Oh wow, the first words of that video are brutal...
Doesn't bode well for that other great white hope of Kinect, Crimson Dragon.
Poor Brad haha
That's not true. The developer is to blame for. Kinect can compare a posture to a stencil pretty well (see the Dance Central games), but you can't expect it to recognize player input in either a timely or a precise manner. It's a design flaw to rely on that.
Has there been a single Kinect game, outside of the Dance Centrals, that's playable?
Most of them.
Playable? Yes. Lagfree and precise, though? No.
If it's laggy and not precise it's not playable.
Has there been a single Kinect game, outside of the Dance Centrals, that's playable?
Makes me wonder why Giant Bomb was raving about this game early on. If the problems are this fundamental, I have a hard time understanding how they had a good time with it.
No, it actually is pretty precise, from my experience. But it doesn't have to interpret movement, it compares a still shot with a stencil.Good question.
Also, isnt Dance Central something that work like Just Dance, i mean "If it works ok but if it dont nobody is paying attention anyway..."
Kinect Sports soccer justifies the existence of the Kinect.
But for gaming, it probably won't get good until next generation. This generation depends on perfect lighting, Kinect placement and perfect play area.
Makes me wonder why Giant Bomb was raving about this game early on. If the problems are this fundamental, I have a hard time understanding how they had a good time with it.
lol what shit mission was that... how can From Software fail so hard on a mech game?
Really too bad, it actually looked good (when it worked). It's sad that two years into Kinect's existence, the first question I ask when I'm about to buy a Kinect game is not "Is it good?" but "Does it work?" Hopefully Kinect 2 is infinitely better.
It will only get better if you force a controller of some sorts. I've been saying this since it was unveiled but you cannot do the types of games gamers like to play with no input at all. It just doesn't work, the games are too complex.
But that's not the problem with this game in particular. It's bad because the implementation is broken for some reason, and it doesn't work like it should. If it did work the way it is supposed to, it would be a pretty damn neat mech simulation game.
The demo was actually playable, fun and worked well with Kinect so I'm wondering what the fuck went on here to end in such unmittigated disaster.
Though considering this is Capcom, this could be one of their regularly scheduled Capcpom Fuckups™ and someone did something dumb like somehow put an older version on the gold master. Really, how did such a good demo lead to a trainwreck of a game.
Really? Because the Giant Bomb Quick Look made it look pretty damn bad regardless of controls.
Brad even says at one point something along the lines of 'this is a terrible game no matter what the controls'.
It will only get better if you force a controller of some sorts. I've been saying this since Kinect was unveiled but you cannot do the types of games gamers like to play with no input at all. It just doesn't work, the games are too complex.
But that's not the problem with this game in particular. It's bad because the implementation is broken for some reason, and it doesn't work like it should. If it did work the way it is supposed to, it would be a pretty damn neat mech simulation game.
If it's laggy and not precise it's not playable.
But that says to me that they just couldn't figure out how to get it to work and had to give up. No one seems to know how to get games to work on this thing. It should be illegal to ship something that just doesn't work at all.
How is that any different from developers and publishers who ship out products with poor framerates, or terrible online netcode, or frequent crashing/freezing? Shoddy programming and poor QC isn't limited to the Kinect.
This is not only shoody programming and poor QC. This is about not designing with the hardware limitations in mind.
This is not only shoody programming and poor QC. This is about not designing with the hardware limitations in mind.
I think the problem stems from both ends. The Kinect is EXTREMELY limited in what it can do reliably at this point and the developers of this game simply asked too much of the hardware.I doubt this is a hardware limitation problem. People who complain about the problems in the game have repeatedly said (and showed) that the Kinect is actually detecting the motions correctly, and the calibration is working. The problem is how the game translates motions into game input. That is where the game seems to be completely screwed up.
I doubt this is a hardware limitation problem. People who complain about the problems in the game have repeatedly said (and showed) that the Kinect is actually detecting the motions correctly, and the calibration is working. The problem is how the game translates motions into game input. That is where the game seems to be completely screwed up.
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