The fact that it will be moving to 64bit geometry precision in the future kinda rules out consoles. Last gen Cryengine had to have 16bit precision for console version of Cryengine. I have a hard time imagining that the cpus of the new consoles could really deal with the massive CPU strain this game will cause. Graphically, it would be just a simple matter of turning down some Cvars... but CPu wise... eh
"[The PlayStation 4]'s a nice piece of hardware, but I think it's going to be hard for them to go much less than $400 without taking a massive loss on it," Roberts told GI.biz. "The good news is that it's essentially a PC, so that means PC owners will get much better ports of console games. I'm not a PC elitist by any means; if I could be on the PS4, and they were open, and I could do the updating and all the sort of stuff we're trying to do on Star Citizen, then I would definitely consider putting it on PS4, because it's essentially a PC with a friendlier operating system."
People are desperate to see footage of something with 37 million dollars of kickstarter money dumped into it.
So far, I see a divided group of people, one side of people laughing at the shitty, all-graphics buggy mess they carted out for PAX, and one side who sees a hell of a lot of potential behind that buggy mess.
Honestly not that impressed by that. Looks great graphically I guess. But art design isn't exactly my cup of tea. Elite Dangerous simply looks better in every regard from what we've seen, most especially in gameplay though.
As time goes on I'm more and more mad that I forgot to Kickstart ED and only kickstarted this. I'm gonna get them both but ED continues to impress me and looks like the game that will be far more in line with my tastes than SC. Which is odd because Wing Commander was what brought me to the genre way back when and I was a huge fan and never really touched the Elite series growing up.
As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews Ive given -
IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.
So it probably wont happen, but its not impossible.