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Sunset Overdrive: 900p/30fps

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There are plenty of sub 1080p games on PS4 too, along with WiiU. Welcome to console gaming. If someones cares that much about resolution then PC is the way to go.

Plenty? Watch_dogs and Battlefield 4 are all I can remember not running at 1080p.
 
God i hope the next gen Xbox and PS4 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.
Lol
Still somehow something will replace resolution and fps debates
 
It would be interesting if developers stopped announcing resolutions and frame rates.

What would happen?

Would gamers just enjoy the games instead of being fixated on frame rates and resolutions? I don't even recall people being fixated on this stuff at the start of the last gen. I don't remember anyone going guys, Condemned is 30fps and xxx resolution.
Journalists would still ask questions about resolutions and framerates regardless. It either leads to two situations: the developer gives out the info or they decline to do so—both situations will bring traffic to their site so it’s a win-win situation for them. It’s never going to stop.
 
God i hope the next gen Xbox and PS4 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.
It's been the same every gen just the shoes on the other foot this time....
 
Looks like one of the more interesting exclusive games coming for next-gen. Like the overall style and crazyiness. 900p with minimum aa issues etc and a solid 30fps will be fine with me.
 
Yeah, not really. Saying a game with a certain art style MUST be 1080p/60fps is just a fucking ridiculous thing to say.

My favorite art style in a game is Journey and hey, guess what, that game wasn't 1080/60! Somehow though it managed to be a fantastic looking game. Shocking, I know.

Yes we'd all love if every game was 1080/60, but that's just not a reality of game development. Saying a certain art style demands a certain resolution or framerate simply makes no sense. The development team will do what's best for the game and what fits their vision for the game.

Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60and the only reason it's NOT is because they obviously don't have the ability to do so.
 
Yeah, but SS is, graphically, way more impressive than this game in my opinion. And it's a launch title. And the traversal abilities move you across the open world way faster than anything I've seen in SO so far. I guess I just have resign myself to the fact that 900p is going to be the reality for the XOne this gen.

You are comparing two games with one not even released yet, on different engines,different hardware with different for all we know priorities...stop dude please.
 
I hope they release a demo, I really want to test this game out.
As for the resolution, doesn't bother me, I think it looks great. Although I wouldn't of minded 60fps.
 
Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60 they just obviously don't have the ability to do so.

It's always a game of tradeoffs. For them to get this at 1080/60, it would be a very different looking game.

That's pretty much console development in a nutshell.
 
Yeah, not really. Saying a game with a certain art style MUST be 1080p/60fps is just a fucking ridiculous thing to say.

My favorite art style in a game is Journey and hey, guess what, that game wasn't 1080/60! Somehow though it managed to be a fantastic looking game. Shocking, I know.

It depends on what he means by that A cartoonish art style kind of allows for a less detailed and demanding world. It doesn't necessarily make it so, it's just that you can lower the detail on objects and textures and still have something that is visually appealing. You don't really need to waste resources on sophisticated visual effects either. The lighting is naturally going to be oversaturated anyway, so you perhaps don't have to waste resources using a realistic lighting system.

Having said that, there does seem to be an awful lot going on, so perhaps that is where the problems lie.
 
Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60and the only reason it's NOT is because they obviously don't have the ability to do so.
They could have reduced the 100s of active enemies on the screen, but they didn't.

Every game would be better at 1080/60fps. The reason they aren't is because of the limitations of the console. Like, look at how amazing Driveclub looks. They also could have reduced the graphics or what not to make it 60fps, but they didn't. Some things are a priority. Here I'm glad Insomniac chose content over glamor

Source for the 100 enemies btw
http://www.onlysp.com/sunset-overdrive-looking-to-have-near-100-active-enemies-on-screen-at-once/
 
There are positive gameplay implications to lower framerates. Imagine a jungle based stealth game, the slow pace of play reduces the value of crisper control response, and the additional resources can be used to provide a richer jungle environment, with more convincing geometry to hide in. Any game where player input isn't paramount and an environment has a lot of dynamic elements and systemic design is probably a strong candidate for 30 being the 'better' choice.

You can make a case for games/types of games where 30fps is acceptable, but it is never better than 60fps, it just isn't. I accept 30fps as being enough in a lot of cases, the original point I was arguing is that I think that it wasn't unreasonable to expect the standard for xbone and ps4 to be 1080p/30. I'm one of those people who really like good framarate though, as I'd rather have the game be 720p/60 over 1080p/30.

We objectively know that 60fps doesn't inherently result in a game which is harder to sell.

60fps by itself doesn't result in a game that is harder to sell, if anything it should help sales. Not-so-great graphics though, as a consequence of targeting 60fps, can result in a game that is harder to sell, but not necessarily.
 
It's always a game of tradeoffs. For them to get this at 1080/60, it would be a very different looking game.

That's pretty much console development in a nutshell.

I guess this is where I'm not understanding they'd have to sacrifice anything to make it work.
This game looks GREAT but honestly looking at SS there should be no reason to make this run at that kind of resolution and frame rate.
 
I've been fine with 720p, 792p, 900p, and 1080p.

I'll tell you one thing, I'm having just as much fun as anyone else no matter what resolution I'm playing at.

Have fun in the trenches everyone ╮(╯▽╰)╭
 
I'd have guessed the frantic traversal would work better if the game ran at 60fps. I mean, you will pan and scan for new landing points nearly constantly, and your average movement speed seems to be pretty high, so a higher framerate would make those camera movements far smoother.

Whatever. Looks fun (although I'm strangely enough not feeling the "splatter the Zombies" thing), and that's what matters. ...as long as the 30fps are set in stone. Dipping below that is really not acceptable.
 
God i hope the next gen Xbox and PS5 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.

360 and PS3 were pretty much identical in these terms. Didn't help at all.
 
You know I don't care about resolution but even I have to admit this 900p 30fps is bullshit. If other developers can hit 1080p then there is no excuse not to hit it. That said meh I'll still probably get it. Game looks fun as hell.

It's not like because one game runs at 1080p every other game must be able to. Extreme example, but I bet Xbone could run Pong at a super duper high res. They've probably got enough of a strain on the CPU or GPU that they can't push to a higher res without making sacrifices in areas they don't want to make sacrifices in.
 
It depends on what he means by that A cartoonish art style kind of allows for a less detailed and demanding world. It doesn't necessarily make it so, it's just that you can lower the detail on objects and textures and still have something that is still visually appealing. You don't really need to waste resources on sophisticated visual effects either. The lighting is naturally going to be oversaturated anyway, so you perhaps don't have to waste resources using a realistic lighting system.

Having said that, there does seem to be an awful lot going on, so perhaps that is where the problems lie.

Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.
 
As long as it's a rocksolid 30fps, I really want to play this game.
Insomniac is not a lazy dev though, hardware might be the limiting factor here.
 
The game seems to have tons of motion blur as well to make up for the 30fps. I know that worked on Motorstorm Apocalypse, it looked amazing.
 
I think people are forgetting that there will be 100s of zombie things on the screen.


When you look at something, it is quote different than actually engaging with it. I'm sure the devs spend hours working on the right speed.

Oh I didn't know that. The videos they've shown so far don't show hundreds on screen at the same time. If it's like dead rising kind of numbers or more then the 900p makes sense.
 
dont care, came for gameplay. I wish we could get a demo of this game though, i dont wanna drop 60 on a new game like this
 
Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.

Now factor in the goal of having 100 enemies on screen, the pace, and the constant effects. That likely is your difference.
 
Really? Like what would need to change? This game looks GREAT but honestly looking at SS there should be no reason to make this run at that kind of resolution and frame rate.

Second Son and this are doing different things. This has a big focus on LOADS of enemies on screen, not to mention there are no games on either console pulling 60fps on an open world game.

It's hard to say what exactly would have to change, but they obviously have a limited amount of power to work with. Take a 1080p 60fps game, and make it 30. You now have much more power to work with. Dropping resolution in tandem just increases it further, and the xb1 is already weaker than the ps4 as it is. They're ultimately going into this with a specific vision in mind and want to do it without sacrificing the gameplay, so the resolution drops with it. I kinda doubt this was ever planning on 60fps, though if they did obtain that with an open world game the resolution would be much lower and the thread would still be full of disgruntled people.
 
Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.

Yes. There are probably different kinds of tradeoffs that could have been made to get it up to 60fps while maintaining the enemy count and effects. The art style is of course largely arbitrary.
 
I don't think this game is day 1 for me, just way too many games coming out around the same time. The 900p is fine for me though, I'll definitely be playing this game sooner or later.
 
The game seems to have tons of motion blur as well to make up for the 30fps. I know that worked on Motorstorm Apocalypse, it looked amazing.

More Motion blur doesn't work or solve anything, people should stop begging for worse looking games.

You can't make up for 30fps by tossing on excessive motion blur, where did this idiotic notion even come from.
 
30fps are enough for Driveclub (closed circuit racer) but not for Sunset Overdrive (open world action game)? Hmmm...double standards everywhere.

If someone wants to bitch about something they will find a way...if the game was 900p or 720p @ 60fps people would complain about the low res, if the game was 1080p/60fps they would complain about not looking next gen and how disappointing the visuals would be...it's funny because we know that Xbone is not a powerhouse and how the esram is a bottleneck and yet people are still surprised that there are compromises on the Xbone titles.

Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.

The feel of actually knowing what you're talking about.
 
Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60and the only reason it's NOT is because they obviously don't have the ability to do so.

And how many open world games, as hectic as Sunset Overdrive run at 1080p with a locked 60fps on any console regardless of art style?
 
60fps would have definitely been ideal for this type of game. Regardless, it still looks pretty good and fun to play.
 
900p and 30 FPS looks and runs great for me on Watch Dogs on PS4, so this should be fine. Wouldn't mind getting a demo first though to see if the gameplay clicks with me or not.
 
Yes. There are probably different kinds of tradeoffs that could have been made to get it up to 60fps while maintaining the enemy count and effects. The art style is of course largely arbitrary.

Well, it's not really arbitrary. The point being made is you can make more tradeoffs with a cartoonish art style and still have something visually appealing.

I'm guessing that is part of the reason why the new Legend of Zelda has a cel shaded look to it.
 
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I like when people in the thread equate minimal expected standards as console war bullshit.

Our TVs are 1080P and have been for almost a decade. Its the minimum resolution that should be acceptable. Open world games and games with very far draw distances? 1:1 pixel mapping is imperative.


30FPS is just OK... but 30 locked with some sort of motion blur should be the absolute minimal in this day and age. 60 is obviously exponentially better, but very few will complain about 30 if a game sucks you in otherwise.

If the game is under resolution and dropping to the 20s with dips to the teens; the game should be skewered. Ain't nobody got time for that shit, scale back your blurry slideshow to meet the console specs and offer a pleasant experience.
 
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