NullPointer
Member
A year? Jesus. I was thinking a month or two tops.Knack didn't have big bugs, but it didn't feel polished at all. Could have used another year of dev time IMO.
I just finished a playthrough of Knack and had a great time with it. It had a few framerate problems sometimes when super big Knack would die and explode relics everywhere, and some drops here and there when clambering about (again as super huge Knack) in the final level, but all in all it felt very polished and cohesive. That game got a world of undeserved shit heaped upon it imho. Then again I didn't buy it day 1 for full price, but even still, its a solid title.
I actually knew very little of what to expect from DriveClub. 12 car (licensed) races on closed tracks in gorgeous environments with a configurable day/night cycle and social challenges. No idea on number of tracks or cars or modes or what novel social features besides challenges on offer. Going back to the drawing board, or even just a major rebuild of a system or two is difficult for me to understand since I barely knew what was there in the first place.