Overall, I was extremely pleased by the SP campaign. As many others before me have said, the gameplay is superb, the tech upgrades and stuff are exciting and interesting, Really fleshed out the terrans and exhausted what you could expect out of a terran campaign. Loved the special mechanics on each of the levels, and the difficulty seems alright.
Like all y'all, I was a disappointed by the story,but only at first. What I realize when I think about it some more is that it kinda plays into the SC fanatics' wet dreams. I always liked kerrigan, even somewhat as the mega bitch, and now they made her even more "likable" and easy on the eyes. I know you may disagree about the likable part, but if you liked the kerrigan character BEFORE the transformation as I did, the story plays on that. If you liked kerrigan as a badass queen bitch, well, you're out of luck. She may have been a much better villain in SC1, but now she's a bonafide hero character.
I personally enjoyed the zerg missions where you were listening to kerrigan a LOT more than the ones with the overmind, so having kerrigan look to be a huge focus not as an enemy but an ally is a plus to me, because it will mean she will factor in to the missions and cutscenes a lot more in the third installment than she might've otherwise.
The whole xel-naga = chaos from WC3 looks like a sham at first, but Then I got to thinking, what does this possibly mean for the expansions? Everyone seems to hate the whole 1 race per campaign deal going on with SC2, but that may not be as much the case with the way the story is headed.
You start in this campaign with everything as we all have known it, terrans are against zerg AND a good chunk of protoss as well, and even terrans too (dominion). So it's us raynor terrans against everyone. So what do they have to do to get a little other race action without blowing open some story threads halfway through the FIRST of a trilogy? Have zeratul show up and give you some memories. They made for some damn good missions, possibly the best out of the whole campaign.
What I imagine is with the story, as drab as it seems to be at first glance with being just like warcraft and such, it may be NECESSARY to make the missions even MORE FUN than they were in this campaign. Yeah, you all seem to agree that the missions were crazy fun and the gameplay was superb, well forget the story because all it is is a vehicle for even more fun missions.
We're going to have zeratul come about the kerrigan ship and be like "yo dawg, go fight with some of these probes and kill this duran guy over here" and that will comprise 5 missions. Then raynor's like "OH NO NEW HAVEN IS BEING BURNED BY XELNAGA WARSHIPS, mah scientist buddy! DAMN YOU TYCHUS WHY WONT YOU DIE WHERE DID YOU GET THOSE 8 BIONIC HEADS" so you go off on 5 missions fighting the xelnaga who have zerg and protoss slaves or something. Then Tassadar is gonna show up and start throwing around lightning bolts and casting lava pits or something or shoot banelings out his nose and self destruct. And it will be awesome.
I can't even imagine what theyll come up with after the obvious 3-way alliance comes up, I imagine the final mission of the third in the trilogy will likely be you controlling a zerg, toss and terran base versus xel-naga for God's sake. That sounds freaking awesome. I always LOVED getting the workers from the other races and building some crazy team army shit in SC1.
And fighting xelnaga, with the inherent difficulty expected with their crazy units. All those units available in the map editor. All those units possibly playable in custom games like the naga and chaos orcs in WC3 kinda were. Don't worry about SC2's story, it's just being thrown in the trash bin to give us just enough plot threads to show us more cool kerrigan cinematics (I really like her cinematic models, I must be one of the only people who actually prefer her new look, both pre/post infestation) and give us missions that are 10 times more awesome than these were.