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Spiderman Morales, are you using fidelity or performance mode??

Fidelity or performance mode


  • Total voters
    111

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
They are not there, control and metro are far more advanced in terms of rtx, in spidey they pop up more because you always have buildings with reflective surfaces around and reflections are less sublte than lights\shadows.

Playing devil's advocate here, i don't care or even notice rtx in any of these games.

I meant more about what us gamers actually see. Right now, when we talk about RTX we are talking about reflections. I'm sure these RTX conversations will get more complex in the coming years.
 
I think you are discounting that 90% of people don't game like us, they don't care about framerate or resolution or any of the other stuff we talk about on here. Sometimes people can be shown the difference and notice it but even then (in my experience, with average people who I used to sell games and TVs to, who don't look up comparisons) they simply don't care and contrast, art style and gameplay are the things that make a difference to them.

Its laughable to say that "everyone notices that", regarding resolution when you have countless threads on GAF itself (where people are more nerdy about games naturally) saying how DLSS is better than native.

Most people have the motion settings set to max on their TV (Because they turn the picture settings to Vivid/Dynamic to get the most pop from the image) and they don't think people having jelly borders around them or things on the screen literally tearing into pieces for not a short period of time is bad, in fact they think it looks "really lifelike", a phrase I heard 100s of times.

I had a hard time with this at first but came to understand/accept it lol.

Yeah I kind of meant everyone who gives a shit but you have a point. We are massively in the minority.
I have two friends who bought c9s and both set the picture mode to vivid because they like how the colours are...it hurts my brain so much.
 

TexMex

Member
One of the few games I pick Fidelity over performance. It's completely locked at 30 and plays great, and I think the visual enhancement on this game is more Signiant than some others. It still plays and feels so good, and you don't exactly need 60FPS on this game at all in the way you do Souls, where I always pick performance.
 

Kuranghi

Member
Yeah I kind of meant everyone who gives a shit but you have a point. We are massively in the minority.
I have two friends who bought c9s and both set the picture mode to vivid because they like how the colours are...it hurts my brain so much.

Total agreement mate. Imagine if your job was to look at 100s of TVs in Vivid mode all day long and sell them based on that image *shudders*.

At least our eyes are trained/not broken lol Its so short I'm just going to do full runs in both modes I think.

I used to have to use a clip like the one shown here at 00:30 of the bike crashing with smoke and gravel thrown up:




Half of the bike would literally disappear for a second and the smoke and gravel would cause crazy morphing to happen that made you feel like you were on acid. This was followed by 95% of customer saying, "Beautiful!" :messenger_tears_of_joy:
 
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Hunnybun

Member
I tried both mode and performance seems like the best way to go for me.

The game is most of the times too fucking fast to notice raytraced reflections in some cars or buildings and the reflections still look weird, kinda low def\less sharp compared to the rest of the game and they really don't trick my brain more than traditional fake reflections that already looked good on spidey ps4 and look even better on morales ps5.
You really have to stop and walk slowly to take screenshots to greatly notice the difference in reflection quality, in movements during normal gameplay they are a background blur at best.

The performance mode is pretty stable most of the times (not rock solid tho) and the game immediately feels better to play, the character is more snappy, same for the camera movements the web slinging, the combat etc, and the dynamic resolution is already pretty sharp, it looks even sharp than spidey ps4 on pro on a 4k oled tv.

After seeing some raytraced screenshots for the game i was convinced to give a chance to the fidelity mode but like i thought, i really don't give a fuck about raytraced and 60 frames are the real gamechanger in a game fast and dynamic like spiderman.

What are you using?!

Agree with this.

I turned on fidelity briefly to check the RT and wasn't very impressed. In motion I can't tell the difference between that and SSR etc. Like you say, you just don't have the time. I'm sure at street level if you're facing a reflective surface it looks great, but it's just too marginal a difference.

60 fps, otoh, affects everything ALL THE TIME. It's a transformation. When I went back to 30 it was almost painful, to the extent that I'm worried I'm getting too accustomed to the 60 fps. I'm screwed if we stop getting these options.

I'm surprised so many are going with the fidelity mode. It's clearly inferior from what I've played.
 

GymWolf

Member
One of the few games I pick Fidelity over performance. It's completely locked at 30 and plays great, and I think the visual enhancement on this game is more Signiant than some others. It still plays and feels so good, and you don't exactly need 60FPS on this game at all in the way you do Souls, where I always pick performance.
Spidey has some of the most acrobatic and fast paced combat we had in the last gen, same for the traversal, the game literally scream for 60 fps even if 30 are enjoyable too.
 
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MaestroMike

Gold Member
Hadn't had a chance yet to try out performance, but I'm fine so far on fidelity. Curious about performance, but I'll stick on fidelity for now.
 

Kuranghi

Member
I wish we could have a physical fidelity vs. performance fight on neogaf.

People lined up with reflective mirror shields on one side who move like stop motion and smooth as fuck, undulating snake warriors on the other side, but they're a bit blurry.
 
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Performance always. Switching to fidelity looks great but just feels terrible to play in comparison.

I wonder how long we will have to wait for raytracing at 60fps on consoles..
 

Darklor01

Might need to stop sniffing glue
I wish we could have a physical fidelity vs. performance fight on neogaf.

People lined up with reflective mirror shields on one side who move like stop motion and smooth as fuck, undulating snake warriors on the other side, but they're a bit blurry.

I'd join the fight, but I was blinded by the light.
 

TexMex

Member
Spidey has some of the most acrobatic and fast paced combat we had in the last gen, same for the traversal, the game literally scream for 60 fps even if 30 are enjoyable too.

I don’t disagree that it’s fast paced but I do disagree that FPS matters as a result. It’s cinematic and a lot of that fighting has moments where agency is entirely removed from the player. It’s very simple and you can go through waves of guys without taking a hit. That doesn’t make it not fun, those are just the mechanics.

Demons Souls has significantly slower combat but 60FPS is absolutely crucial, for example.
 

DonJorginho

Banned
Performance mode all the way baby.

However Insomniac make some of the smoothest 30fps experiences so halving the framerate isn't as bad as it would be in other titles, the effects look beautiful and the native 4K is a lovely addition but I prefer smoothness especially in a game like Spiderman with all the swinging you do, I find you go way too fast to even notice the RT reflections when swinging, only turn on fidelity now when I want to replay a section or take a photo.
 

TheKratos

Member
This is an interesting comment. I thought it'll take these consoles 2 years to get to Control's Ray-Tracing on a 2080ti. But to be here with a launch game is impressive!!!

Oh gullible one don't believe everything you read on the internet. Even Watch Dogs Legion has better ray tracing than Spidey and I love Spidey.
 

dcx4610

Member
It's a cinematic game and isn't fast paced so frame rate isn't that important to me on it. I'd rather it look pretty.

I still hate that we are having to compromise though. I get that hardware isn't quite ready for 4K with everything cranked up but obviously I'd prefer 60+ FPS with the same graphics.
 

GymWolf

Member
I don’t disagree that it’s fast paced but I do disagree that FPS matters as a result. It’s cinematic and a lot of that fighting has moments where agency is entirely removed from the player. It’s very simple and you can go through waves of guys without taking a hit. That doesn’t make it not fun, those are just the mechanics.

Demons Souls has significantly slower combat but 60FPS is absolutely crucial, for example.
Agree to disagree, it is cinematic to look but almost everything you do in spidey during combat is pure gameplay with agency, same for the traversal.
On hard you can't chain high level moves and flying from an enemy to another without skills or just by button smashing, especially against the hardest mobs groups, you immediately know when you are watching an high level player or a button smasher in this game.

Not saying that it's extremely hard or the best combat system ever, but it greatly improve the responsivness with 60 frames.

and to be honest, 60 frames improve every combat system except maybe rpg with turn based combat, we are really discussing about nothing here, it's not a case if milions of people play on pc or want 60 fps mode even on console.

now that you know how i feel i'm gonna admit that insomniac make some pretty great 30 fps mode, the first spidey on pro was probably the best 30 fps feeling i had last gen.
 
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GymWolf

Member
I meant more about what us gamers actually see. Right now, when we talk about RTX we are talking about reflections. I'm sure these RTX conversations will get more complex in the coming years.
I mean...you can always see more accurate shadows\lights in every scenario it's just that some people are more wowed by reflections, especially when it's a game in a city like new york with a lot of shiny surfaces.
In a game like dead space or just an atmospheric survival horror shadows\lights are probably more noticeable.

Right now we are talking about console rtx (aka reflections) because they are the hottest new thing right now, when cyberpunk pc is gonna come out, that one is gonna be the rtx discussion of the moment and it's not gonna be only about reflections.
(again, i don't give a fuck about rtx)
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Oh gullible one don't believe everything you read on the internet. Even Watch Dogs Legion has better ray tracing than Spidey and I love Spidey.

Do you have any videos for us to compare that to? I'm interested.

I mean...you can always see more accurate shadows\lights in every scenario it's just that some people are more wowed by reflections, especially when it's a game in a city like new york with a lot of shiny surfaces.
In a game like dead space or just an atmospheric survival horror shadows\lights are probably more noticeable.

Right now we are talking about console rtx (aka reflections) because they are the hottest new thing right now, when cyberpunk pc is gonna come out, that one is gonna be the rtx discussion of the moment and it's not gonna be only about reflections.
(again, i don't give a fuck about rtx)

The latest PC video of Cyberpunk 2077 has some of the best RTX I've ever seen. It looks just so so good.
 
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rofif

Can’t Git Gud
I dont have ps5 yet but I am not getting it to play NOT with ray tracing lol.
30fps is stable, it's not a shooter. Should be fine
 
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Greggy

Member
Wasn't impressed by the raytracing so I switched to performance. Also does the game use dualsense features? I tried it straight after astro playroom and the controller felt "dead" so to speak.
Congrats on the UI and I/O Sony, that's a snappy and high QoL console.
 
By the way, framerate > resolution every time.

giphy.gif
 

TheKratos

Member
Do you have any videos for us to compare that to? I'm interested.



The latest PC video of Cyberpunk 2077 has some of the best RTX I've ever seen. It looks just so so good.

I don't have direct comparison but RT in WDL makes the whole world look different, the quality on PC is fantastic.
 

Kuranghi

Member
I'm finally doing NG+ in Perf mode and I have this to say:

Positives

* The input lag reduction is nice and camera control feels better because of this, but thats par for the course really
* The reflections are still really good in Perf mode except the full building stuff, which I do think makes a difference if you were really taking your time but even me who does that forgot about them after a while and just took it for granted so I'd be fine to lose that
* The increase in motion clarity while generally fighting is really nice and you can notice more subtley in the animations and react a bit faster to things.

Negatives

* The removal of RTX for the big showpieces areas really does make them look more plain for me, I missed how good they looked in the indoor Rhino battle, the undercover Underground mission and especially the final boss fight.
* The res reduction is unnoticeable in a few scenes but I do think it robs the game of its awesome super clean look for a lot of the shots/scenes. Definitely the 2nd worst downgrades for me after...
* The increase in motion clarity for cutscenes and scripted moves like takedowns is not that noticeable to me, if anything it just makes the animations look less realistic, like at the start where there is a closeup shot of MM and PP web slinging (sort of zipping horizontally) as they escort the chopper and that shot just didn't look as good to me compared to when it was at 30fps.

I don't think this is how game engines work but I believe it could be that they somehow made these animations with 30fps playback in mind and there isn't a huge leap in what you can see when you increase the fps. Its not like Doom where when I went to 120hz I could actually make out the sped-up (with rune) glory kills again, after them becoming a bit of a blurry mess at 60hz but maybe that was more a motion blur being too high issue.

Normally I think anything looks better at 60hz over 30hz but I just don't feel that here, I would like to see an animation dev/expert do a break down of how different engines handle animations at higher framerates and why some engines don't show a big increase in clarity when increasing fps vs others that do.
 
Performance. Honestly the game still looks really good and I usually dont slow down to notice reflections in stuff. The canned reflections they use are still pretty decent for the speed in which you play the game.
 

Xaero Gravity

NEXT LEVEL lame™
I was initially playing with performance RT, but after switching to fidelity and seeing how much more alive the city felt, I couldn't go back. Unbelievably gorgeous game.
 

Tchu-Espresso

likes mayo on everthing and can't dance
I was initially playing with performance RT, but after switching to fidelity and seeing how much more alive the city felt, I couldn't go back. Unbelievably gorgeous game.
I finished the game on fidelity but honestly, I don’t think any difference in car or pedestrian density is noticeable at all when switching to performance RT.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
Performance. Honestly the game still looks really good and I usually dont slow down to notice reflections in stuff. The canned reflections they use are still pretty decent for the speed in which you play the game.
There is actually no reason to use performance mode in this game. It’s the red headed step child to fidelity and performance RT.
 

Xaero Gravity

NEXT LEVEL lame™
I finished the game on fidelity but honestly, I don’t think any difference in car or pedestrian density is noticeable at all when switching to performance RT.
I barely saw any cars or people in comparison to fidelity mode. Don't know if it was some glitch or something though
 
There is actually no reason to use performance mode in this game. It’s the red headed step child to fidelity and performance RT.

Might be placebo effect but it seemed to me for the short time I was fiddling around with the differences, traffic and pedestrian numbers are reduced in Performance RT. They sell the world to me better than reflective windows so I ran performance through 99% of the game.
 

TonyK

Member
Performance looks like if I had bought another PS4, so Fidelity is the only option to feel something remotely next gen.
 

Justin9mm

Member
I played about the first half in fidelity and then played the second half in Performance RT.. This game does not need an alive city all that much when you are swinging so high and in 60fps.

Performance RT is the way to go for best of both worlds of graphics and performance. This is coming from someone who usually always prefers fidelity/graphics mode.
 
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