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Street Fighter IV on PS3, 360 and ... PC ?

Blu_LED said:
Wait so this is going to be a full $60 Blu-Ray release? Seems more or less a PSN game to me,

Virtua Fighter 5 = 60 bucks
Tekken 6 will = 60 bucks
Soul Calubur IV = 60 bucks

Why wouldnt Street Fighter IV?

Back in the day fighting games were always full price, extra content or not.

Of course the home version will most likely have an extra character, some extra modes, or something.

Blu_LED said:
Don't listen to me, I have never played/bought a SF in my life, so I don't know what I'm talking about.


Oh.

Also looking forward to the final boss, and glad its not Bison or Akuma. Probably going to be something thats like a precursor to Gill and his Illuminati crew.
 
Blu_LED said:
No, but maybe like a $20-$30 download would be fine.

I mean its an arcade game, so there really can't be much to it, right?

Don't listen to me, I have never played/bought a SF in my life, so I don't know what I'm talking about.
Okay


60 doesn't seem too unreasonable since it's a fully new game. In my situation I wouldn't get very many hours of play for 60 in an arcade because there isn't one anywhere near my house.
 
Blu_LED said:
No, but maybe like a $20-$30 download would be fine.

I mean its an arcade game, so there really can't be much to it, right?

Don't listen to me, I have never played/bought a SF in my life, so I don't know what I'm talking about.

by that logic soul calibur, tekken, virtual fighter, and any other arcade fighter is a PSN title....
 
Blu_LED said:
No, but maybe like a $20-$30 download would be fine.

I mean its an arcade game, so there really can't be much to it, right?

Don't listen to me, I have never played/bought a SF in my life, so I don't know what I'm talking about.

I don't understand why you think it should only cost 20-30. Is it because it's a fighting game? Because it's 2D? I mean do you also think SC4 should be released at that price?
 
For retail I do expect more than the arcade game on a disc. Being a new street fighter that is getting fairly good impressions I would go with just the arcade game on the disc if I had to. Of course I would rather get training mode, player ghosts, online that works, and free revisionary updates that the arcade players get.
 
Grayman said:
For retail I do expect more than the arcade game on a disc. Being a new street fighter that is getting fairly good impressions I would go with just the arcade game on the disc if I had to. Of course I would rather get training mode, player ghosts, online that works, and free revisionary updates that the arcade players get.

Im pretty sure capcom give a load of extra stuff in the game, especially since its going to be a first time release. Of course im still waiting to see if they'll add DLC for Devil May Cry 4.
 
My Korean buddy is going to be psyched about the PC version. Due to him not owning any consoles, he was been playing fighting games on keyboards for the past 8 years, to the point where he can do Zangief's super (2 360 turns) rather comfortably.

I'll be getting this for the PS3, I recently purchased an Hori Arcade Stick, so yeah (and after trying it at home, I quickly realized that now Im better with a controller ... kinda sad)

And :lol at Blu_LED, its OK though, you just dont know any better :)
 
Fei Long (and Dan?) will be the console version exclusive characters

wow!! the console version been announced so soon
 
Pachael said:
T5DR is a great fighter on the PSN for a great price and it's already out.

It was also an HD version of an existing game. SF4 isn't that. I mean there's no way NAMCO is releasing T6 through PSN instead of retail.
 
neo2046 said:
Fei Long (and Dan?) will be the console version exclusive characters

wow!! the console version been announced so soon

Dan? How can you justify putting Dan in the game ahead of Makoto? Hell, if you need a joke charter why not go with Sean?
 
Sean better be in there...then again he cant really "story wise" since this takes place before SFIII and I think that was supposed to be his first time entering the tournament. Which is probably the reason alot of Street Fighter III characters will most likely not be in the game.

That and it still makes me mad that capcom decided to make him a joke character.
 
thumb463x_599e80f1a2c470ed9dd717217bbaa7c1.jpg

Not sure if its old.

Here
http://www.capcom.co.jp/sf4/mobile/index.html
 
Tenbatsu said:
thumb463x_599e80f1a2c470ed9dd717217bbaa7c1.jpg

Not sure if its old.

All the characters after Mr. luchador look questionable.

Also didnt see anywhere on that famitsu link that Dan and Fei Long were console exclusives...even with the babelfish translated page, should be able to make out something right?
 
The guys over at SRK confirmed a couple days ago that the people after Rufus on that list are just portraits, they're people who're in the background of Chun-Lis stage. And ignore the whole Fei-Long/Dan console exclusive thing, he's making it up.
 
This is looking better than it did initially, still not wowed by it though. Will pick up the 360 version when it comes out.
 
Snapshot King said:
The guys over at SRK confirmed a couple days ago that the people after Rufus on that list are just portraits, they're people who're in the background of Chun-Lis stage. And ignore the whole Fei-Long/Dan console exclusive thing, he's making it up.

Gotcha.
 
Snapshot King said:
The guys over at SRK confirmed a couple days ago that the people after Rufus on that list are just portraits, they're people who're in the background of Chun-Lis stage. And ignore the whole Fei-Long/Dan console exclusive thing, he's making it up.
OIC, thanks for the confirmation.
 
akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma akuma

please be in.
 
Tidus, Akuma was confirmed to be in it ages ago, he was actually the fifth character to be confirmed, after Ryu/Ken/Chun-li/Dhalsim. Some french magazine or website (forget which) saw concept art or work in progress models for him or something when they went to see the game.
 
Snapshot King said:
Tidus, Akuma was confirmed to be in it ages ago, he was actually the fifth character to be confirmed, after Ryu/Ken/Chun-li/Dhalsim. Some french magazine or website (forget which) saw concept art or work in progress models for him or something when they went to see the game.

AWESOME. Capcom here is my moneys.
 
Baiano, I wouldn't hold your breath for most of the Third Strike cast. Considering 4 takes somewhere under a year after 2, it doesn't bode well for the roster.

Elena, Makoto, Ibuki, Sean, Yun and Yang would all be in their early teens, some less.

Necro and 12 straight up don't exist. Not old enough.

Gill and Urien don't get their powers until right before New Generation.

Ryu, Ken, Akuma and Chun-Li are already in it.

Hugos out because Ono doesn't want any Final Fight characters.


So who do we have left?


Alex - Doesn't make sense considering Abels in the game. Way too similar.

Dudley - No fighter to date has ever had two boxers in it (save for boxing games, obviously). Also, it's implied in Final Fight : Streetwise that Dudley beat Boxer in a prizefight, which would explain the changeup in III.

Q
- Pretty unpopular, and the charging dash characters already taken up by Boxer and Dictator, whereas he was the only one in III.

Remy - We already have Guile. No point.

Oro - Super unpopular, but he'd be a great fit considering how great his EX moves are.
 
FightyF said:
You mean Rouge Squadron. And no, it doesn't creme next gen games, not even close..

Ok list all the next gen games on PS3 and 360 that feature heavy shader techniques incluing bump mapping, light scattering, global lighting engine, and self shadowing at 60fps I had to back my points now it's on you



FightyF said:
Do you have any evidence for these?

Someone already showed it

FightyF said:
So has Metal Gear Solid on the PS1, again, if we're talking about cheap hacks. The point is, it's not using shaders for any of it.

TEV nuff said there's a differene between a PS1 and PS2 that would need to do software and effects on a far less level than api that has the muscle on both ends to do just nearly as complex.


FightyF said:
Where have you been? The latest in the long string of examples is GTA4.

I know one thing not wasting anymore time on franchise that is far better on the pc and I like my non pop up and stable fps games. No the game wasn't bump mapped everywhere it had heavy usage but's there's big difference between that and everything.

FightyF said:
Don't even try to argue this. The Wii couldn't display one SF4 character with a white background...it would take a lot of downgrading to get it to run on the Wii, which is why I think it should be made from the ground up for it. If they can do it from the ground up, they can have it looking like Tekken 5, and have all the gameplay required intact.

Actually I can unless your willing to argue that the models in the game exceed 150k per character unless you got numbers or are going to count it's on you to prove otherwise.

Tekken 5 is a PS2 title a Wii let alone a GC title ground up would kill it if namco actually used all their skills in such a manner. More polys, better types, much better lighting, and tev based effects would make that easy.

Also don't bother to distort my point anymore. I never argued that capcom could do a Sf4 port as is I said they may get a reasonable job once you factor out hd, effects complexity or rewriting, cut polys for backgrounds, and down graded textrues. Want to argue otherwise go ahead but I have little interest since my point is perfectly valid, depiste how unrealistic it would be to expect a Wii port which I don't care for. PS3 or PC should plenty enough for me.
 
Snapshot King said:
Baiano, I wouldn't hold your breath for most of the Third Strike cast. Considering 4 takes somewhere under a year after 2, it doesn't bode well for the roster.

Elena, Makoto, Ibuki, Sean, Yun and Yang would all be in their early teens, some less.

Necro and 12 straight up don't exist. Not old enough.

Gill and Urien don't get their powers until right before New Generation.

Ryu, Ken, Akuma and Chun-Li are already in it.

Hugos out because Ono doesn't want any Final Fight characters.


So who do we have left?


Alex - Doesn't make sense considering Abels in the game. Way too similar.

Dudley - No fighter to date has ever had two boxers in it (save for boxing games, obviously). Also, it's implied in Final Fight : Streetwise that Dudley beat Boxer in a prizefight, which would explain the changeup in III.

Q
- Pretty unpopular, and the charging dash characters already taken up by Boxer and Dictator, whereas he was the only one in III.

Remy - We already have Guile. No point.

Oro - Super unpopular, but he'd be a great fit considering how great his EX moves are.

Alex's first entry was into the tournament (story wise) was in Street Fighter III anyway though right? Also Abel being similar...does he have any 360 motion supers?

Raging Spaniard said:
Dude, its Akuma, you should know better. Hell he might be the final boss even.

Nah they wouldnt do that...would they? Better be an all new character or something to explain how Bison is back.
 
Dang, the new screens are nice.

We've now seen six backgrounds; at least ten more to go. When it is all said and done, this game is going to be gorgeous.

Chinese Street (Chun Li)
Airfield (Guile)
Temple (Ryu)
Jungle (Blanka)
Boat (?)
Train Yard (Zangief)
 
I wish there was some way to hear the current music though. I dunno if its from the game, but that Sagat Thailand remix that was played during Gametrailers.com Abel move showcase was great.
 
brendanrfoley said:
Dang, the new screens are nice.

We've now seen six backgrounds; at least ten more to go. When it is all said and done, this game is going to be gorgeous.

Chinese Street (Chun Li)
Airfield (Guile)
Temple (Ryu)
Jungle (Blanka)
Boat (?)
Train Yard (Zangief)

On the original EGM interview they said that no character is tied to a stage anymore. That doesnt mean they've changed their mind or that they wont have the usual themed stages, but dont be surprised if you're fighting Zangief in China all of a sudden either.

Akuma sorta makes sense as the main SF IV villain to me, if you think about it, his "emergence" in Super Turbo puts him in prime state for being the final boss here, and him showing up later and noticeably older in SF III can reinforce that.

Personally I loved custom last bosses like in Alpha 1 and 2, but it does make the story seem more washed out since no single story is very compelling that way
 
As for Abel similarities, Abel doesn't have a 360 super, but his super is exactly the same as boomerang raid (series of hits followed by a command throw).

Not to mention that command throw has the same motion as Alex's (a half circle back as opposed to a 360).

And yeah, Alex first appears in the original SF3 New Generation Tournament. Its the first time he ever met any of the other cast save for Gill.
 
Whew. Good, i'm getting better at 360 moves but still dont like the motions for em. Abel and El Fuerte are two of my favorites so far.

Though El Fuerte being a grappler of sorts (I think) im sure they stuck him with a 360 super.
 
Abel's ultra and super are just double fireball motions, although his command throw is now a 180 motion instead of 360...

Fuerte isn't a grappler, he just has attack throws (his attack comes in contact with an enemy = goes into a throw animation), and his super isn't a 360 either.. just double fireball motion. I know because I was the #1 ranked Fuerte player in Japan during the last test lol. The only guy with a 360 super/ultra is Zangief right now from what is known.
 
Apparently Fuerte plays just like a Capcom version of KOF 11s Ramon, if that does anything for ya. And his Ultra is basically Stun Gun Headbutt/The Birdie but with tracking.



And whoa whoa? Reno, you were at the playtest? TELL ME EVERYTHING!

Email? MSN? Do it now >=0
 
Blu_LED said:
Wait so this is going to be a full $60 Blu-Ray release? Seems more or less a PSN game to me,

Blu_LED said:
I mean its an arcade game, so there really can't be much to it, right?

oh

oh man

I would really like to know what started this whole mindset where arcade games are simpler and automatically worth less than lots of retarded bloated modern console games. And those posts just about summed up how bad it can get. :o
 
Snapshot King said:
Apparently Fuerte plays just like a Capcom version of KOF 11s Ramon, if that does anything for ya. And his Ultra is basically Stun Gun Headbutt/The Birdie but with tracking.



And whoa whoa? Reno, you were at the playtest? TELL ME EVERYTHING!

Email? MSN? Do it now >=0

Man thats weird, I like Ramon but I either cannot pull of ANY of his specials ... or I am and they dont look anything like specials... ahem

Yeah, bad tangent, whatev

Things Im wondering:

How good will the game look on PC?
Will cross-platform play exist? (Im guessing not)
Platform only guest characters?
Will we see a 2nd version 6 months later, or will Capcom just start doing real heavy patches? If a game like SF 2 were to be released NOW for the first time, would there be a Champions Edition, a Turbo or a Super/Turbo to begin with? Or would it still be called SF 2, but with an updated version number?
Will it have HOME integration? Would be cool to walk to a virtual arcade and have the game right there

Anyways, rambling now
 
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