There's a difference, Mengsk will show up to stab everyone the back again only to be fooled by Kerrigan... again. Also I never understood what's up with Tassadar, he always seemed to ignore orders and do his own shit and even ignited a Protoss civil war when the Zerg invaded. He gave up yes, but still such a strange thing to do. He calls the overmind 'brave and smart?', didn't that creature almost kill all the Protoss. And he has not 'tasted death' from a blast that nearly blew up the planet? So many questions and SCII:WoL did little to answer them.Tripwood said:For some reason the whole story smells of WC3, with Xel'Naga being the Deamons and in the end all 3 races come together to defend a big ol' tree.
I don't like it, Metzen is getting lazy.
There's a story recap when you install the game but you should play SC and Broodwar anywayDo I need to play SC1 in order to understand this game?
[Nintex] said:... And he has not 'tasted death' from a blast that nearly blew up the planet? So many questions and SCII:WoL did little to answer them...
[Nintex] said:There's a difference, Mengsk will show up to stab everyone the back again only to be fooled by Kerrigan... again. Also I never understood what's up with Tassadar, he always seemed to ignore orders and do his own shit and even ignited a Protoss civil war when the Zerg invaded. He gave up yes, but still such a strange thing to do. He calls the overmind 'brave and smart?', didn't that creature almost kill all the Protoss. And he has not 'tasted death' from a blast that nearly blew up the planet? So many questions and SCII:WoL did little to answer them.
There's a story recap when you install the game but you should play SC and Broodwar anyway
Didn't they mention that the Xel'naga who keeps trolling you in the Protoss last man standing mission is like a 'fallen' one. I see you thar Sargeras.Tripwood said:For some reason the whole story smells of WC3, with Xel'Naga being the Deamons and in the end all 3 races come together to defend a big ol' tree.
I don't like it, Metzen is getting lazy.
Zanken said:Didn't they mention that the Xel'naga who keeps trolling you in the Protoss last man standing mission is like a 'fallen' one. I see you thar Sargeras.
On another note, I am going through the missions again for the achievements in the archives and it lets you do the 'alternate choice' route stuff, and even watch the cut scenes. If you choose the mission where you side with the Protoss... man what a depressing end.
I felt the same exact thing. The narrative gets tossed aside for character interactions, and because we're dealing with game writers, the character interaction just ain't that great.Lime said:The whole plot fell flat in the end. You had all these characters (Kerrigan, Raynor, Zeratul, Valerian, Arcturus, Tychus, Horner, etc.), but some of them didn't seem to have a purpose. For 25 missions, it's basically "dethrone Arcturus" and "kill/save Kerrigan". The former isn't resolved at all (we will have to wait 4 years for that) and the latter is just briefly touched upon with a single "Jim.." from Kerrigan. I had hoped there would be new motivations or purposes throughout the campaign, like in SC1, but unfortunately, this game reminds me a lot of Mass Effect 2, where you basically encounter your primary enemy in the beginning and for the next 20-30 hours do stuff until you finally kill this primary enemy.
Well thats real lazy of them. where did that 100m budget goTacitus_ said:And they were crafted from the same protofemale model blizz created so they could make faster character renders. Male characters show this as well but they usually have more differences than hair color >_>
golem said:Well thats real lazy of them. where did that 100m budget go
Sigmond said:I thought the whole Tychus subplot was handled more subtly than most people give it credit for. Tychus tries several times to convince Raynor that Kerrigan should just be killed, because that way, he wouldn't have to betray his friend. When that fails, he tries to turn the crew against Raynor so they don't have to go to Char - he's not just starting trouble out of frustration, he's trying to manipulate the course of events.
I think that's why they gave away the fact that Tychus is a sleeper agent right in the beginning: To make the player evaluate his actions under that light, and realize that he was trying to steer the whole situation away from disaster, within the very narrow confines of what he was able to do - considering that Mengsk was listening to his every word and could throw a kill-switch at any time.
In the end, he realized that there was no way he could avoid executing his orders, so he reminded Raynor that he owed him big time for not ratting him out to the authorities back in the days. That explains why he wasted time during the final cinematic, allowing Raynor to draw his gun: He didn't think he was in any danger. He was merely calling in the favor he was owed and expected Raynor to let him kill Kerrigan - not to shoot him in the face.
Basically, Tychus is a tragic hero in the classical sense of the word: His fate is set up from the very beginning, and all his struggles against it amount to nothing in the end. (Incidentally, this is also the only act of effective villainy that can be attributed to Arcturus Mengsk, who was acting like a buffoon throughout the entire game.) He's really the deepest character in the whole campaign, if you think about it.
golem said:Well thats real lazy of them. where did that 100m budget go
Morbid Angel said:Great post! Tychus is actually a very interesting character.
Zzoram said:What bothers me is that Kerrigan supposedly had free will as soon as the Overmind died, so why would her infestation have caused her to be evil? I thought she was just choosing to be given her powerful new position in life. Also, if the artifact turned her back into a human, how could she control the Zerg in the first expansion pack? If she's still part Zerg, then how is it any different than before? What did she want the artifact for when she was looking for it?
nova is the daughter of a confederate old family and was protected from ghost wranglers due to her parents status and she was first recruited into the ghost program after kerrigan had fallen on tarsonis so its pretty unlikely she is a kerrigan clone.Jamesfrom818 said:I hope Nova is a clone of Kerrigan. Would be great if there are more of those nice fat lips in the universe.
Pandaman said:and nova is much stronger than kerrigan
ZealousD said:In her current form? Doesn't the final mission indicate she has a Psi Index of 12? Nova's a 10. I don't think there's actually been a source that's given Kerrigan's original Psi Index, although it's true that she hasn't displayed any telekinetic abilities. But you have to be a psionic badass to control the entire zerg swarm.
Tripwood said:For some reason the whole story smells of WC3, with Xel'Naga being the Deamons and in the end all 3 races come together to defend a big ol' tree.
I don't like it, Metzen is getting lazy.
Tacitus_ said:Kerrigan's psi index was so high that they had to redraw the whole index just so they could fit her in it. She popped her parents heads while as a small child and could read minds.
ZealousD said:Right, and this redrawn psi index is the one where Nova is a 10, while most ghosts are a 5 or 6. So it's likely that Nova would have caused a similar redrawing. But the only indication of Kerrigan's psi index is the one where SC2 claims she's a "class 12", which may or may not refer to her psi index.
Good lord is this discussion nerdy.
Mardil said:I found two awesome things in the secret mission... a "jumping weird armored... thing" near the drop pods and some metroids...
When Nova was 15 [with no training], she destroyed a sky scraper and killed several hundred people. Once she was rained, nova was capable of excluding allies from the effects of her attacks, something templar cant even do.Tacitus_ said:Well, I'm going to assume that she is 12 on the index since she can use a psi storm equivelant and even most protoss can't do that.
And yes, isn't it great
MegaKungFuRadio said:My grasp of the StarCraft story is fuzzy at best. I think I must have started playing through the campaign something like 10 times and finished it once. Brood War, I don't even know if I ever got past the Terran campaign.
In any case, the Raynor/Kerrigan relationship, while not out of nowhere, felt a bit retcon-y to me. I mean, I guess they were flirty, but when over the course of the one mission between Kerrigan's introduction and her infestation did Raynor develop his SC2 levels of obsessive devotion to her? I get that she's like the only female character in the universe and you have to lock that down, but come on...
Yaweee said:We never really saw what the characters did between mission briefings in SC1, but there was definitely a sense of regret or remorse in Raynor's actions and words about what happened to Kerrigan, and his role in working for Mengsk at the time.
SuperAndroid17 said:I dont understand... at the end of Brood War, Raynor claimed he was going to kill kerrigan for killing fenix and duke. Now comes SCII , he changes heart and saves her?
:/
SC1 definitely had a darker story.
SuperAndroid17 said:I dont understand... at the end of Brood War, Raynor claimed he was going to kill kerrigan for killing fenix and duke. Now comes SCII , he changes heart and saves her?
:/
SC1 definitely had a darker story.
I'm pretty sure Raynor was still intent on killing Sarah up until Zeratul showed up with the Ihan Crystal.SuperAndroid17 said:I dont understand... at the end of Brood War, Raynor claimed he was going to kill kerrigan for killing fenix and duke. Now comes SCII , he changes heart and saves her?
He's an alcoholic, he probably blames himself now.SuperAndroid17 said:I dont understand... at the end of Brood War, Raynor claimed he was going to kill kerrigan for killing fenix and duke. Now comes SCII , he changes heart and saves her?
Big-E said:She needs to live to prevent the end of the universe. Raynor only finds out about it during this game so it isn't all too surprising on the change of heart.
Sigmond said:The interesting thing is that he never talks about this to anybody, probably thinking that nobody would believe an ancient doomsday prophecy made by a bunch of long-dead aliens. The people around him must still be convinced that he rescued Kerrigan for purely personal reasons. Poor Raynor, being made to look like a romantic sob, when he's only trying to save the universe.
Fenix :<SuperAndroid17 said:
duckroll said:Huh? He talks to Matt about it after each Zeratul mission.
duckroll said:Huh? He talks to Matt about it after each Zeratul mission.
Sigmond said:Hm, maybe I'm remembering things wrong here (hey, it's been almost a whole week since I finished the campaign :lol ), but even if Horner knows, he's still the only one. Raynor got shit from Swann for working with the Dominion, and almost faced a crew-wide mutiny because of it. In the end, he basically said "just trust me, all right?", leaving everyone to draw their own conclusions.
miladesn said:Has there been any word on the choices in the campaign? Will they carry over to the expansions ala Mass Effect? otherwise it's pointless.
Pai Pai Master said:I'm not sure which choices made have any lasting effects on the story...they all seemed to just change what the next mission would be.