Weird how they didn't go into more detail on the blacklisting.
Considering it's listed in the Friends section it sounds like you can block people from following you/inviting you/knowing your online status.
Weird how they didn't go into more detail on the blacklisting.
What do you mean? If you disconnect right now, you lose a significant amount of points.
Rage quits have become rare now because of this.
Oh cool they are finally releasing the game out of beta
I might give it a try just to see what Kolin's like.
Is your Capcom Fighter profile cross platform?
That could be in the actual update, all the stuff mentioned here is for the CFN trial update.Training mode settings saved?
Maybe next year they'll let player 2 go to character select.
If you've ever played casual matches, you've probably come across AFKers who slowly farm fight money by keeping the A button on turbo or something. The blacklist should be nice if it lets you avoid them.
I think a better fix would be to remove automatic match acceptance though, unless there's a way for afkers to get around that too.
I wonder how short the loadings will be now
Wouldn't they confirm with auto attacks the same way they're spamming lk or lp or whatever?
No fighting game would succeed if it was focused on this "competitive audience". MOBA pros also focus on a relatively small portion of their game's cast too. We're talking maybe 1% of the game's audience. Most people only focusing on 1-2 characters hasn't been my personal experience with fighting games going back to SF2. Players might have their favorites, their best weapon they bring out for serious play, but that doesn't mean they don't dabble with larger portions of the cast, particularly months in or after massive balance changes. Your argument also supports the idea that Capcom shouldn't even be releasing new characters at all, because obviously everybody is only going to use their favorite existing characters, right? It might make a sort of logical sense, but it doesn't fit reality.People that play fighting games competitively tend to focus on 1 or maybe 2 characters. It's not like team based f2p games where you might have to change roles, and there's a lot of different characters you play in that role.
The idea that having the entire rooster available for free will make people buy costumes for characters they don't play is flawed.
That said Capcom could be way more active in making skins for other chars. I think Chun in this game has like 12 different costumes vs like Birdie that has 3.
”Rage Quit" Penalty System
Special ”rage quit" player profile icons will appear on profiles with frequent disconnections. Matchmaking logic will take into account online behavior and frequent disconnectors will be matched with similar opponents.
Out of alpha
the beta starts now
You need to press start first when you get the prompt for a match, so I don't think it would work.
Somebody please update me when they change the netcode.All these new features should've been there from the start!
Still warps? Thanks i'm good.
That said Capcom could be way more active in making skins for other chars. I think Chun in this game has like 12 different costumes vs like Birdie that has 3.
Zangitroll teasing the comebackYo gimme that Jumping Headbutt with Gief
Yea it probably will work similarly to Overwatch's block feature.Doubt the black list will work in ranked, that would just be stupid. It's probably for people you don't want to get messages and invites from.
The SFV CFN Update Beta's page is up on Steam. You should be able to download it at 3pm CST.
I've pretty much stopped playing at this time, but I'll take this opportunity to get some free fight money out of the DLC characters I'll never buy.
"All data recorded during the beta is for testing purposes only and once the beta has concluded, all replays, Fight Money earned, progress and player data will be deleted."
Good too see Capcom didn't give up on sfv yet and still supporting it. This game should have been delayed for another year. The game is good but probably will never recover anymore financially due to initial bad impression. Still rooting for it to find success atleast half as much as sfiv seires.
At no point during this game's life has Capcom been close to "giving up on SF5".
That's GAF talk. In pretty much every interview they've given, Capcom has reiterated their long term commitment to this game. I think this game is doing much worse in the minds of you guys than in the mind of Capcom itself.
Good too see Capcom didn't give up on sfv yet and still supporting it. This game should have been delayed for another year. The game is good but probably will never recover anymore financially due to initial bad impression. Still rooting for it to find success atleast half as much as sfiv seires.