Lets get this thread going again.
Verdun is leaving Early Access on the 26th and they have a cool video showing the development progression of the game.
The Marksman DLC alongside the free platform update for Arma 3 is being released today sometime after 20:00 GMT+2.
Here is an in-depth blog post highlighting all the features
Verdun is leaving Early Access on the 26th and they have a cool video showing the development progression of the game.
Joyous news for the troops in the trenches; the official launch date for Verdun is set on the 28th of April 2015! After more than a year in Steam Early Access, during which many community driven improvements were done to the game such as the addition of different troop types, new maps, improving the UI, bullet physics, the Unity 5 engine update and the introduction of the iconic gas weapon combined with a claustrophobic gas-mask experience to name just a few, the Steam Early Access is finally getting to a close. Here a trailer summarizing the development progression in Early Access so far: https://www.youtube.com/watch?v=vlEkPF26eYA
Now the focus is on Verdun’s official release. As a gesture of gratitude, Early Access players will be gifted a ‘Steam Early Access medal’ and can try out the live build of Verdun a day before launch.
Also, all players are invited to sign up for the first Verdun tournament, which will be hosted on Steam during the celebration of the release!
Be sure not to miss the celebration, sign up for the Verdun tournament here: http://www.VerdunGame.com/tournament/
The Marksman DLC alongside the free platform update for Arma 3 is being released today sometime after 20:00 GMT+2.
Here is an in-depth blog post highlighting all the features
Premium content requiring the dlc:
Free content included in the platform update.
- 5 marksman rifles and 2 medium machine guns.
- 2 new scopes, 3 new types of ghillie suit for each major faction, plus the addition of 2 remotely-operated laser-designators.
- Multiple scenarios featuring the new gear.
- Weapon stabilization including both resting weapons on any viable surface and deployable bipods.
- Improvements to the suppression mechanics.
- Enhancements to the environmental audio making gunfire over long distances sound more characteristic and in tighter areas where sounds would bounce.
- A new multiplayer gamemode called End Game featuring a blend of Coop, PvE and PvP.
[*]Three new MP systems available to scenario creators to use: Revive, Dynamic Groups and Shared Objectives.- Virtual Garage letting you try out all of the different available vehicles and configurations.
- New training missions explaining weapon handling.