For a first try from a studio that made somewhat uninspired shooters it was great. Especially story wise. ANd honestly using traps doesn't feel as good until you're maxed out which is more towards the end. It has similar issues to days gone. Days gone has good gameplay, it's just the meat of the game doesn't really kick in until closer to the third act, and it takes to long to get there.
On top of the story not being as well written as Horizon.
I disagree with this. I thought killzone was an amzing unique franchise, especially KZ2 and mercaniaries and shadowfall fell short due to launch game.
Days gone and HZ are both fun, especially starting out.
I think the issue here is there two types of gamers. Ones who value the journey and ones who just want power and be a badass.
I fall into the former camp. Its the same thing with mmo games. I had friends who are full on mmo crazies for wow and such and would just speed run to max level or do something to skip levels. Why?
They tell me the leveling is boring and they only play for the end game.
Maybe it's my single player RPG background but I have fun being under powered. I cherish the story and world, getting new loot or skills and the journey getting there, not the end goal, as to me it just signals the end is near.
To me, its fun when you have limited capability but a few tricks up your sleave and you scrape by the skin of your teeth and barely make it out alive. Using your wits and smarts to conquer to mission/challenge, instead of brute force or maxed out equipment. What fun is being maxed out level or equipment with no further advancements.