jimmypython
Member
while SCEA and E are good, SCEJ is a different story......
Stole this list from
http://www.neogaf.com/forum/showpost.php?p=33988626&postcount=1621
It seems Sony have many studios at work. I think the reason for this is so they can support Vita and PS3 at the same time, it also helps to have extra studios when moving on to PS4, for example, Naughty Dogg has one studio making a PS3 game late in it's life, and most likely another studio developing a PS4 game.
3rd party studios that are developing exclusive for Sony
Sanzaru Games - Sly Cooper: Thieves in Time
Eat Sleep Play - Twisted Metal
ThatGameCompany - Journey (PSN)
Giant Sparrow - The Unfinished Swan (PSN)
Developer TBA - Until Dawn (unannounced)
Ready At Dawn - Unannounced Title
Quantic Dream - Two unannounced Titles
Tarsier Studios - Exclusive 1st party agreement. Currently working on LittleBigPlanet Vita and other projects
Novarama Studios - Exclusive 1st party agreement. Reality Fighters and other titles.
Minority - Papo and Yo (PSN)
Armature Studios - Unannounced Project
Superbot Entertainment - PlayStation Title Fight (unannounced)
Double Eleven - LittleBigPlanet Vita
Lightbox Interactive - Starhawk
The Workshop - Sorcery
Nihilistic - Resistance: Burning Skies
Q Games - PixelJunk 4 A.M, other Pixeljunk titles
Idol Minds - Ruin
Fun Bits - Escape Plan
Mass Media Inc - Jak & Daxter HD Collection
HouseMarque - SuperStardust Delta
HoneySlug - Frobisher Says
Queasy Games - Sound Shapes
Plastic - Datura (Move game)
Clap Hanz - Hot Shots Golf Vita
Zindagi - MediEvil Moves/Spots Champions
Supermassive Games Tumble/Start The Party
These are the 1st party IP's being worked on by 1st party studios:
Studio Cambridge - Killzone Vita
Naughty Dog - The Last of Us
SCEJ Studio Japan - Gravity Daze/Rush
Team ICO - The Last Guardian
San Diego Studios - MLB: The Show, Modnation Racers: Road Trip
Zipper Interactive - Unit 13
Studio Liverpool - WipEout 2098
Evolution Studios - MotorStorm R.C
Then we have to consider their 1st party teams with unannounced projects:
Guerilla Games Team 1
Guerilla Games Team 2
Naughty Dog (Uncharted Team)
Polyphony Digital
Evolution Studios (Main team)
Media Molecule
Santa Monica (GOW Team)
Zipper Interactive (PS3 team)
Sucker Punch Productions
Studio London
BigBig Studios
If someone can do a list similar for Microsoft and Nintendo, I will add to the OP.
Sony is working with 47 studios and teams, 16 VITA games. Well did learn a little. i hope they ramp up the support for the VITA because it still around third of their support is going to the platform. A third of support going to the VITA, Sony´s new handheld is not good imo.
thought naughty dog said they want to do new IP with new system.
like Jak for PS2, Uncharted for PS3...
UC3? Not in US, Japan or Europe. Gears did 2+million just in the US debut (vs. 700k for UC3 in US)
Reach was at like 5 million back in 2010, GT5 was at 7 million in September 2011...so both should be around 8 million.
The Firmware updates are more of an indictment of the XMB OS than anything else. It wasn't developed to have major features added on and that's why the big features people want will never happen. If you're going to judge their operating system team, judge them on the Vita's OS, which by all accounts is fantastic.
As for the lack of PS3 games, where the hell do you think they'd come from? Trees? SCEJ doesn't control the budget, SCE do. As I said before (and you subsequently ignored), SCE obviously has a strategy to invest most of their budget in western development rather than eastern. So if you want to blame anyone, blame Kaz Hirai.
I also find it funny that you only mention the PS3 when SCEJ put out a number of PSP games as well. But hey, let's just ignore that because it doesn't prove your point. And let's also not point out how poorly SCEA and SCEE supported the PSP.
Had to Google what this was.
Color me intrigued.
Keep in mind that as noted earlier, the numbers are combinations of shipped alone, shipped with bundles, NPD, one region ,worldwide, etc.I did a quick search in wikipedia:
Worldwide most recent numbers (US is too Xbox centric and PAL land too PS3 centric)
*numbers*
Too lazy to search Forza, Fable, Alan Wake, Kameo, Perfect Dark, Dance Central, Motorstorm, Killzone, LBP, Heavy Rain, Infamous, Resistance etc numbers.
If someone can continue would be welcomed.
I did a quick search in wikipedia:
Worldwide most recent numbers (US is too Xbox centric and PAL land too PS3 centric)
Keep in mind that as noted earlier, the numbers are combinations of shipped alone, shipped with bundles, NPD, one region ,worldwide, etc.
For example, Halo Reach's 4.7 million is US only and seeing how it in the US it was:
-Month #1: 3.3 million
-Month #2: 315k
-Month #3: 355k
Which is technically 4 million in 3 months (in 2010) just in the US, there's no way that it was 4.7 million worldwide..by September 2011. And just games; since the game not only had a limited edition console bundle at launch, but has also been bundle like twice since then.
Uncharted 3, Sony announced 3.8 million units shipped day one, but worldwide. And from the looks of the 700k in US-first month, 200k or so in Japan first month and Europe; the game did a little over half that in the first month...which guess that means that the 3.8 million shipped also included the PS3-320GB bundles.
As usual, you are spinning the truth in lieu of having actual facts. Those are mostly shipped numbers which would include bundling and the Halo Reach number you listed is US sales, not worldwide.
Double checked it, Wikipedia says the Reach numbers are NA sales. Not US or worldwide.
My idea was to post the most recent worldwide numbers announced by them.
Do we have worldwide or more recent Reach numbers?
Isn't North America the same as the US? I use them interchangeably, maybe I shouldn't.
I don't think so, which is weird because I'm sure it's past 5 million, but I haven't seen them do a pr about it.Double checked it, Wikipedia says the Reach numbers are NA sales. Not US or worldwide.
My idea was to post the most recent worldwide numbers announced by them.
Do we have worldwide or more recent Reach numbers?
That would include Mexico, Canada and a few others. Not sure if those others are counted in game sales.
The numbers were 'NA' in Wikipedia (so that would include Canada and maybe others), but in their Gamasutra source they are mentioned as US numbers. I edited my post. Because with 'Europe' numbers is even worse : sometimes they only take 6 best selling countries, sometimes they take more european countries, sometimes are for EMEA markets, sometimes are from all the PAL markets. I think it's confusing, so that is why prefer worldwide numbers.Isn't North America the same as the US? I use them interchangeably, maybe I shouldn't.
Well, consider the combined budget of what Sony Japan released this gen:I'll give you that one, SCEWW are really the ones to blame. Their budgets have been allocated for Western developers, and SCEJ have been left working on the PSP and PSN. I can sort of understand their reasoning though, haven't the Japanese home console market been declining, while it's been growing in the West?
As for the PSP, I ignored it just like markets outside Japan have been doing for the last few years. It's completely irrelevant in Western markets, and whatever SCEJ releases for it is if no importance to NA or EU since it's dead here anyway.(just like the Vita will be)
Well, consider the combined budget of what Sony Japan released this gen:
-Gran Turismo HD, Gran Turismo 5 Prologue, Gran Turismo 5, its DLC
-The Last Guardian
-their PSN stuff (Siren: Blood Curse, Echocrome, Piyotama, Last Guy...)
-Move stuff (Echocrome 2, Ape Scape, Kung Fu Rider...)
-Retail published stuff developed by 3rd parties (White Knight Chronicle 1 & 2, Dark Souls...)
-PSP stuff (GT, 2 Ape Scape, 3 Loco Roco, 3 Patapon, WKC, Echocrome, ...)
Sony drones don't buy their games, that's why they're always in the bargain bin.
Isn't North America the same as the US? I use them interchangeably, maybe I shouldn't.
Sorry! As I stated in my previous post I just did a quick search in Wikipedia trying to find the most recent worldwide numbers. Double checked it, Wikipedia says the Reach numbers are from NA (but they are NPD, US only in their source), so not worldwide. Do you have worldwide or more accurate Reach numbers? I would like to put WW numbers there like in the other games. Wikipedia doesn't have it.
Their original source was Gamasutra quoting "A full list of the top-selling new retail titles in the U.S. from January 2010 through September 2011" made with NPD (so US only, and not including bundled / special editions units) http://www.gamasutra.com/view/news/38447/Black_Ops_Leads_20102011_US_Sales_With_15M_Units.php
My idea was to post the most recent worldwide numbers, typically announced by the publishers. When a publisher say they sold XX millions worldwide of a game, for sure it means they shipped / sold to retailers that quantity including all their versions, both as normal games, limited editions, bundled copies and even the ones at a reduced price if released. I would like to have this total, worldwide numbers. Unlike in NPD numbers which are US only and doesn't count bundled copies, special editions etc.
If you have more recent / accurated number for this or other exclusives feel free to post them, would be cool to have a cleaner picture.
Is UK the same as Europe?
No, but no one would think so. But I wouldn't be offended if someone though the UK was the same as Britain. I apologize if that post was rude though, I literally didn't know.
That doesn't change the fact more people would confuse NA with the US than they would England with Europe.North America isn't a country, it's a continent.
Dunno about R3, but the demo for R1 was awful.
Stop wasting money on grey FPS games, Sony. Make me a new Medievil instead
That doesn't change the fact more people would confuse NA with the US than they would England with Europe.
Resistance 3 is one of the most anti-grey first-person shooters of this generation.
I know nothing about Canada beyond that which US sitcoms have taught me.Why would people confuse that? Makes absolutely no sense, I thought Europeans were supposed to be more enlightened and knowledgeable about the world than us ignorant Americans.
Shoot, Canada has a lot more in common with Europe than they do with the US.
I see mostly various nuances of grey here, but I dunno about the rest of the game.
http://www.youtube.com/watch?v=H-WwJlaH6tA
The idea is that they may spend a ton of money in TLG and specially GT stuff (including DLC, Prologe, HD, GT PSP game, GT TV, GT5 itself, etc) that would need the same budget than around 10 games like Motorstorm, Wipeout or LBP combined.Not really sure what you're trying to say here. Besides GT5 and possibly TLG, I don't think any of those others had massive budgets behind them?
I agree. I would add that having less exclusives helps to focus the fanboy sales in these 'few' games.Those are used games, not bargain bin games, but you've still got a point. For some reason Sony fans don't tend to buy into first party exclusives as much as Nintendo and Microsoft fans do. Might be because the PS1 and PS2 relied so heavily on third party games, while the OG Xbox didn't really have the same third party backing as the PS2, and Nintendo have always been good at selling their own games to their fanbase,
True.North America isn't a country, it's a continent.
I'm fairly sure I can't speak for every single dumb European.Just so I know for future dumb American threads/posts, do Europeans also think that South America is the same thing as the US?
I'm fairly sure I can't speak for every single dumb European.
Actually play the game, don't just pick random videos that show clips here and there. The world design in the game is gorgeous.
Just so I know for future dumb American threads/posts, do Europeans also think that South America is the same thing as the US?
The idea is that they may spend a ton of money in TLG and specially GT stuff (including DLC, Prologe, HD, GT PSP game, GT TV, GT5 itself, etc) that would need the same budget than around 10 games like Motorstorm, Wipeout or LBP combined.
And in addition to that, they also had to fund outsourced some PS3 retail projects, and a lot of minor -so usually ignored- PSN/Move/PSP games which also would need their budget, even obviously it would be way smaller.
I think we'd all love them to have a dedicated 1st party JRPG team but would it really make sense for them? Given the amount of time Sony puts into their properties it would need to do very well financially for them to keep going at it. Unless you are Final Fantasy or Dragon Quest then you wouldn't make the returns Sony would like.
Of all of the realistic purchases for Sony, very few of them would make sense.
Japanese developers struggled with the move to the HD consoles and their market is handheld dominated. If Sony were to get a couple of Japanese developers, it would probably be to support Vita.
It's not like a lot of their games from SCEA and SCEE sell amazing amounts either. Really, a game like Heavenly sword, Lair and even a Resistance would most likely fund 1-2 mid budget Japanese rpgs. Think their only success story from this gen was the Uncharted series when it came to their western output.
In the end, I personally reckon it's due to management of SCE wanting to chase after the western market, which is stupid because their efforts this gen besides God of War and Uncharted have been less than stellar, especially when the PS3 is doing pretty well in Japan at the moment. The first 2 years of the PS3 in Japan was horrendous and it was due to SCE's western focus. The problem is that we're seeing the same shit with the Vita where their first party output is too western focused.
I'm not saying that SCE should stop their western output, but simply just add a bit of variety to their portfolio.
Isn't it on a boat? Hardly a fitting showing of if you can circle strafe etc. Not to say you should just buy it, I think the first two Resistance games were crap and don't recommend them at all, but I don't think that demo can tell you what you wanted to know.Downloaded the Resistance 3 demo. Can't say I liked it all that much, really. Not quite what I'm looking for in an FPS.
Isn't it on a boat? Hardly a fitting showing of if you can circle strafe etc. Not to say you should just buy it, I think the first two Resistance games were crap and don't recommend them at all, but I don't think that demo can tell you what you wanted to know.
If I were Sony I would push to acquire both Epic and Insomniac. The possibilities and money pool from licensing the Unreal engine would pretty lucrative. I'd pick up Insomniac solely because they are an excellent developer and their games, ie Ratchet and Clank appeals to a small niche this gen but its an excellent platformer. If they strike out with Overstrike, no pun intended, then I see them changing their tune about their independence. Also they seem to have a healthy and mutually beneficial relationship with Sony so I don't see why not. Sony is normally very flexible and grants their developers a high level of freedom and autonomy so they'll be able to continue to create the games they want. However Sony has dicked over some guys like Cambridge and Bend who deserve to make full fledged PS3 games of series they create. I'm dying for Resistance 4 as a PS4 launch game.
If I were Sony I would push to acquire both Epic and Insomniac. The possibilities and money pool from licensing the Unreal engine would pretty lucrative. I'd pick up Insomniac solely because they are an excellent developer and their games, ie Ratchet and Clank appeals to a small niche this gen but its an excellent platformer. If they strike out with Overstrike, no pun intended, then I see them changing their tune about their independence. Also they seem to have a healthy and mutually beneficial relationship with Sony so I don't see why not. Sony is normally very flexible and grants their developers a high level of freedom and autonomy so they'll be able to continue to create the games they want. However Sony has dicked over some guys like Cambridge and Bend who deserve to make full fledged PS3 games of series they create. I'm dying for Resistance 4 as a PS4 launch game.
No circle strafing from what I could tell
If I were Sony I would push to acquire both Epic and Insomniac. The possibilities and money pool from licensing the Unreal engine would pretty lucrative. I'd pick up Insomniac solely because they are an excellent developer and their games, ie Ratchet and Clank appeals to a small niche this gen but its an excellent platformer. If they strike out with Overstrike, no pun intended, then I see them changing their tune about their independence. Also they seem to have a healthy and mutually beneficial relationship with Sony so I don't see why not. Sony is normally very flexible and grants their developers a high level of freedom and autonomy so they'll be able to continue to create the games they want. However Sony has dicked over some guys like Cambridge and Bend who deserve to make full fledged PS3 games of series they create. I'm dying for Resistance 4 as a PS4 launch game.
Isn't circle strafing just left/right + keeping aim on a certain location?
Insomniac didn't want to be bought.
I'm sure they would sing a different tune when some publisher puts the right price on a piece of paper in front of Ted Price, eventually they would want to cash in, it's only a matter of time, presumably you would want to sell when things are going really well and the publisher really wants to make the working relationship a permanent one, or you would want to sell when you're running into cashflow problems and you need a publisher to bail you out.
how big is nvidia? I was thinking if any of big 3 buy nvidia they are in a win win situation, nvidia is profitable and GPU for their console will be free
If I were Sony I would push to acquire both Epic and Insomniac.