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So Capcom released an Early Access game, priced like a full one

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Sigh Hopefully they will redeem themselves..
But what really baffles me how lightheartedly people are taking this online issue fiasco with an online game they paid FULL PRICE with CORE features being instead released at fixed interval..

Because those that followed the game knew what was happening.

sfv-road-map.jpg
 
Talk about misinformed.

http://shoryuken.com/2015/12/06/cap...s-on-march-18-with-another-500000-prize-pool/

They had to release the game this month for the start of the Capcom Cup Pro tour. $500k at stake here but they should of delayed it so a few people on Neogaf wont cry over lack of arcade mode? Yea ok....

As a fighting game, SFV is very much complete. Everyone whining about fighting the CPU. Go to training mode and have a ball. Or maybe you can go online and play a human opponent. Gasp!

Oh BTW, the netcode is amazing.



Wasnt botched, it was planned.

Nice to know getting kicked out of story mode because the server goes down was "planned"
 
Supported? You mean when they made users buy a new version everytime they added a couple new characters?

Well, aside from the fact that SF4 hasn't had to do that in years, and before that it wasn't an option, yes, that's exactly what I mean.

I also don't subscribe to this notion that companies are making anybody buy anything. It's either worth your money or it isn't.
 
I'm fine with it.

I'm mainly interested in the online and practicing in training mode, and I'm glad I'm getting to do that now rather than waiting until March or June when all the content was ready (since I'll play little of that anyway).

People who need that content to buy would be waiting for it anyway, so I see no need to make everyone who's fine with the launch content wait as well. People like me can buy and enjoy right now, others can wait and see if the coming content makes it worth their money. They were pretty clear with the release schedule in the weeks leading up to launch. So it's not like they hoodwinked everyone. People that don't do minimal research before purchasing something only have themselves to blame.

Only thing that sucked was the servers being borked yesterday, but they seemed to have got them fixed by late last night (other than lounges which I don't care about right now).

Honestly, with all the bitching this has caused they'd have probably been better off just staying they were aiming to make the premier competitive fighter, that it's accessible enough for anyone to jump in (at least compared to SFIV), but the focus is on local and online vs. modes. That's the crowd that will determine the success or failure of this game as a service approach as the single player only crowd would buy DLC at lower rates over the coming years as they drop the game and move on to other stuff. Not every game needs to appeal to both single player and multiplayer audiences.
 
True and because of that, the game will eventually appeal to more people. But not now.

Yeah I can get that. I've always admired Street Fighter but 5 is my first attempt at taking it seriously and I'm having a blast. I do want more modes but I don't think it will make it a better game, certainly a better package.
 
Talk about misinformed.

http://shoryuken.com/2015/12/06/cap...s-on-march-18-with-another-500000-prize-pool/

They had to release the game this month for the start of the Capcom Cup Pro tour. $500k at stake here but they should of delayed it so a few people on Neogaf wont cry over lack of arcade mode? Yea ok....

As a fighting game, SFV is very much complete. Everyone whining about fighting the CPU. Go to training mode and have a ball. Or maybe you can go online and play a human opponent. Gasp!

Oh BTW, the netcode is amazing.



Wasnt botched, it was planned.


I wouldn't even bother anymore. People don't listen. Some of the things I've been reading is mind boggling. Can't wait until 2 months down the line when no one is complaining and we can just get on with playing it. Best Fighting game by a mile.
 
Nice to know getting kicked out of story mode because the server goes down was "planned"

Story isnt even complete, you paid for it when you got the game. You will just receive it later.

I wouldn't even bother anymore. People don't listen. Some of the things I've been reading is mind boggling. Can't wait until 2 months down the line when no one is complaining and we can just get on with playing it. Best Fighting game by a mile.

Yea you are right. Typical Neogaf Hivemind.

The best part of the game is amazing, the actual fighting! SFV is near perfection right now, i really am excited for the future of this game and community.
 
Sigh Hopefully they will redeem themselves..
But what really baffles me how lightheartedly people are taking this online issue fiasco with an online game they paid FULL PRICE with CORE features being instead released at fixed interval..
I'm fine with it because it's being actively being worked on and has improved tons from yesterday to now. That's not to say I'm not disappointed but it's getting there and I'm patient.
 
So, game launches with less features than the previous one and f2p mechanics but for the same price and people are ok with this.

Accurate summary or...?
 
TC, I'm sure devs actually relying on early access appreciate you misusing the word because you can't resist the urge to be hyperbolic.
 
I'm just happy I get the game now rather than having to schlep to an arcade and pay $1 per match like I would have had to for any previous Street Fighter launch.

I understand that value is relative, but all of the people "outraged" by this seem to lack perspective.
 
If you prefer less, then this sounds like the game for you. Less of everything.

Bigger rosters don't make for better fighters. A lot more effort goes into fighting games than just porting characters over from previous installments and I would prefer that each character be distinguished from the last and well balanced. Street Fighter 4 finished with a huge cast of fighters, too many I might argue.

So, game launches with less features than the previous one and f2p mechanics but for the same price and people are ok with this.

Accurate summary or...?
Its a more enjoyable game than its predecessor which is really all that matters, particularly in a competitive fighting game. When did people stop caring about fun? And I can't quite fathom how value is even questionable, the multiplayer scene for this game will go on for years and years.
 
So, game launches with less features than the previous one and f2p mechanics but for the same price and people are ok with this.

Accurate summary or...?
People keep throwing "F2P mechanics" around when it has nothing to do with this game.

The game has as many "microtransactons" as SF4 had. And they're not even out.
 
Story isnt even complete, you paid for it when you got the game. You will just receive it later.



Yea you are right. Typical Neogaf Hivemind.

The best part of the game is amazing, the actual fighting! SFV is near perfection right now, i really am excited for the future of this game and community.

And the currently bonked online?
 
I for one don't mind the title of this thread at all. Fuck hyperbole, I've played plenty of early access titles while I've been struggling to even get one match started. I was also an early adapter of other flawed games, such as the PC versions of Arkham Knight and MK X, but again, at least they worked. /endofrant
 
I don't know, I've had a better experience with early access than what Capcom did here, so that's kind of unfair to early access. This is more of a full priced beta.
 
No, but it wasn't full retail prices in many places, had an actual single player experience, and didn't have a f2p micro-transaction model right out the gate.


Uuuuh, what? Could you elaborate how the SF5 content model is apparently negative compared to whatever alternative you're thinking about?

Because being able to buy dlc costumes and characters, and potentially other stuff as well, with currency I can earn just by playing the game, is an order of magnitude better than alternative of them going "real money only, thanks"
 
Oh. I was under the impression there was content locked behind a choice of real world money or virtual currency you have to grind.
The only content that can be either bought with the earnable or bought currency is future, unreleased stuff, like any other DLC but with the option to get it for free.

Story costumes can't be bought with real money and aren't even out.
 
And the currently bonked online?

Hiccups, just like every other online game before it. Ive been playing constantly since the hotfix. Im playing right now in a lounge waiting for someone else to match me. My last opponent just left. You can complain about this all you want, in a weeks time it will be a forgotten memory.
 
People keep throwing "F2P mechanics" around when it has nothing to do with this game.

Yeah, it's so weird. They built in an in-game way to be able to acquire DLC fighters and costumes, and people bitch that it makes it like a F2P game that costs $60.

Seems like Capcom would have been better off just not having fight money and just selling season passes and characters/costumes individual like other fighting games. Which makes no sense whatsoever. Most of the people bitching probably don't buy much dlc in fighting games, and yet are bitching that in this game they can get at least 2 or 3 of the DLC characters just from playing through the easiest single player content.

I'll never get all the things that get the gaming community riled up. Baffling and just has me participating less and less in it each year and just spending more time playing and enjoying games. Which is of course a good thing that more of gaffers should give a go! :D
 
Oh. I was under the impression there was content locked behind a choice of real world money or virtual currency you have to grind.

Thing is, if capcom just had all dlc be paid it would just be standard dlc. But since they now give you the option to earn with ingame currency now its f2p. So it seemingly gets more heat for having more options haha.
 
This game is so fun local, I'm really sad (but we expected this) that the current singleplayer and online content is so bad...

I mean I tried to play offline and I was able to play one round against my friend but after that we were disconnect for no reason and wasn't able to fight against each other no matter what we tried out.

Singleplayer content does not mean story, Bunnyhoip explained exactly what I mean.
Singleplayer means something I can do alone and it's fun and does work offline,
Tekken does that well, Soul Calibur did it fantastic (on PS2) but SF always had a problem with that (but at least I can play them against people and friends online).
 
i'm honestly shocked people care this much about a story mode

They don't but its a hot complaining topic. I imagine many people in here don't even care about Street Fighter V.

There is an issue with a lack of modes and single player content but it doesn't ruin the game or make the gameplay worse. It is in need of a little added value though.
 
Sigh Hopefully they will redeem themselves..
But what really baffles me how lightheartedly people are taking this online issue fiasco with an online game they paid FULL PRICE with CORE features being instead released at fixed interval..

Well, that's easy: this was already widely known. Capcom announced their plans very clearly and concisely.. If you bought it and are unhappy with your purchase then you did exactly zero research on your purchase, which is a dumb move on the consumer's end, not the game's end. Wait for the updates if you care about the "core" features.
 
All the hyperbole. Gameplay and visuals are so good. Netcode is amazing. Game is going to get tons of free DLC and modes as time goes by. Worth every penny. :)

Yeah I think a lot of the complaints come from people who didn't buy and wouldn't buy the game for what it's intended for: competing with other players.

If you don't want that that's fine. There are other fighting games that cater more to a single player audience. Street fighter has always had a few throwaway modes for single player but stuff like the world tour in sfa3 and the rival schools modes were the exception, not the rule.

Those were also done on ports of arcade games that had already made good money in the arcade and were much lower budget than modern games.
 
My biggest issue is I don't really like any of the new characters. And that the servers keep disconnecting.

And one more thing, does anyone else find throws slightly trickier to connect? Like you have to be a bit closer compared to SFIV.
 
No Arcade mode to practice with, but i'll just get bopped online until I learn. I could practice in Training mode but that's just not fun.

While I'm not too bothered, there is a lot Capcom could have done to assuage the more casual, non-competitive gamers.
 
So, game launches with less features than the previous one and f2p mechanics but for the same price and people are ok with this.

Accurate summary or...?
We're OK with this because we knew for what was going to be there on release day since Capcom made it very clear. It's only the misinformed and the ignorant who choosed to blindly buy the game without doing any research that are complaining about the lack of content.

There's no F2P mechanics here. You want a full translation of what's going on with the DLC characters without sugar coating it? Capcom is giving casual players the opportunity to get the DLC characters for free without paying a penny but otherwise the hardcore players will get the characters for free because they plan to play the game that much anyways and impatient/casual players will simply pay for the season pass as it has been the case for years.
 
While I would have liked Street Fighter V to have some things that will be released/patched in the coming months and as someone who bought and played an Early Access game, I can say Street Fighter V is far from an Early Access game.
 
Yeah I think a lot of the complaints come from people who didn't buy and wouldn't buy the game for what it's intended for: competing with other players.

If you don't want that that's fine. There are other fighting games that cater more to a single player audience. Street fighter has always had a few throwaway modes for single player but stuff like the world tour in sfa3 and the rival schools modes were the exception, not the rule.

Those were also done on ports of arcade games that had already made good money in the arcade and were much lower budget than modern games.

100% this. I just think they botched the messaging some on the intent of SFV. Ono's comments about making it more accessible for casual players to get into, talking about making a cinematic story mode etc. just gave the wrong picture.

All that was really meant is something along the lines of "We want to this to be THE competitive fighting game of choice for everyone from casual fans of the genre who only play local/online with real-life friends, to the pro-players and everyone in between."

All they really made more accessible is getting rid of one frame links, simpler meter moves with the V trigger/skill/reversal stuff vs. ultra combos etc. There's just a slightly lower skill ceiling for getting into the vs. play at the entry level. They never intended to through in a ton of single player content and appeal to the Mortal Kombat, Smash Bros, Tekken etc. fans that mostly play those for the single player stuff. They simply hope to grab some of the online players of those games to move on to SFV as their competitive game of choice.

The people playing regularly online, regardless of level of skill, are the ones most likely to stick with the game longer, by more of the DLC etc. Single player focused people are mostly just buy the base game, and drop it as soon as the next shiny single player game is out. Still nice to get some sales of the base game to that crowed, but they're not nearly as lucrative as those who'll stay invested and spend more money long term. That's who the game as service approach depends upon.
 
Wow!!!
capcom really have some dedicated fans.
The amount of justification and the conviction I've seen from them since yesterday is unsettling.
Some Political campaign worthy stuff.
 
i miss the days where people enjoyed video games instead of bitched about them

.

The last few years have been tiring as fuck.

See you in a few months when nobody gives a fuck about this price vs. content argument anymore. See: Destiny, Firewatch, Battlefront, etc. etc.

Some people like fun games with longevity, others like to complain rather than play the game.

It pretty much feels this way. The majority of people are playing these games and enjoying themselves while GAF is bitching. How much effort is farisr going to put into the dozens of posts about this subject before realizing that there are other games for them to enjoy. Constant bitching and negativity is really hurting this community. Seriously.
 
We're OK with this because we knew for what was going to be there on release day since Capcom made it very clear. It's only the misinformed and the ignorant who choosed to blindly buy the game without doing any research that are complaining about the lack of content.

There's no F2P mechanics here. You want a full translation of what's going on with the DLC characters without sugar coating it? Capcom is giving casual players the opportunity to get the DLC characters for free without paying a penny but otherwise the hardcore players will get the characters for free because they plan to play the game that much anyways and impatient/casual players will simply pay for the season pass as it has been the case for years.

So basically the only issues are the lack of certain single player features and launch connectivity problems.

Doesn't seem that terrible.
 
Wow!!!
capcom really have some dedicated fans.
The amount of justification and the conviction I've seen from them since yesterday is unsettling.
Some Political campaign worthy stuff.

Some people like fun games with longevity, others like to complain rather than play the game.
 
We're OK with this because we knew for what was going to be there on release day since Capcom made it very clear. It's only the misinformed and the ignorant who choosed to blindly buy the game without doing any research that are complaining about the lack of content.
No Capcom did not make it very clear actually. They did not make it clear that story prologue was going to be 4 single round matches on braindead AI, they didn't elaborate on what exactly this mode was fights-wise so most people figured this was the arcade mode replacement which would tell the story prologue for each character. They did not make it clear that despite having a working AI in the game, there would be no VS. AI option which is baffling.

Yes, people complaining that there are no trials yet, or the cinematic story mode isn't in, should've done their research. Capcom told us they were coming later.

But the folks talking about lack of an arcade mode equivalent (survival mode is not one) and vs AI (which is not the same thing as Training mode and fiddling with the settings to fight against AI) are not misinformed or ignorant, Capcom DID NOT MAKE IT CLEAR. Period.
 
Story mode is not needed when competing in a fighting game, as long as online works, which it does for me, then I don't care.

Only thing I wish was included was a trial mode to practice combos.
 
Capcom needed this game out so people could prepare for the upcoming pro-tour. This game had no arcade release, and they couldn't have the tournament start with peoples only access to the game being a few quick betas.
Unfortunatley the majoirty of the people buying the game won't be in the pro-tour and don't even know what that is, they may have a game that seems incomplete. The game has online functionality and as of the 17th(today) I have no issues getting into matches, so for me I wouldn't say the game is incomplete. Lacking certain features? Sure. But just like Titanfall, the main focus is online play and that is there. You can play offline local PvP(although the lack of player vs CPU seems baffling, with the skill adjustments available in training mode I don't see how that would have been difficult at all to add).

Right or wrong, ideal or not, I see why Capcom did it and don't really know what the alternative would be. There was no way they could start the pro-tour with SF4 and then switch to V later on, and they can't have the tournament as the place where players "feel out" the game.
 
Because those that followed the game knew what was happening.

sfv-road-map.jpg

If that's all that's coming in 2016, I'm not impressed. At least not at $60.

I hope Capcom announces more content for this year at E3 or EVO. I also hope a LOT of stuff is planned for 2017 and beyond. If this is the only SF V I'll ever need, I kind of expect something at the level of Ultra SF IV (or even better) in a few years.
 
It's hilarious because leading up to the release of this everyone was all, "Wow, Capcom making all the right moves!". "You can buy stuff with in game currency? Nice!" "Full on story mode with cinematics free in a few months? Cool, I can wait."

Now because there's not a bare bones "Fight 10 CPU guys" and typical day one online issues, the game is a failure. Even after the fact that Capcom was pretty upfront about all this.

Never change GAF.
 
It's hilarious because leading up to the release of this everyone was all, "Wow, Capcom making all the right moves!". "You can buy stuff with in game currency? Nice!" "Full on story mode with cinematics free in a few months? Cool, I can wait."

Now because there's not a bare bones "Fight 10 CPU guys" and typical day one online issues, the game is a failure. Even after the fact that Capcom was pretty upfront about all this.

Never change GAF.

Don't worry, the Division comes out in a few weeks so I'm sure there will be another controversy to distract everyone.

Please show me an instance where capcom said there won't be an arcade mode.

Dude.....give it a rest. Go outside. Take a breather. Anything but this over and over and over and over. You aren't changing anything. Enjoy the game or don't.
 
So basically the only issues are the lack of certain single player features and launch connectivity problems.

Doesn't seem that terrible.
Yeah the missing content will be there (for free I might add) in the coming months and game launch server load will eventually decrease and be more stable since the actual online mode works fine it's just under a lot of stress right now (specially considering that the server has to handle traffic from both PC & PS4 side since the game is Cross Play) but for the time being Capcom is more interested in getting the base game into people's hands to prepare them in time for the upcoming tournament season.
 
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