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Sunset Overdrive: 900p/30fps

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Wow surprising that insomniac couldn't get 1080p, these are dudes that pit out some of the most impressive graphics last gen at 720p. I don't even think the games looks that impressive with a low lod and and crappy 2d sprite effects.

Er if you mean the castle background in this gif -

i9aoaznUI2YBm.gif


I'm pretty sure its supposed to be like that, its supposed to look like a simple wood background like they have at fairs and amusement parks etc.
 
I did not say it is unplayable but it is worse. What do you think publishers will deliver down the road when all they hear is "it's fine"? We ended the last generation with games barely reaching 30fps because "It's fine"...
It is not worse. Any game could hit 1080/60 if they wanted to. They could scale back the textures, lighting, draw distance, number of enemies on screen, etc and hit that magical 1080/60 benchmark but most likely the game would be crap by that point. Yes, in a perfect world where there were no hardware constraints it would be better, but in the real world where consoles are $400 1080/60 is not automatically better than 900/30.
 
Wow surprising that insomniac couldn't get 1080p, these are dudes that pit out some of the most impressive graphics last gen at 720p. I don't even think the games looks that impressive with a low lod and and crappy 2d sprite effects.

What are the "2d sprite effects" in Sunset Overdrive? please tell me you aren't talking about the particle effects because those look absolutely amazing and are maybe the most impressive looking thing on the game.

Also a lot of Insomniac's games last gen were sub-720p so it's not surprising to see SO being 900p.
 
I bet those Driveclub cars drive slower than Forza cars since they aren't 60 fps

Smh, what are you trying to say cause that makes no sense

???

I don't think he was trying to say that at all. He was never making a comparison. He simply said that the gameplay didn't look 60 FPS.

Why are people bringing up games of completely different genres?
 
"Isn't true at all"? Excuse me but are you me? I was talking about me and I personally can't tell much of a difference between 900p and 1080p. If you can then that's you.

Sorry? Don't know what else to say. Some of you guys are hilarious.
A lot of people don't understand that being able to tell the difference in image quality and framerate isn't universal. Even among people who can tell the difference, the 'degree' of difference can be different from person to person.
 
So is this using the june SDK or not? Must not be.

The game looks fun still, this is the kind of game I would buy a console for. Still a little disappointing @ 900/30.

Phil Spencer mentioned on the Major Nelson podcast pre-E3 about the SKD update that SO and Destiny would both benefit from it, he specifically mentioned Destiny getting a resolution bump (didn't say what it was) and we know SO was sub-1080p at the current time from the early previews so I guess that should have been an indication.

Im sure theres stuff they are doing with the June SDK update, but increasing the resolution to 1080p isn't one of them
 
???

I don't think he was trying to say that at all. He was never making a comparison. He simply said that the gameplay didn't look 60 FPS.

Why are people bringing up games of completely different genres?
That would make sense. I didn't know if he was trolling or not lol
 
Reduced resolution? 900p is going to be the standard for graphically intensive games on XB1. As I said, this isn't new news.


900p is a lot closer to native resolution than 720p. It's very easy to see the difference between 720p and 1080p. The difference between 900p and 1080p isn't as noticeable.

1080p is the visual standard for modern TVs. A quick Google gets you this:

http://www.highdefdigest.com/news/s.../LCDs/1080p_LCD_Sets_Dominate_the_Market/6351

2011. The article is going on 3 years old now. It is not acceptable for either supposedly "premium" gaming console to not be hitting 1080p, in 2013. That is not the median for visual quality or displays. It is however, the median for the X1 because of poor hardware choices and a wasted silicon budget. So yes, it is indeed news, each and every time this error in judgment rears its ugly head. Which it will, case in, case out. And it should be reinforced to the manufacturers that this is not acceptable for a premium console, so that it does not happen ever again. 900p is not "close" to 1080p, anymore than 3/4 of a mile is "basically" a mile. 900p is still missing a sizable amount of pixels that even the layman can detect as "blurriness" or other artifacting.
 
A lot of 60fps claims for GTA 5 in this thread... Is there a source for this announcement?

I would be infinitely surprised if it is over 30.

There is no way it will happen for the console versions. GTA is way too CPU intensive for that. Not sure why people are setting themselves up for disappointment. Anyway, GTA needs it less compared to an action game like Sunset Overdrive, 30fps should be ok for it.
 
Seems like a game made for 60fps, fast and intense arcade action. Such a shame that they couldn't hit that on even 900p :(
 
A lot of people don't understand that being able to tell the difference in image quality and framerate isn't universal. Even among people who can tell the difference, the 'degree' of difference can be different from person to person.

Agreed... The difference between 720p and 1080p is huge to me but some of my friends and relatives can't tell the difference. Should I scream in their ear and say they are "lying"? That would be a straight up snobbish geek move (haha).
 
People should really temper their expectations. This isn't going to lift games to 1080p all of a sudden.

I'm joking :P This "june SDK" thing is just funny to me. It's becoming a goto excuse for underperforming games. SDK improves for every console, not just X1.
 
Doesn't surprise my anymore that many Xbone games can't reach 1080p.

But what about the 30fps? I really expected this to be 60fps. I hope this is simply due to hardware constraints and not a design decision by Insomniac. Wouldn't bode well for the Ratchet & Clank PS4 remake if they really dropped 60fps altogether.
 
I see the that the 900p apologists out in full force. It's one thing to say it's acceptable and it is, this game will be a blast to play it - looks fun, but to suggest that it's hard to tell the difference between 900p and 1080p isn't true at all - especially on fixed pixel display.

Apologists, lol. More like inflated controversy. I remember a certain UFC demo where people were fooled by 900p.
 
Understandable, Xbone doesn't have the fillrate for 1080p with all the bells and whistles. Destiny is cross-gen so probably they've just scaled back some effects so Xbone can manage it.
 
It is not acceptable for either supposedly "premium" gaming console to not be hitting 1080p, in 2013. That is not the median for visual quality or displays. It is however, the median for the X1 because of poor hardware choices and a wasted silicon budget. So yes, it is indeed news, each and every time this error in judgment rears its ugly head. Which it will, case in, case out. And it should be reinforced to the manufacturers that this is not acceptable for a premium console, so that it does not happen ever again. 900p is not "close" to 1080p, anymore than 3/4 of a mile is "basically" a mile. 900p is still missing a sizable amount of pixels that even the layman can detect as "blurriness" or other artifacting.

This is strictly just your opinion.

Obviously there are a lot of other people out there (particulary normal casual non-GAF people) who are buying 900p games, so it does not matter to everyone and you can't force people to think that way.
 
Er if you mean the castle background in this gif -

i9aoaznUI2YBm.gif


I'm pretty sure its supposed to be like that, its supposed to look like a simple wood background like they have at fairs and amusement parks etc.

I think he's referring to the lightning style effects which come out of the character etc. which are by no means crappy.
 
Insomniac said that Ratchet & Clank: A Crack in Time would be their last 60 fps game. Sorry guys, Insomniac doesn't believe a higher framerate affects sales. It does look good though.
 
Just one question. Why is a 8 year hardware gap so barely 'visible'. Xbox 360 came out 2005. Xbox One 2013. So why did Microsoft put an low end notebook processor into the Xbox One with a weak gpu? Heat? Cost? I don't get it...
 
should have been xbox 720 or Xbox 1080 in cloud

You're really going to be a great contributor to this community.

Why do these threads always turn to shit? :/

There's no other result from this kind of thing. Seeing the numbers, the only response should have been a sad-trombone; the resolution is lower than a lot of people's TVs and the frame rate isn't as high as people would hope. But instead it's a bunch of people saying, "Good enough! I couldn't tell the difference with anything better anyway!" and others saying, "This will be unplayable! How could they do this?" You're not going to find a bunch of complex conversation here.
 
This is strictly just your opinion.

Obviously there are a lot of other people out there (particulary normal casual non-GAF people) who are buying 900p games, so it does not matter to everyone and you can't force people to think that way.

Which part is my opinion? The last bit, maybe, but the truth of 1080p market penetration is a fact, a reality, which certain console makers (and their fans) are choosing to ignore. Its like sticking with rotary when more modern telephones came around, that's how these sort of stubborn anachronisms seem to me (now there is an opinion).
 
Just one question. Why is a 8 year hardware gap so barely 'visible'. Xbox 360 came out 2005. Xbox One 2013. So why did Microsoft put an low end notebook processor into the Xbox One with a weak gpu? Heat? Cost? I don't get it...

Try to get Sunset Overdrive to run on PS360 and look at the results.
 
That's fine at least it's not some 792p crap. I wonder how much the 10% gpu will help this game. Maybe better textures and lighting?
 
Just one question. Why is a 8 year hardware gap so barely 'visible'. Xbox 360 came out 2005. Xbox One 2013. So why did Microsoft put an low end notebook processor into the Xbox One with a weak gpu? Heat? Cost? I don't get it...

What do you mean? The games on the Xbox One look immensely better than the games on the Xbox 360. Sunset Overdrive would probably be less than 720p with an unstable frame rate and less visual effects on the 360.

And yeah, many of the decisions were made based on cost in terms of specs. Same for any modern console.
 
I wished we had the same discussion last year ...

This is just 640p ... preorder cancelled ! *rolleyes*

Sometimes I would prefer the developers would just not tell what the resolution is as they did last generation and everybody would be happy and experience a fun game without thinking of minor technical stuff about 95% of the gamers will not notice anyway ...
 
1080p is the visual standard for modern TVs. A quick Google gets you this:

http://www.highdefdigest.com/news/s.../LCDs/1080p_LCD_Sets_Dominate_the_Market/6351

2011. The article is going on 3 years old now. It is not acceptable for either supposedly "premium" gaming console to not be hitting 1080p, in 2013. That is not the median for visual quality or displays. It is however, the median for the X1 because of poor hardware choices and a wasted silicon budget. So yes, it is indeed news, each and every time this error in judgment rears its ugly head. Which it will, case in, case out. And it should be reinforced to the manufacturers that this is not acceptable for a premium console, so that it does not happen ever again. 900p is not "close" to 1080p, anymore than 3/4 of a mile is "basically" a mile. 900p is still missing a sizable amount of pixels that even the layman can detect as "blurriness" or other artifacting.
1) When 720p TV's were standard last gen, there were tons of games that didn't hit 720p. This outrage over native resolution-or-bust is quite new for some reason. You keep calling these 'premium' consoles as if they're somehow more deluxe than last generation or something, when the opposite is probably true and last generation's consoles were actually more powerful by relative standards.

2) People like to spout, 'well 1080p has this many pixels more than 900p and that's a big number to be missing!', but it ignores that you get diminishing returns at higher resolutions at a set size and distance away. The difference in number of pixels between 1080p and 1440p is 1.7 million. Difference between 720p and 1080p is only about 1 million. This does not mean that 1440p is 170% better looking than 1080p.
 
The game looks incredible, great art direction, and like a good time.

Who care about the resolution and framerate (if it's locked) in that case.

You had people that were impressed/blown away in a thread that had a PS4 vs PS3 The Last of Us comparison......that was running in 720p....let alone 900p.

What matters the most is if it's fresh and fun. Everything else is a bonus.

Just one question. Why is a 8 year hardware gap so barely 'visible'. Xbox 360 came out 2005. Xbox One 2013. So why did Microsoft put an low end notebook processor into the Xbox One with a weak gpu? Heat? Cost? I don't get it...

Is this a joke post?

The next gen consoles shot for low-end CPUs and less than current GPUs in order to keep heat and cost down. No one wanted to lose money out of the gate.
 
I can't believe how many people are making a big deal out of this whole 900p thing. The difference between 900p and 1080p is incredibly hard to see, and you really have to look for it. It's a total non-issue.

It's not that hard to see on a 1080p display. The difference between a 1:1 pixel mapped image and an upscaled one is very noticeable even if the actual difference in resolution isn't massive. Native res always looks much sharper.
 
Which part is my opinion? The last bit, maybe, but the truth of 1080p market penetration is a fact, a reality, which certain console makers (and their fans) are choosing to ignore. Its like sticking with rotary when more modern telephones came around, that's how these sort of stubborn anachronisms seem to me (now there is an opinion).

The exact part that I quoted. Where you are saying it's completely unacceptable and that it should never happen again on current-gen consoles.

My point is there are lots of game buyers out there who do accept it and don't care.
 
Wow surprising that insomniac couldn't get 1080p, these are dudes that pit out some of the most impressive graphics last gen at 720p. I don't even think the games looks that impressive with a low lod and and crappy 2d sprite effects.

Nah, i played resistance 1,2,3 and the first two looked like crap, the third one looked amazing huge graphical difference compared to the last two, but it was sub-hd.
 
What do you mean? The games on the Xbox One look immensely better than the games on the Xbox 360. Sunset Overdrive would probably be less than 720p with an unstable frame rate and less visual effects on the 360.

And yeah, many of the decisions were made based on cost in terms of specs. Same for any modern console.
But X360 has 2004 hardware in it.... We are talking about 8(!) years!!
8 years is an eternity in tech. Look at Xbox 1 to 360. 4 year gap. X360 games look unbelievable compared to Xbox 1. Compare Gta San Andreas with GTA 5. 4 year hardware gap.
Compare GTA 5 with Watch Dogs on Xbox One... 8 year hardware gap. Lol.
 
You had people that were impressed/blown away in a thread that had a PS4 vs PS3 The Last of Us comparison......that was running in 720p....let alone 900p.

What are you talking about? It's nonsense. TLOU:Remastered runs at 1080p.

Nobody used the comparison vid to compare resolutions, but plenty of other stuff like character models, texture quality, foliage, draw distance, etcetera.
 
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