holy heck - this actually got kickstarted! woot!
It will be very interesting once they get a proper animator on board.
This thing slid under a slowly descending action movie door.
I think one of the points of having everything physics based and procedural is to minimize the need for an animator. Sure, they could use some more natural looking canned animations, but they'd be used in conjunction with the awesome flail-y physics that the game figures out on the fly.
I doubt this will be successful, but I'm ok with that.
this is so weird someone posted this before but a couple of people shat on it now a new pair of eyes see it and its getting love..which is good because i thought it look amazing too.
this is so weird someone posted this before but a couple of people shat on it now a new pair of eyes see it and its getting love..which is good because i thought it look amazing too.
Imagine Ultima VII with this engine.Imagine Dark Souls 2 with an improved version of this kind of physics..
I wish I would have funded this. Just watched the video. This is bar none the most impressive one man engine I have ever seen. This guy is seriously talented.
Nah. Overgrowth is winning that one. Thing looks bloody amazing. Better than what I've seen from hundred+ people AAA budget teams. But this is a nice runner up to it.
This looks perfect, it's just like the LARP battles I'veseenbeen in.
It's also impressive stuff as usual.they have posted an update today. Glad to see that it's not dead.
Pre-alpha gameplay: http://www.youtube.com/watch?v=BuOzmyED5qA