I don’t disagree that it’s fast paced but I do disagree that FPS matters as a result. It’s cinematic and a lot of that fighting has moments where agency is entirely removed from the player. It’s very simple and you can go through waves of guys without taking a hit. That doesn’t make it not fun, those are just the mechanics.
Demons Souls has significantly slower combat but 60FPS is absolutely crucial, for example.
Agree to disagree, it is cinematic to look but almost everything you do in spidey during combat is pure gameplay with agency, same for the traversal.
On hard you can't chain high level moves and flying from an enemy to another without skills or just by button smashing, especially against the hardest mobs groups, you immediately know when you are watching an high level player or a button smasher in this game.
Not saying that it's extremely hard or the best combat system ever, but it greatly improve the responsivness with 60 frames.
and to be honest, 60 frames improve every combat system except maybe rpg with turn based combat, we are really discussing about nothing here, it's not a case if milions of people play on pc or want 60 fps mode even on console.
now that you know how i feel i'm gonna admit that insomniac make some pretty great 30 fps mode, the first spidey on pro was probably the best 30 fps feeling i had last gen.