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[SPOILERS] Zero Time Dilemma Spoiler Discussion Thread [SPOILERS]

I think I found a pretty big plot hole.

I never noticed this during my first run, and unless I'm missing something it doesn't seem to make sense to me.

When Diana pushes the yellow button to kill the other two teams with the showers, how the hell does Delta have a conversation with her after that on the TV about having multiple personalities?

I couldn't be a pre-recorded message and the announcer actually states that Q is dead. You can even hear Delta scream during the shower scene. Am I missing something?
 
I think I found a pretty big plot hole.

I never noticed this during my first run, and unless I'm missing something it doesn't seem to make sense to me.

When Diana pushes the yellow button to kill the other two teams with the showers, how the hell does Delta have a conversation with her after that on the TV about having multiple personalities?

I couldn't be a pre-recorded message and the announcer actually states that Q is dead. You can even hear Delta scream during the shower scene. Am I missing something?

When in doubt, MIND HACK.
 
I think I found a pretty big plot hole.

I never noticed this during my first run, and unless I'm missing something it doesn't seem to make sense to me.

When Diana pushes the yellow button to kill the other two teams with the showers, how the hell does Delta have a conversation with her after that on the TV about having multiple personalities?

I couldn't be a pre-recorded message and the announcer actually states that Q is dead. You can even hear Delta scream during the shower scene. Am I missing something?

Well obviously...

I mean

...

maxresdefault.jpg
 
Go to the 1 hour mark from this video and see for yourself again. It doesn't make sense, unless Delta somehow saw the future and recorded himself before he died?

WHh2XoKm.jpg

Nah, I don't see it.

Delta is the one who Mind Hacked Diana in this ending to push the yellow button. He knew she would react the way she did (i.e, going back to the shelter) because he knew her thoughts. Thus, he prepared a pre-recorded video just for her that would play once she returned.

All he's doing in the video is having a monologue about decisions he knew she would make and that he forced her to make. He's not having a conversation with her; there is no plot hole here.
 
Nah, I don't see it.

Delta is the one who Mind Hacked Diana in this ending to push the yellow button. He knew she would react the way she did (i.e, going back to the shelter) because he knew her thoughts. Thus, he prepared a pre-recorded video just for her that would play once she returned.

All he's doing in the video is having a monologue about decisions he knew she would make and that he forced her to make. He's not having a conversation with her; there is no plot hole here.

I thought his mind hacking only let him control someone for a few seconds, not actually read people's minds?

Him predicting that she faked having multiple personalities (that was actually explained by Phi AFTER he died) seems like a pretty big stretch.

But I mean, if he can read people's minds, I guess that kind of explains how he predicted Diana would run back into the shelter in a very broad sense.
 
I'm almost certain the game said that Deltas primary ability is to read minds, and that Mind Hack control is basically the most advanced form of this.
 
Just finished the game and I'm not gonna lie, I'm pretty disappointed. I know those charts are funny but that's pretty much exactly how I felt about the game.

Up until the midpoint/Zero reveal, I thought the game was decent but it didn't feel as....urgent or important as 999/VLR. After the reveal, things started to pick up a bit, then the ending just ruined everything.

I'm almost let down to the point where I think the series was better off with it's status up in the air.


And while I may have been playing the Vita version, were the animations supposed to look like the game was suffering from slowdown in some (a lot) of areas?
 
I thought his mind hacking only let him control someone for a few seconds, not actually read people's minds?

Him predicting that she faked having multiple personalities (that was actually explained by Phi AFTER he died) seems like a pretty big stretch.

But I mean, if he can read people's minds, I guess that kind of explains how he predicted Diana would run back into the shelter in a very broad sense.

Nope, you missed something crucial about Delta's power.

https://youtu.be/RMkz0z6TMjE?t=2h21m43s

The fact that he can mind read is at the very core of everything that happens in Zero Time Dilemma. I'm surprised you wouldn't have picked up on it. That fact combined with there being security cameras in his glasses explains why what you're saying isn't actually a plot hole at all.
 
Nope, you missed something crucial about Delta's power.

https://youtu.be/RMkz0z6TMjE?t=2h21m43s

The fact that he can mind read is at the very core of everything that happens in Zero Time Dilemma. I'm surprised you wouldn't have picked up on it. That fact combined with there being security cameras in his glasses explains why what you're saying isn't actually a plot hole at all.

1. Delta mind hacks Diana to kill the other two teams, including himself (why would he kill himself anyway?)

2. The announcer confirms Q is dead.

3. Phi brings up maybe Diana has multiple personalities.

4. Delta on the TV then says Diana faked having multiple personalities even though he was dead when Phi suggested that.

I might have forgotten that Delta can read minds, but that whole situation still doesn't sit well. Simply saying Delta can read minds is a cop out, but I guess I'll take it since it's the only thing that somewhat makes sense.
 
I just finished it and finished reading through the files. It's interesting because from other's reactions I expected the game to be riddled with plot holes or deux ex machinas towards the end. In actuality it was the opposite for me; nearly everything was wrapped out neatly, and if anything my issue is that, being logical, a large part of it was much more predictable than in the other two games. This is definitely the one in the series with the lowest WTF quotient, especially during the ending.

I was completely baffled by the decision to leave the epilogues as "file" entries, and worse, give absolutely no indication whatsoever that this was the case. It's particularly odd considering how the game ends and that there's no epilogue to the true ending, but there is to some of the others! Kind of seems that's where the money ran out, but would it have killed them to include a "Post Payoff: Carlos (1) file [and so on] unlocked!" message after the end? :D

1. Delta mind hacks Diana to kill the other two teams, including himself (why would he kill himself anyway?)

2. The announcer confirms Q is dead.

3. Phi brings up maybe Diana has multiple personalities.

4. Delta on the TV then says Diana faked having multiple personalities even though he was dead when Phi suggested that.

I might have forgotten that Delta can read minds, but that whole situation still doesn't sit well. Simply saying Delta can read minds is a cop out, but I guess I'll take it since it's the only thing that somewhat makes sense.

But the entire game literally is about Delta being nigh-omniscient of all the timelines thanks to his mind reading of SHIFTers. If you doubt that, the entire game falls apart. There is literally zero (heh) he hasn't accounted for, from his point of view he's basically going through the motions so that there's indeed something for the SHIFTers to predict and he, in turn, mindread in the past. At this point he's basically Paul Atreides post-Dune. I mean, without that, how did he even know about the terrorist extiction future, the Radical 6 outbreak future, let alone how to choose between them? How would he engineer his own conception? And so on and so forth.

To me it's quite obvious that message is prerecorded. Unless I'm missing something, it seems more puzzling (and more crucial to the plot) how he learned about his own conception and the extinction futures (both terrorist and virus). He has to have read them off a SHIFTer's mind far back enough to have time to prepare the entire plot, but who? It seems none of the cast know about the terrorist future when the game starts, even via SHIFT, let alone that far back.

Also, I don't think Diana faked for a second having multiple personalities. Hell, I fully expected she would not leave in the first place. You can rationalize that (fitting, since rationalization is a theme in the game) that she stayed because she either felt too much guilt to allow herself to get away scott free, or believed to have unfinished business in the shelter (like finding out who Zero was). It's doubly interesting because it's pretty much spelled out by the game she only pressed the button in that branch because Zero mindhacked her.
 
So...I wasn't really feeling this game from the beginning. It feels really poor compared to 999 and/or VLR. I hate how you basically have to sit through these dumb alternate histories or timelines even though you know bad shit is going to happen, it makes it feel like a REALLY bad choose your adventure book kind of thing.

The Zero reveal had zero (har har) impact on me. Fuck you, Delta. I don't give a shit about you.

I really hated the whole fragment system since it was difficult to remember which "history" you were playing through and what had actually happened.

Also, the fuck was up with some of fragments having Q/Delta/Zero in the room? Like the three way stand off, you can kill him, or the one where you have to input Delta's name as Q/Sean. Did I literally just not notice him or skip over a scene where it showed Delta in the room? I don't remember.

And that ending? What the fuck? It literally ends with Carlos pointing a gun at Delta and we don't know what happens after that? I figured there'd be something else but unless I'm missing it, I don't understand. Is this just setting up ZE4? If so, I'm not sure I care to play it.
 
And that ending? What the fuck? It literally ends with Carlos pointing a gun at Delta and we don't know what happens after that? I figured there'd be something else but unless I'm missing it, I don't understand. Is this just setting up ZE4? If so, I'm not sure I care to play it.

There are epilogue files you can read after the ending.

And no, this is not setting up anything. ZE3 is the end.
 
Also, the fuck was up with some of fragments having Q/Delta/Zero in the room? Like the three way stand off, you can kill him, or the one where you have to input Delta's name as Q/Sean. Did I literally just not notice him or skip over a scene where it showed Delta in the room? I don't remember.

Q/Delta was always part of Q-Team (Q is Delta, Sean is the robot kid). The Q-Team fragments are always either from his point of view, or conveniently leave him out of the shot. You can occasionally see the shadow of his wheelchair, though.
 
There are epilogue files you can read after the ending.

And no, this is not setting up anything. ZE3 is the end.

Oh. That's kind of dumb. So does Carlos shoot him or not?

Q/Delta was always part of Q-Team (Q is Delta, Sean is the robot kid). The Q-Team fragments are always either from his point of view, or conveniently leave him out of the shot. You can occasionally see the shadow of his wheelchair, though.

That is fucking bullshit.
 
I just finished it and finished reading through the files. It's interesting because from other's reactions I expected the game to be riddled with plot holes or deux ex machinas towards the end. In actuality it was the opposite for me; nearly everything was wrapped out neatly, and if anything my issue is that, being logical, a large part of it was much more predictable than in the other two games. This is definitely the one in the series with the lowest WTF quotient, especially during the ending.

I was completely baffled by the decision to leave the epilogues as "file" entries, and worse, give absolutely no indication whatsoever that this was the case. It's particularly odd considering how the game ends and that there's no epilogue to the true ending, but there is to some of the others! Kind of seems that's where the money ran out, but would it have killed them to include a "Post Payoff: Carlos (1) file [and so on] unlocked!" message after the end? :D



But the entire game literally is about Delta being nigh-omniscient of all the timelines thanks to his mind reading of SHIFTers. If you doubt that, the entire game falls apart. There is literally zero (heh) he hasn't accounted for, from his point of view he's basically going through the motions so that there's indeed something for the SHIFTers to predict and he, in turn, mindread in the past. At this point he's basically Paul Atreides post-Dune. I mean, without that, how did he even know about the terrorist extiction future, the Radical 6 outbreak future, let alone how to choose between them? How would he engineer his own conception? And so on and so forth.

To me it's quite obvious that message is prerecorded. Unless I'm missing something, it seems more puzzling (and more crucial to the plot) how he learned about his own conception and the extinction futures (both terrorist and virus). He has to have read them off a SHIFTer's mind far back enough to have time to prepare the entire plot, but who? It seems none of the cast know about the terrorist future when the game starts, even via SHIFT, let alone that far back.

Also, I don't think Diana faked for a second having multiple personalities. Hell, I fully expected she would not leave in the first place. You can rationalize that (fitting, since rationalization is a theme in the game) that she stayed because she either felt too much guilt to allow herself to get away scott free, or believed to have unfinished business in the shelter (like finding out who Zero was). It's doubly interesting because it's pretty much spelled out by the game she only pressed the button in that branch because Zero mindhacked her.
If he is that level of omniscient, then he should have been able to figure out who the terrorist was going to be.
 
If he is that level of omniscient, then he should have been able to figure out who the terrorist was going to be.
I think that's one of the bigger reasons the end wasn't emotionally satisfying. They all stand there having the resolve to go find the terrorist, but that seems like something they'd have done regardless if delta just told them one existed in any timeline.

And then if you read the case files, half of them gave up the search regardless. Carlos is just hanging out with his sister, and Q team is off doing their own thing as usual. Mira's contribution to finding this guy who will destroy mankind is to turning herself in for life in jail.

But you're left knowing they PROBABLY got the terrorist without any leads, that Delta's professor X powers wasn't even able to find. Not to mention that the final moment is whether or not Carlos kills Delta, and that seems like a very "beside the point" moral decision that isn't anywhere near priority #1 of their newfound resolve.

In an alternate timeline that I could shift to, I really wish the game had more time/money in the budget and included an in-game version of the prequel from the artbook, in-game cutscenes of the epilogue, and during the big reveal maybe some quick flashbacks to clues to explain to dopes like me to explain that Delta was in hiding in plain sight the whole time. The reveal feels like it comes out of nowhere, and I expected a simplified answer of why hew as there that never felt like it really came together until reading that reddit list.

BLAH. I know there are a million frustrated rambling posts just like this one in the thread.
 
There are epilogue files you can read after the ending.

And no, this is not setting up anything. ZE3 is the end.


I think, at it's core, this is the one thing that's depressing about the ending.



In ZE2, you undergo the trials as a setup to be strong enough to face a bad event and change it for the better. In ZE3, you undergo the trials as a setup to be strong enough to stop a bad event from happening. Both have basically the same ending, the problem being one is a setup to a new game, and the other is a setup to, well, nothing else after.
 
Can someone outline what Mira does when she's young that causes everything to go wrong? I was kind of confused at that part and it's only dawned on me now that I need some clarification.
 
I just beat the game WOW that was quite incredible

I got the endings all out of order so I was able to figure out that Delta is Zero once I got the twins birth ending in one timeline and when zero said that he had a little sister. So, I put 2 and 2 together.

I also got VERY lucky to get the perceptive ending because I kept putting random names when I was trying to figure out how to unlock the other 2 endings (don't shoot, and shoot Delta). I noticed that if you put zero then a message says "do not know identity", so once I found out who Delta is I put his name and then you proceed to shoot him. At that point I was VERY confused because I had no idea that Delta was actually Q, so I thought that this was just an easter egg ending, and didn't think much of it lol. That ending was the first time I found out Sean's name.

The perceptive ending made so much more sense after the big reveal of who Zero was lol I literally had no clue that he was a contestant. But some dialogue choices and certain scenes make much more sense now. I really should replay the game to see all of the little hints. (Like Sean staying behind... and here I thought it was for the dog lol, the executions, and many many other tidbits). That reddit list is incredible. It is amazing how many little hints were dropped throughout the game.

There is still a mystery that I can't figure out. Who is the cloaked figure that stabbed all of D team? Was it Mira? It looked like a female figure.

Also, why did Delta choke Mira to death? Couldn't he just force her to kill herself? Is it because his power over people is temporary?

I also think this might be a plot hole. When Q team decides to inject radical 6, they only have 3 vials and they never question whether the Delta should get infected or not....
 
I feel like I should play this game the more I read this thread. However I have not played any of the other games... and I am feeling impatient lol

I would play this on pc
 
There is still a mystery that I can't figure out. Who is the cloaked figure that stabbed all of D team? Was it Mira? It looked like a female figure.
I think it's heavily implied that its just Mira doing her thing, much like when she chainsawed Jumpydoll and Delta was inspired to work him into a room's puzzles.

Also, why did Delta choke Mira to death? Couldn't he just force her to kill herself? Is it because his power over people is temporary?
Sounds like a good explanation.

I also think this might be a plot hole. When Q team decides to inject radical 6, they only have 3 vials and they never question whether the Delta should get infected or not....
I think part of Delta's twist is the fact that all other characters justifiably treat him as a complete invalid in the corner. Sean is the only one who acknowledges him, and only in the ending when he goes back for him. No one on Q team is going to give their vial to Delta in a moment of crisis.
 
I also think this might be a plot hole. When Q team decides to inject radical 6, they only have 3 vials and they never question whether the Delta should get infected or not....

Fanatic Bio R was purportedly injected into the three when they were solving the room. There was a point where there were three places for hand / finger placement and they all three felt a needle poke their fingers. Zero tells them in his video that they may have been infected with Fanatic Bio R and that Radical 6 will cure it.

Since Q never pricked his finger solving the room, there was no reason to try giving him Radical 6.
 
If he is that level of omniscient, then he should have been able to figure out who the terrorist was going to be.

They tried to handwave it with "nobody knows who the terrorist is or where they will attack", but yeah, that's pretty obviously the toughest pill to swallow and the one that people hated the most. The entire plot hinges on Delta doing what he did because COMPLEX REASONS, it drew itself into a corner there. They had to make Delta somewhat heroic because, him being nearly omniscient and therefore omnipotent, if he was a more or less straight villain that just wanted to be born no matter who he had to kill, there would be no reason to leave anyone alive at the end at all (which is a "problem" in general with the series; once you've seen the structure of 999, you more or less know that Zero has to be a benevolent character).

The problem is that to make Delta, specifically, heroic, they need to justify why the hell would he kill 6 billion people, and the only way that can work is to prevent something even worse. And to end the game on a happy note, it has to be something the main characters can plausibly stop. There's pretty much no conceivable scenario that satisfies all those requirements, so the game just asks you to suspend disbelief. I have a feeling nothing about the terrorist plot was planned before this game, or even before late in this game's development.

I feel like I should play this game the more I read this thread. However I have not played any of the other games... and I am feeling impatient lol

I would play this on pc

Reading this thread is the most epically stupid thing you could ever thinbk of doing, mate. You're spoiling yourself silly an incredible game (999), an very good one (VLR) for the sake of reading plot details you won't understand of a mediocre one (ZTD). This ranks up there with "driving nails through your dick" of things I don't understand people would ever do.

I got the endings all out of order so I was able to figure out that Delta is Zero once I got the twins birth ending in one timeline and when zero said that he had a little sister. So, I put 2 and 2 together.

I also got VERY lucky to get the perceptive ending because I kept putting random names when I was trying to figure out how to unlock the other 2 endings (don't shoot, and shoot Delta). I noticed that if you put zero then a message says "do not know identity", so once I found out who Delta is I put his name and then you proceed to shoot him. At that point I was VERY confused because I had no idea that Delta was actually Q, so I thought that this was just an easter egg ending, and didn't think much of it lol.

I don't know about anyone else but that was exactly my order too. Got twins endings, input Delta in Triangle (funny since a Delta is, you know...), got Sean shooting at the camera and killing someone, got somewhat baffled (at the time I thought it was someone literally invisible), then played on and got the true ending. I would assume that's close to the order anyone else gets it too.

and during the big reveal maybe some quick flashbacks to clues to explain to dopes like me to explain that Delta was in hiding in plain sight the whole time. The reveal feels like it comes out of nowhere, and I expected a simplified answer of why hew as there that never felt like it really came together until reading that reddit list.

I was thinking about reveals like this, when all the characters know something the reader doesn't. They're not terribly common, and always have the issue that the feel anticlimactic since absolutely no character can make a big deal of them, so none can act as a dramatic proxy for the reader. There was a recent one in the Transformers incredible comic More than Meets the Eye; the much-fandom-discussed identity of a masked character was revealed, along with the implication that everyone (or at least anyone that might care) already knew it (he doesn't wear the mask for concealing purposes).
 
Found another plot hole:

After C-Team opens the Force Quit Box, Carlos does his creepy rapist act to secretly tell Akane and Junpei his plan. He tells Akane to go into the transporter room to get the alien cards. But this room is in Ward D. Even though it is all one ward, the door to the ward is hidden behind the wall through the weird television walls. There would be no way for Carlos to explain all this to Akane and have her figure out where the secret door was to get the cards.
 
Fuck Eric lol. I thought him being a huge piece of shit and his traumatic past would lead into something interesting. Turns out he's just a dick with a shitty childhood.
 
You think this is funny? Huh?!? Well you won't be laughing when I put a bullet in your head!

???: Calm down you.

Eric: Wait... but how?!? You can talk?!

Gab: Yes. You may call me... Kyle.

KYLE END-1

Lol missed this. I'm still thinking Kyle is trapped inside Gab.

Or the Gab is the thing that unleashed FBR. Delta couldn't read its mind.
 
I feel like I should play this game the more I read this thread. However I have not played any of the other games... and I am feeling impatient lol

I would play this on pc

CHSzQkc.gif


Don't you even think of playing this until you've played the other two games. And why are you even in the spoiler thread for a narrative driven game?!
 
I am really confused. Did I miss something when Delta in the wheelchair was shown for the first time in one of the endings? Did he show up somewhere before? He had never been in any scenes and then Q points to him and suddenly he appears.
 
I am really confused. Did I miss something when Delta in the wheelchair was shown for the first time in one of the endings? Did he show up somewhere before? He had never been in any scenes and then Q points to him and suddenly he appears.

Yep that's what makes it such a dumb twist.

All the characters know about him but he's just hidden to the player by always being off screen. The old man Sigma twist worked in VLR because you saw the game from Sigma's perspective so you were both in the dark, this twist only worked because you don't see the events from any characters point of view, so therefore have no inner monologues.

And yeah you seem confused about it, the old man is Q, every time someone has said Q they meant him, no one has ever called the little boy Q.
 
I am really confused. Did I miss something when Delta in the wheelchair was shown for the first time in one of the endings? Did he show up somewhere before? He had never been in any scenes and then Q points to him and suddenly he appears.
It's really that stupid of a twist.

"Ho ho, we were always talking about the old man, the camera just conveniently never showed him!"

Get rekt.
 
I am really confused. Did I miss something when Delta in the wheelchair was shown for the first time in one of the endings? Did he show up somewhere before? He had never been in any scenes and then Q points to him and suddenly he appears.

Read this.

Also, keep in mind that the cast was told that he was both blind and deaf. Him always being off camera was a bit of a stretch, but them ignoring him I thought was totally believable.
 
Through all game I was wishing/expecting some physical appearence of Snake/Santa/Seven, just one of those 3 would make me happy, but we only got a mention and they never spoke about them anymore :(
 
A game were you're being raised by your own self to kill the bad game, just to realize you're the bad guy all along and you have to kill yourself

BLOWN = MIND

Freudian slip? :D

Read this.

Also, keep in mind that the cast was told that he was both blind and deaf. Him always being off camera was a bit of a stretch, but them ignoring him I thought was totally believable.

Him being off camera makes 100% perfect sense; you're always seeing the game from his perspective. For D and C teams this means watching them through the cameras; for Q team, there's no need for him to do this since he's right there, but of course he can't see himself.

That would work if you always watched Q team's scenes from a fixed, low viewpoint, but they aren't any different from the other teams, with switching, often high camera angles. Then again, if they did that the twist would probably be seen coming a mile off.
 
Why is it theorized/known that the first woman Mira killed, the person who changed paths due to the snail, is Eric's mother?

The Q/Sean twist feels too contrived and having Zero be a brand new character really dampened the emotional impact of that moment for me.

Didn't like the pacing or what the Fragment system did to the plot to be perfectly honest, found the ridiculously low budget presentation atrocious (there was a ceiling shot instead of any remotely complex animation), and the story itself was not mindfucky or emotionally wrecking on the level of ZE. D-End 2 was pretty much the only point of the game that felt fitting to a ZE game for me, however cheesy it was. The memory deletion/Team stuff seriously hindered the characters' interactions and development, although they did have great moments so I'm undecided on what exactly to think of them. Hated the ending that felt generic and uninspired, especially the cringeworthy-as-fuck "WE CAN CHANGE THE FUTURE!" speech at the end. Loved the puzzle rooms, easily the best overall in the series. Mind Hack and ALIENSSSS was cliche as fuck. D-End 1 was underwhelming as well, Radical-6 spreading merely due to a final "fuck you" by Mira was anticlimactic as hell, I believed R6 would be one of the central plot points of ZTD. Also, too convenient a blast for Sigma to get precisely those injuries. Loathed how the terrorist, A CENTRAL FIGURE IN DELTA'S MOTIVATIONS AND THEREFORE ZTD AND VLR, was introduced very late and then almost immediately handwaved away until the last 10 minutes when it was used as excuse for one of the shittiest and silliest character and plot motivations ever for fucks sake.

Huge disappointment overall. Sad. Only a ZE4 could redeem this shitshow, but I will not expect that one to happen at all.
 
Why is it theorized/known that the first woman Mira killed, the person who changed paths due to the snail, is Eric's mother?

The Q/Sean twist feels too contrived and having Zero be a brand new character really dampened the emotional impact of that moment for me.

Didn't like the pacing or what the Fragment system did to the plot to be perfectly honest, found the ridiculously low budget presentation atrocious (there was a ceiling shot instead of any remotely complex animation), and the story itself was not mindfucky or emotionally wrecking on the level of ZE. D-End 2 was pretty much the only point of the game that felt fitting to a ZE game for me, however cheesy it was. The memory deletion/Team stuff seriously hindered the characters' interactions and development, although they did have great moments so I'm undecided on what exactly to think of them. Hated the ending that felt generic and uninspired, especially the cringeworthy-as-fuck "WE CAN CHANGE THE FUTURE!" speech at the end. Loved the puzzle rooms, easily the best overall in the series. Mind Hack and ALIENSSSS was cliche as fuck. D-End 1 was underwhelming as well, Radical-6 spreading merely due to a final "fuck you" by Mira was anticlimactic as hell, I believed R6 would be one of the central plot points of ZTD. Also, too convenient a blast for Sigma to get precisely those injuries. Loathed how the terrorist, A CENTRAL FIGURE IN DELTA'S MOTIVATIONS AND THEREFORE ZTD AND VLR, was introduced very late and then almost immediately handwaved away until the last 10 minutes when it was used as excuse for one of the shittiest and silliest character and plot motivations ever for fucks sake.

Huge disappointment overall. Sad. Only a ZE4 could redeem this shitshow, but I will not expect that one to happen at all.

Yowch. And you were so hyped too. I wasn't that annoyed with the game but I agree with some of your assertions regarding the plot, at least. The ending was terrible and rushed/cut short.
 
Why is it theorized/known that the first woman Mira killed, the person who changed paths due to the snail, is Eric's mother?

The Q/Sean twist feels too contrived and having Zero be a brand new character really dampened the emotional impact of that moment for me.

Didn't like the pacing or what the Fragment system did to the plot to be perfectly honest, found the ridiculously low budget presentation atrocious (there was a ceiling shot instead of any remotely complex animation), and the story itself was not mindfucky or emotionally wrecking on the level of ZE. D-End 2 was pretty much the only point of the game that felt fitting to a ZE game for me, however cheesy it was. The memory deletion/Team stuff seriously hindered the characters' interactions and development, although they did have great moments so I'm undecided on what exactly to think of them. Hated the ending that felt generic and uninspired, especially the cringeworthy-as-fuck "WE CAN CHANGE THE FUTURE!" speech at the end. Loved the puzzle rooms, easily the best overall in the series. Mind Hack and ALIENSSSS was cliche as fuck. D-End 1 was underwhelming as well, Radical-6 spreading merely due to a final "fuck you" by Mira was anticlimactic as hell, I believed R6 would be one of the central plot points of ZTD. Also, too convenient a blast for Sigma to get precisely those injuries. Loathed how the terrorist, A CENTRAL FIGURE IN DELTA'S MOTIVATIONS AND THEREFORE ZTD AND VLR, was introduced very late and then almost immediately handwaved away until the last 10 minutes when it was used as excuse for one of the shittiest and silliest character and plot motivations ever for fucks sake.

Huge disappointment overall. Sad. Only a ZE4 could redeem this shitshow, but I will not expect that one to happen at all.
Did you see the dumb, out-of-character post-game files? I wish I could unread them. Honestly, UDG > ZTD.
 
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