Case in point this article from just a few months ago said that PS5 games would be 30fps but now all these games seem to have a 60fps mode
Next-gen consoles: why we'll still be playing games at 30fps
There was one key takeaway from the recent PlayStation 5 games reveal, beyond how good the key titles looked - and that…
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There was one key takeaway from the recent PlayStation 5 games reveal, beyond how good the key titles looked - and that's the fact that the 30fps console video game is clearly not a thing of the past. In actual fact, the evidence suggests that the 30fps performance target underpins the majority of Sony's impressive first-party offerings including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel's Spider-Man: Miles Morales. It's seemingly a key point of difference between PlayStation 5 and Xbox Series X - while stressing that developers can use the console's power as they wish, Microsoft has often talked about 60fps as a design target for next-gen, even mooting the idea of 120fps gaming in some scenarios for the new wave of HDMI 2.1 displays.
The arrival of a new console generation always brings with it expectations of 60fps gaming but it's my contention that any move away from the console standard 30 frames per second has to come from the developer, because while the next-gen consoles from both Sony and Microsoft are highly powerful - the extra horsepower can only go so far. In creating Xbox Series X, the Microsoft hardware team aimed for a minimum of 2x the compute power of Xbox One X. They got that (and more) but the basic maths is pretty straightforward - if you deliver twice the power of existing console hardware, doubling frame-rate effectively sucks up most of that extra throughput, meaning that there's little left over to push graphical fidelity in other areas.