How big of an impact is this?
Suuure it isAniHawk said:Remember how the N64 went with carts?
This is worse.
AniHawk said:Remember how the N64 went with carts?
This is worse.
cvxfreak said:C-Warrior, what's your take on rumble in the DMC series?
For the RE series (and I guess survival horror in general), I think it's important and while it may seem drastic or unnecessary to some people, I hold the firm belief that if RE5 is virtually the same on both platforms with rumble being the basic difference, then why would I want to play the game on the PS3? I think rumble helps. I'll never forget the first stair sequence in RECV that just isn't as good without rumble. Likewise, it's pretty hard for me to play the original RE1 and RE2 due to lack of rumble; thankfully Capcom re-released those, and I was hoping REDS would support the rumble pack, though it didn't. (And no, adding a half-assed shaking motion isn't going to make up for it).
QFT.C- Warrior said:The more the game demands from you (more buttons to press, more things on the screen) the less impact the lack of rumble has.
gbovo said:QFT.
C- Warrior said:Well, that's just how I figure it. If your playing an action game (as CVX, asked -- DMC for instance) you're dodging, shooting, slashing, jumping, rolling etc., which is a lot of kinetic movement which initself might as well be rumble considering how much impact your making on the controller.
But for a FPS, where your moving with small, percesion based movements via the analog sticks and mostly pressing and holding the trigger button to shoot, that's not a lot of kinetic movement so any 'self-induced' "rumble" won't be as impactful as playing an action game.
It's worse felt for racing games imo.
Io be honest, I tried playing a bunch of PS2 games recently with vibration switched off to see if I would miss it. If I didn't think about it's absence, I didn't miss it; if I did think about it's absence.......C- Warrior said:
gbovo said:Io be honest, I tried playing a bunch of PS2 games recently with vibration switched off to see if I would miss it. If I didn't think about it's absence, I didn't miss it; if I did think about it's absence.......
...... I still didn't miss it :lol What can I say, rumble just isn't a selling point for me. If a game is good, the presence/absence of rumble isnt going to change that, and vice versa.
C- Warrior said:I get where you're going.
I was playing some Doom over XBLA today, and it took me about 3 hours of play to realize the controller wasn't vibrating -- for some reason, I always thought IT WAS vibrating, like my mind was pulling some scyzo shit on me and imagining it rumbling. But the funny thing is -- when I realized that it wasn't vibrating it was all I could dwell on and it really began to piss me off :lol
SolidSnakex said:It's probably a bit too late to add it to the initial batch of controllers. It'll probably be added eventually though.
Grayman said:Sony will buy the rights to that vest sega had for the genises. I wonder if it worked.
Dr. Kitty Muffins said:\Tilt is way more advanced and offers much more gameplay possiblities. This is an excellent swap IMO.
PkunkFury said:The problem is, it didn't have to be one or the other. You could have had a controller which used both. And the motion sensing will make the lack of rumble even more obvious, since a free floating controller proivdes no tactile feedback when moved past the limits the game is programmed to observed. We've already heard some people talk about how nice it feels that the Wiimote rumbles a bit when you float your cursor over clickable icons in the OS, and many of us recall how the pulses in WarioWare helped keep the device turning at proper intervals. Tilt itself is simply more advanced when coupled with rumble, and in that sense the technology will be cheated a bit.