wilflare said:
this game needs multiplayer/co-op and then a fourpack. hope GMG gets it up.
any word on RAGE? is it worth a purchase now? I was hoping to get it from GMG with credits but that is now a bubble dream popped :/
I'm not having any real issues with Rage. The screen tearing was pretty annoying but I simply saved, quit out, added Rage to the Nvidia control panel, forced vsync and the game's been fine. I haven't bothered to double check what my frame is with fraps.
I've got an Nvidia GTX 480, 6gb of ram and an i7 quad core 2.8ghz. No real complaints. I'm noticing minor texture pop in here and there when I quickly spin around outdoors, but I'm not experiencing any of the issues that I've seen people complain about. There are things you can do, that Carmack actually mentioned at QuakeCon, to exacerbate the engine's weaknesses, like walk backwards and then quickly spin around, then you'll see a fairly large amount of pop-in but playing the game just as you naturally would, I haven't noticed the pop-in all that much. And what I am seeing doesn't bother me. Most peop\le who have had issues are Ati/AMD users I believe. The driver and OpenGL support for those cards have been pretty suspect lately, Brink is another recent OpenGL (and idTech) title that had a lot of the same issues (like grids appearing on objects and characters) and I don't know if they were ever fully addressed. Rage looks good in broad strokes but if you inch up close to many objects in the world, the textures don't hold up, everything is fairly low res.
About the only solid things I can say about Rage two hours in (still in the process of earning the preliminary gear and being introduced to the various mechanics) is that guns are really satisfying to use, shooting stuff is fun, there's lots of great visual feedback. From how the guns walk when you shoot to how enemies can get staggered by where they're hit. Go for a headshot, helmet goes flying, bandit staggers back and falls on his ass. Shoot a bandit in the leg, watch him stagger back from the impact. While the enemy A.I. isn't always the greatest, the melee-centric enemies will leap off walls, scamper across the ceiling, bound over objects in the environment, they don't just madly rush at you in a straight line every time.
I haven't been blown away by what I've played. Rage has been good not great, it hasn't wowed me yet.