I mean, it does get real samey pretty quick. The mild change of scenery doesn't fix that.
I'm just finding myself less motivated to continue the game without a story to carry the mundane actions on. Really wish this had had more of a structured narrative, like the first. As it is it's just the breakdown DLC of the first except it's a looot slower to start. State of Decay 1 plays out much faster than this and it was better off for it.
Also, who agrees the shitty motion blur needs to go? It's awful.
Back on topic, yeah I think even the most ardent fans of this franchise could agree the game in its current state has some issues. I wouldn't necessarily disagree with anything you said here. But, for whatever reasons, the gameplay loop still hooks me in and makes me think about it and want to play it when I'm not.
I think this is a perfect example of a game that for some people is greater than the sum of it's parts...and for others its just an (incomplete) mess. Lol I find myself frustrated by various issues with the game yet can't put it down.
At any rate, I didn't think it was possible but I feel this is even more niche (or less mainstream) than the original, although that may be on accident as I think the devs were trying to go for something more mainstream here and in its current form didn't achieve that. The "streamlining" of the story hooks, for example (which is my biggest complaint about the sequel). Yet, in many other ways its a huge improvement over the original. I guess it boils down to whether or not the gameplay scratches a certain itch. It does that for me in a way that no other title on the market has yet, so despite its flaws I'm really enjoying the game. Still, I do hope UL takes the games current state seriously, fixes the bugs, and expands on the narrative a great deal over time. Regardless of where you stand on this game, there's definitely the "skeleton" of a really cool concept here that deserves to be fleshed out (no pun intended).