AdmiralViscen said:
Who's ignoring reality, if you're sitting here telling me that PSP's 2D support is comparable to the typical handheld 2D support I've come to love?
There's a good reason for this, and that is the fact that most major handhelds before the PSP simply weren't capable of high-quality polygon rendering. The PSP has got much more 3D graphical power than any prior handheld (more 2D power, too), and some developers have literally waited
years for handheld technology to get to this level, so you've got to accept that at least some of them will want to bring out games that utilize its 3D rendering abilities.
Even so, PSP still has some brilliant 2D games available now, and a lot more coming soon.
AdmiralViscen said:
What do you think Sony meant by "handheld gaming ghetto"? They meant an end of GBA-style "cheap" 2D games, and the introduction of console-style gaming to portables.
Good! Most GBA games on the market range from bad to putrid to absolute crap. If this means putting an end to the stream of licensed rubbish being cranked out on the cheap just because publishers can get away with paying talentless, bottom-feeding, garage-level developers $2.50 an hour to do so, then I'm all for it.
I don't want chintzy, primitive games with stick-figure graphics and bleepy-bloopy music. I
want console-quality games on a handheld!
Tell me something...do you complain about Walkman and iPod, too? Because Walkman and iPod allow you listen to the same type of music that you would otherwise listen to in your living room or bedroom, with the same vocalists and the same instruments, at similar quality to what you would hear at home. They don't sound like little wind-up music boxes plinking out a scaled-down monophonic rendition. I doubt the Walkman or iPod would have as much appeal if they did. In the same way, a lot of people
want handheld systems with the presenatation and depth that they've come to appreciate at home.
AdmiralViscen said:
Console-style = 3D in 95% of cases.
Uh, no.
AdmiralViscen said:
Console-style = higher prices in 100% of cases.
What's the big deal? If we're getting a comparable level of quality on the handheld, then publishers can go ahead and charge the same price as the TV-based version.
I'm paying for the game, regardless of the system that it's on. I'd rather pay $40-$50 for a really good handheld game that is faithful to its home console counterparts, than pay $20-$30 and get a simplified hack that isn't even 20% of that experience. If I wouldn't pay $20-$30 for that junk on one of the big systems, then why should I bother to pay for that junk on a handheld?
AdmiralViscen said:
As I said, LEAVE MY GHETTO ALONE!
The ghetto still exists, and it probably always will. You're welcome to have it. It's just that some people prefer to rise above that level.