I'm surprised this is being seen as a good thing.
What would you rather have? A game that's sloppily made to uncomfortably fit on to five formats (iOS, Android, PC/Steam, NX, Vita) or a tightly designed game for one that takes into account its unique strengths, interface and capabilities?
Think back to last gen: Square Enix rarely made multiplatform DS/PSP games, instead they made games which suited the strengths of the bespoke hardware at play. TWEWY wouldn't have worked on PSP, Final Fantasy Type-0 wouldn't have worked on DS, Space Invaders Extreme 2 wouldn't have worked on PSP, and so on...
I agree. This will honestly just make me pray my anticipated games will be for PS4 instead of NX. I don't know if I could bear another Final Fantasy VI mobile remake.
I agree. This will honestly just make me pray my anticipated games will be for PS4 instead of NX. I don't know if I could bear another Final Fantasy VI mobile remake.
What handheld games have Square Enix actually even themselves have released in the west?
We know Breath of the Wild and DQXI will be on NX. Do they strike you as traditional handheld experience? NX will be a downgraded console, not an upgraded handheld. And they will charge their games $60. Traditional handheld games will either go to mobile or disappear.
I love my handhelds, mind you, but the fate of dedicated handheld is not up to 3rd party.
Vita might well go on just on fumes and lack of a REAL successor. 3DS will probably be run over by the NX sooner than later.Handheld is a lost cause. It's not like they have other options. I'm surprised that people here are acting like 3DS and PSV are going for another 5 years.
GrrrrrBut TWEWY isn't even a good game.
Isn't this something they've been dabbling with for years anyway? All the DQ games found their way to mobile including VII and VIII 3DS ports.
It's out in Japan but we juuuust got the 3DS one now so I wouldn't hold your breathDoes that mean DQ VII mobile is coming soon?
Okay, okay, I'll do whatever it takes for a new TWEWY. God. Just do it.
Your new TWEWY will be a time-gated gacha where you buy pins for real money.
The touchscreen gestures will be simplified into taps and the rest of the mechanics will be watered down for the mobile audience.
Man you have Breath of the wild? Awesome!
How's the last boss?
What's the limit of crafting?
What are the towns NPC like?
You can have virtual dpads and buttons or pair a controller on mobile, you know...So this means that mobile games will be on handheld? I can see this but not the other way around.
Will it even be possible to have handheld games on mobile without changing the experience?
Absolutely not
Came out last year.
Doubt DQX and DQXI will be smaller than 4gb.
Ōkami;217906967 said:Came out last year.
Yeah, that's bullshit. I can still fire up my old GBA games if I want, and there's no compatibility issue at all, whereas with their mobile experiences--especially on Android--I always have to go through the ol' song and dance of having it work poorly, then not at all because of root detection and/or server handshake issue, and then working again on the same device and same OS version.Are we supposed to believe they're going to keep games compatible with new smartphone OSes indefinitely?
You're confused. An enhanced version of DQVIII on 3DS was released in Japan (and is coming West) more than three years after the mobile version. That mobile version was an earlier port.
But TWEWY isn't even a good game.
Honestly, if the list of platforms includes PC? That one. Call it a selfish perspective, but I can play it on the output device I want, with any input device I'm comfortable with, while smoothing over any potential technical hiccups by virtue of outperforming most of the other target devices by an order of magnitude or even more.I'm surprised this is being seen as a good thing.
What would you rather have? A game that's sloppily made to uncomfortably fit on to five formats (iOS, Android, PC/Steam, NX, Vita) or a tightly designed game for one that takes into account its unique strengths, interface and capabilities?
If this actually means bringing games of the quality and depth of Bravely Default to more platforms, I see this as a good thing. These games don't necessarily need to suffer in their core design to e.g. accommodate lots of different input methods.
If it means infesting more platforms with gacha crap then, well, they can keep those.
Honestly, if the list of platforms includes PC? That one. Call it a selfish perspective, but I can play it on the output device I want, with any input device I'm comfortable with, while smoothing over any potential technical hiccups by virtue of outperforming most of the other target devices by an order of magnitude or even more.
So World of FF may come to mobile at on point?
Honestly, if the list of platforms includes PC? That one. Call it a selfish perspective, but I can play it on the output device I want, with any input device I'm comfortable with, while smoothing over any potential technical hiccups by virtue of outperforming most of the other target devices by an order of magnitude or even more.
This is for their premium mobile game initiative, where they're going to start putting their handhelds games out as premium mobile games as well assuming they can get a workable control scheme.
They're still making mobile f2p games, but they didn't announce plans to start porting those to handhelds en masse.
Which would those be exactly? iPhone 7 is likely to be in The ballpark of NX performance, for example.It would still hold back their handheld games though (especially on NX), since they'll need to take mobile constraints into consideration.
Are we supposed to believe they're going to keep games compatible with new smartphone OSes indefinitely?
Seeing how SQEX is already on board the NX,
This falls in line with what we think the NX is.