squatingyeti said:
What problems are being caused to everyone else? Please don't start with the cheating because a) It was going on BEFORE CFW and b) Sony is perfectly capable of detecting cheaters, disabling remote accesses to PSN, AND banning systems (they've chosen to pretty much do nothing).
You can't handwave away the fact that cracking a platform makes it a lot easier for any would-be cheaters to do so. The homebrew advocates like to say it's 'too soon' to expect any really impressive homebrew applications, and that they'll likely appear later. The same logic holds true for cheating, no? I expect that we'll see more (and 'better') cheats online as more people come to grips with the inner workings of the hardware and games. You'll forgive me if I'm not looking forward to it.
The other potential issue is developer support. There have been many debates here over how much piracy affects the bottom line for publishers. Regardless of the actual numbers, as long as there's the
perception that a platform is rife for piracy, it becomes less desirable for professional development. And I'm sorry, but homebrew apps aren't going to take up the slack there.
squatingyeti said:
The bolded portion is exactly how Apple could greatly be affected by jailbreaking. Imaging app makers withdrawing support due to piracy. People no longer see the iPhone as a good device because there's no apps for it, which makes it a shitty smartphone. Apple must pull the plug on the iPhone.
Were you for or against jailbreaking phones?
I've never given the matter much thought before. I'm not a big fan of cellphones in general, so it's not something that affects me one way or the other. For me, the key question would be whether or not the phone's value
as a phone is compromised by the existence of jailbreak exploits. Would you say that's the case?
squatingyeti said:
If someone codes something that could be played on the PS3, then I should be able to use it, with or without Sony having to approve. I also said apps and games. Yes, I should be entitled to running and playing any legally obtained apps or games coded to work on those devices. Tell me how people wanting to use apps or games Apple had not approved any different than me wanting to use apps or games Sony has not approved?
A closed system is, by its nature, closed.
Closed systems have advantages and disadvantages over open systems. Among the advantages are quality control and standardization of features by the platform holder - there's a submission and approval process in place for software, ensuring that all titles released meet certain minimum standards. Closed platforms are also generally perceived as more secure than open ones, something that makes them more appealing to developers - fewer sales lost to piracy, less time and effort having to police online games and enact anti-cheating measures, etc.
Believe it or not, there are a lot of people out there who
want a 'walled garden' for the advantages it provides. That's what they bought a console for - QA, exclusive software, etc. And I find it hard to empathize with the people who say that a hardware manufacturer doesn't have the
right to declare a given platform closed. If there were no easily-available open platforms, I might feel differently. But if someone wants to develop for an open platform - no license fees, no devkits, no restrictions on content, no minimum standards to adhere to or approval process for submissions - PC's are dirt cheap. Yet the homebrewers would rather tear down any wall they see because
they've decided every platform
must be open, regardless of how that affects anyone outside their particular clique.
As far as I'm concerned, the needs and wishes of people who bought a product for its intended purpose should always take precedence over hobbyists who want to mod it to do something else.