser games but purer so to speak. There is a definite high score vibe from some great mobile experiences.
 

redcrayon

Member
Pretty much mobile phones are going to be the future handhelds. While I enjoy my PS Vita and 3DS, I doubt we will be seeing something similar next generation.
In the long run I agree, but I think there will be at least one more Nintendo handheld before I give up on new handhelds entirely. I'll probably still be slogging through the back catalogues of the eshop and PSN for a long time though!
 

Aaron D.

Member
You are not wrong but come on, these games i'm talking about had nothing worthwhile, assuming that you played a few racing games or FPS games before in your life at least. Not something i would expect this particular friend of mine would ever play. He dismissed MUCH better console/PC FPS games but didn't seem he had a problem with this game that looked worse and played badly.

But you're talking about what's right for you, pushing your Seal of Quality on to the faceless masses. Candy Crush could be GOAT for someone (I imagine thousands of someones) and nothing you do or say has any bearing on their experience with the game. That's why the whole judging entertainment value thing is so futile. By all means, use it as a tool for your time & money. But the moment you push your assessments and tastes on to others, you've lost.

Side note, Candy Crush requires a lot more skill/strategic thinking than most enthusiasts gamers will ever give credit.
 
In the long run I agree, but I think there will be at least one more Nintendo handheld before I give up on new handhelds entirely. I'll probably still be slogging through the back catalogues of the eshop and PSN for a long time though!
Honestly I wouldn't mind if Nintendo would make their own mobile OS.
They probably rather kill their handheld section that do that though...
 

Mandoric

Banned
That to me is like watching random crap on TV or Youtube versus going out of your way to watch a critically acclaimed film or TV show.

I don't really think that's true. If you break it down to "but I'm only talking about people who play the bad mobile games", then sure, but at that point you can do the same grumpy cane-waving at people who are playing CoD on a $400 console when they could be playing CS 1.6 on a $200 PC, or slogging through DA:I (or worse DA2) rather than going back to BG2. The AAA market is in itself well and truly superhero-movie-ized, built around spectacle, viscerality, and a compulsive need to catalog, and that's part of why mobile's "cat videos" alternative can appeal.
 

Harmen

Member
I think the phone as quite some potential as a platform. I really enjoyed those Rayman platformers and love playing adventures/RPG's on it. There are plenty of genres that will work very well when designed correctly.

For now, I am content with playing classics (KOTOR, FFVI and Broken Sword, for example) or ports of great indies, but I am sure the future will bring us more when the sales of those are good.
 
I think a lot of the people who are really into cellphone gaming and described by people like us as "casuals" probably would not be playing anything if mobile games didn't exist. It scratches the itch for them, and does it in a very cheap way with a super low barrier to entry. It's not like if clash of clans or candy crush didn't exist that person would be playing Bayonetta 2. They probably wouldn't be playing anything. Stuff like mobile (and to some extent the ps2 and the wii in their hey days) captured a new segment of the market probably moreso than they converted die hards into casuals.

As for the games, yeah most of them are shovelware and don't really appeal to me, but I find it intersting that from a very basic mechanics level (even the IAP and f2p models) they are probably the closest thing to a throwback to the early 80s arcade games that sort of built this industry. Granted stuff has evolved over the last 30 years so I'm not saying everyone has to like them but I think people get the same basic and simple rush from playing these games as those old arcade games used to. Something like Gauntlet, where your life is constantly depleting and the game is prompting you to insert more and more quarters to buy more health is like the precursor to the whole "give us money to speed up the timers" thing so many mobile games do now.
 

nkarafo

Member
Side note, Candy Crush requires a lot more skill/strategic thinking than most enthusiasts gamers will ever give credit.
I don't know about Candy Crush, my friends didn't play that. They were playing a bad FPS game and a bad racing game (the racing game was even too heavy for the S4 so he had to play it at 20fps with slowdowns, adding to the crappyness) even though they had much better ones on other platforms (that were available to them since they were playing those at home). Sure, what's bad and what's good is a matter of opinion but the thing is that even these guys didn't have anything good to say about them other than "hey, they are not that bad".
 

Haunted

Member
I have an open mind about mobile games ever since talented developers have jumped into the space, working to create fun and worthwhile experiences.

Looking at the GAF mobile game of the year thread, this year has been pretty bad for mobile gaming. 80 Days and Monument Valley are the standout titles. But there's a lot of garbage on the top 10 lists of many GAFers.

Wayward Souls, Crossy Road, Terra Battle... I know all of these have their fans on GAF, but for me, they exemplify some of the worst habits of mobile gaming or just a middling, inferior experience to what I'm used to. if this is the sort of thing held up as the best of the year, it's been a bad year.

Particularly bad since I was specifically looking into mobile gaming this year to "save" this weak year. I suppose it's been weak all around, on most platforms. :/
 

Boogdud

Member
I think this might all be based on a false premise. Are people that do the majority of their gaming on a phone/tablet are even referred to as "gamers"? I think it's a completely different market from traditional computer/console gaming.
 
Looking at the GAF mobile game of the year thread, this year has been pretty bad for mobile gaming. 80 Days and Monument Valley are the standout titles. But there's a lot of garbage on the top 10 lists of many GAFers.

Wayward Souls, Crossy Road, Terra Battle... I know all of these have their fans on GAF, but for me, they exemplify some of the worst habits of mobile gaming or just a middling, inferior experience to what I'm used to. if this is the sort of thing held up as the best of the year, it's been a bad year.
To be fair, 2014 has been a bad gaming year in general. Stuff like Dragon Age is winning GOTY. I mean Alien Isolation would probably not be in any top 10 lists if this year was worth anything.
 
Yet...

I don't think you can really predict the future of gaming on mobile and what the platform will look like in maybe five or ten years.
I sincerely hope so, because games like Monument Valley show how games actually catered to the control scheme can be fantastic.

I don't really think that's true. If you break it down to "but I'm only talking about people who play the bad mobile games", then sure, but at that point you can do the same grumpy cane-waving at people who are playing CoD on a $400 console when they could be playing CS 1.6 on a $200 PC, or slogging through DA:I (or worse DA2) rather than going back to BG2. The AAA market is in itself well and truly superhero-movie-ized, built around spectacle, viscerality, and a compulsive need to catalog, and that's part of why mobile's "cat videos" alternative can appeal.
Well I suppose you are right. That's why Indies are having the golden era they are.
 
Good or not (and Monument Valley is fantastic) you're not going to be getting Metal Gear Solids, Uncharteds, Final Fantasies, Personas, Portals, Halos, Half-Lifes, Marios, Zelda, Tomb Raiders, Mothers, etc. on mobiles (ie. the kind of experiences that are the pinnacle of the Gaming Canon).

Apart from the weird choices of "pinnacles" you made (Persona? Mother? Really?) we've already seen Final Fantasys originating as a mobile game with Type 0, and a fairly high profile series called Grand Theft Auto appear on mobile.
 
I think half of the issues people complain about for mobile games are due to the player base. There are tons of great games on mobile. Tons. But the idea that a large sect of people are too cheap to pay $3 or more for a great mobile game will continue to limit the market's growth and just push more developers towards the F2P hook model. I mean just look at the Monument Valley statistic of how many people payed for that game. It's absurd and disgusting, but it is a reality of the platform and causes a lot of the crap and issues seen among mobile gaming. If a larger portion of mobile players had the same willingness to actually pay for great games, we way see a lot less F2P crap.
 
Well, I wouldn't like to be seen as just a white knight. What I find interesting here is that the people who don't like mobile gaming seem to listen to other's points. It would be a shame if all of this turned into a us vs them.
As for me, while having been an advocate for mobile gaming some years ago, the situation these days has led me to take a much colder stance.

Ratio
YMMV but I think the ratio of abysmal shit vs good games is incredibly bad on mobile. It's not an important factor, as good games are good games and that's all that count, but I have grown tired of this deluge of shit every week.
Again, a lot of people will think it's a meaningless detail.

Monetization
As long as the prevailing mindset on mobile is free or get out, I have a hard time looking at mobile gaming seriously. Solid games need money, and the more you cut back on it the more you risk drowning in freemium clickers.

Yeah, my point is not exactly novel. There is surely more I could say against the thing but as I type this I'm growing tired of the been there done that myself so I will spare you.
Your point isn't not novel, it's just being silly.

The ratio of poor quality games to good is bad on mobile? Go into Community and ask for help. They'll be more than happy to help you sort through the trash.

The prevailing mindset is "free or get out?" Yeah...I guess if you're looking at F2P games only. I gave you a list with like ten games that have a price and only two F2P titles. Skip the F2P titles. Who cares if they're the "prevailing mindset?" Ignore them.

These complaints seem like the silly "THE WII HAD SO MUCH SHOVELWARE" complainers. Alright, so it did. Cool. Grow up and sort through them. There's tons of trash on many platforms. Steam is infested with trash as of late. But I take the time to sort through and find worthwhile titles.
 
I think half of the issues people complain about for mobile games are due to the player base.
Yeah, I think that is the main issue in gaming.
Like what third-party games sold the most this year? Destiny, GTAV, and Watch Dogs.
If you look at gaming from what is most popular, it would be pretty pathetic.
 
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