Looking back now, I really wish they had left the mission progression more linear/restricted. Especially with the Protoss missions. I played those all the way through immediately after getting them, but knowing about the hybrids and Kerrigan's role that early made the other character's reactions more than a little confusing. They could have woven that "save the Kerrigan, save the world" reveal in with the acquisition of the artifacts. So when they finally reveal what the artifact is, Raynor realizes what he's got to do with it.
I appreciate what blizzard was trying to achieve with the multiple story threads, but I think they could have kept it limited to two at a time without feeling constricted as a player. The way the game played out meant there was no real acts to the story. In fact, at one point I had 4 missions up on the star map, each advancing a different thread, and I still could have had a mission left on the crystal.
Still, what I learned was entertaining, and the "Heart of the Swarm" subtitle makes tons more sense now. Kerrigan is going to return to the swarm with a human heart and morality. I'm not certain if I like that, but it makes sense.
I appreciate what blizzard was trying to achieve with the multiple story threads, but I think they could have kept it limited to two at a time without feeling constricted as a player. The way the game played out meant there was no real acts to the story. In fact, at one point I had 4 missions up on the star map, each advancing a different thread, and I still could have had a mission left on the crystal.
Still, what I learned was entertaining, and the "Heart of the Swarm" subtitle makes tons more sense now. Kerrigan is going to return to the swarm with a human heart and morality. I'm not certain if I like that, but it makes sense.