C- Warrior
Banned
No, this is not the 233,923rd 'let's hate on sony' for not having rumble in.
That's not the point of discussion. Rather, I'm more curious as to how this will affect your personal tastes when it comes to games, and which genres will suffer the most?
I think the biggest hits will obviously come in the racing and fps genre -- two genres might I add that seem to be the hardest to incorperate tilt function into (compartively spoken, to lets say a flight game).
Reason being is because a lot of the time when playing games in those genres you are more pressing and holding a button rather than tapping it. And in a game where you are constantly tapping and swithing buttons (a fighting or action game) that natural kinetic motion of constantly tapping the buttons sort of simulates a rumble in-itself. Obviously nothing is 'rumbling' -- but the constant tapping provides an analagous, physical movement. Certainly (at the least) more so than pressing and holding a button and only occasionally altering the direction via the analog stick.
And the next thing to inquire -- is how much does rumble matter? I'm sure this topic has been raised before but now that we've had the chance to see some ps3 games in motion and actually have had a few GAFFers have hands on time with the controller / the games, I think it's more of appropiate time to ask this. Does rumble matter to you? When you look back at it , is rumble more of a thing that sure, you notice -- but you really don't care for. Or is it going to be one of those things that you never noticed / cared for, but now that you'll start playing games without it you'll begin to miss it more than anything?
That's not the point of discussion. Rather, I'm more curious as to how this will affect your personal tastes when it comes to games, and which genres will suffer the most?
I think the biggest hits will obviously come in the racing and fps genre -- two genres might I add that seem to be the hardest to incorperate tilt function into (compartively spoken, to lets say a flight game).
Reason being is because a lot of the time when playing games in those genres you are more pressing and holding a button rather than tapping it. And in a game where you are constantly tapping and swithing buttons (a fighting or action game) that natural kinetic motion of constantly tapping the buttons sort of simulates a rumble in-itself. Obviously nothing is 'rumbling' -- but the constant tapping provides an analagous, physical movement. Certainly (at the least) more so than pressing and holding a button and only occasionally altering the direction via the analog stick.
And the next thing to inquire -- is how much does rumble matter? I'm sure this topic has been raised before but now that we've had the chance to see some ps3 games in motion and actually have had a few GAFFers have hands on time with the controller / the games, I think it's more of appropiate time to ask this. Does rumble matter to you? When you look back at it , is rumble more of a thing that sure, you notice -- but you really don't care for. Or is it going to be one of those things that you never noticed / cared for, but now that you'll start playing games without it you'll begin to miss it more than anything?