digoutyoursoul
Member
Don't know about anyone else but a game not being 1080p 30fps does not ruin my enjoyment at all.
There are plenty of sub 1080p games on PS4 too, along with WiiU. Welcome to console gaming. If someones cares that much about resolution then PC is the way to go.
LolGod i hope the next gen Xbox and PS4 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.
There are plenty of sub 1080p games on PS4 too
Journalists would still ask questions about resolutions and framerates regardless. It either leads to two situations: the developer gives out the info or they decline to do soboth situations will bring traffic to their site so its a win-win situation for them. Its never going to stop.It would be interesting if developers stopped announcing resolutions and frame rates.
What would happen?
Would gamers just enjoy the games instead of being fixated on frame rates and resolutions? I don't even recall people being fixated on this stuff at the start of the last gen. I don't remember anyone going guys, Condemned is 30fps and xxx resolution.
It's been the same every gen just the shoes on the other foot this time....God i hope the next gen Xbox and PS4 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.
Lol
Still somehow something will replace resolution and fps debates
Yeah, not really. Saying a game with a certain art style MUST be 1080p/60fps is just a fucking ridiculous thing to say.
My favorite art style in a game is Journey and hey, guess what, that game wasn't 1080/60! Somehow though it managed to be a fantastic looking game. Shocking, I know.
Yes we'd all love if every game was 1080/60, but that's just not a reality of game development. Saying a certain art style demands a certain resolution or framerate simply makes no sense. The development team will do what's best for the game and what fits their vision for the game.
Yeah, but SS is, graphically, way more impressive than this game in my opinion. And it's a launch title. And the traversal abilities move you across the open world way faster than anything I've seen in SO so far. I guess I just have resign myself to the fact that 900p is going to be the reality for the XOne this gen.
Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60 they just obviously don't have the ability to do so.
God i hope the next gen Xbox and PS4 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.
Yeah, not really. Saying a game with a certain art style MUST be 1080p/60fps is just a fucking ridiculous thing to say.
My favorite art style in a game is Journey and hey, guess what, that game wasn't 1080/60! Somehow though it managed to be a fantastic looking game. Shocking, I know.
They could have reduced the 100s of active enemies on the screen, but they didn't.Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60and the only reason it's NOT is because they obviously don't have the ability to do so.
There are positive gameplay implications to lower framerates. Imagine a jungle based stealth game, the slow pace of play reduces the value of crisper control response, and the additional resources can be used to provide a richer jungle environment, with more convincing geometry to hide in. Any game where player input isn't paramount and an environment has a lot of dynamic elements and systemic design is probably a strong candidate for 30 being the 'better' choice.
We objectively know that 60fps doesn't inherently result in a game which is harder to sell.
Is this your first time owning a console?
It's always a game of tradeoffs. For them to get this at 1080/60, it would be a very different looking game.
That's pretty much console development in a nutshell.
God i hope the next gen Xbox and PS5 are pretty much identical in terms of power, i don't think i could handle another console gen as tedious as this one in terms of console warz.
30fps are enough for Driveclub (closed circuit racer) but not for Sunset Overdrive (open world action game)? Hmmm...double standards everywhere.
You know I don't care about resolution but even I have to admit this 900p 30fps is bullshit. If other developers can hit 1080p then there is no excuse not to hit it. That said meh I'll still probably get it. Game looks fun as hell.
It depends on what he means by that A cartoonish art style kind of allows for a less detailed and demanding world. It doesn't necessarily make it so, it's just that you can lower the detail on objects and textures and still have something that is still visually appealing. You don't really need to waste resources on sophisticated visual effects either. The lighting is naturally going to be oversaturated anyway, so you perhaps don't have to waste resources using a realistic lighting system.
Having said that, there does seem to be an awful lot going on, so perhaps that is where the problems lie.
I think people are forgetting that there will be 100s of zombie things on the screen.
When you look at something, it is quote different than actually engaging with it. I'm sure the devs spend hours working on the right speed.
Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.
Really? Like what would need to change? This game looks GREAT but honestly looking at SS there should be no reason to make this run at that kind of resolution and frame rate.
Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.
Now factor in the goal of having 100 enemies on screen, the pace, and the constant effects. That likely is your difference.
dont care, came for gameplay. I wish we could get a demo of this game though, i dont wanna drop 60 on a new game like this
The game seems to have tons of motion blur as well to make up for the 30fps. I know that worked on Motorstorm Apocalypse, it looked amazing.
30fps are enough for Driveclub (closed circuit racer) but not for Sunset Overdrive (open world action game)? Hmmm...double standards everywhere.
Your exactly right, that's what I'm referring to. Having this art style can lead to an absolutely gorgeous game but not necessarily have the beefy load of extremely detailed textures. I feel the hardware could handle it no problem.
Oh lord give me strength.
You think they chose to keep this game at 900/30 purposefully? As if it somehow fits with this game?
A game of this art style will always look better at 1080/60and the only reason it's NOT is because they obviously don't have the ability to do so.
Yes. There are probably different kinds of tradeoffs that could have been made to get it up to 60fps while maintaining the enemy count and effects. The art style is of course largely arbitrary.
Thats such a weird concept these days unfortunately.
Have they said there will be hundreds? Gameplay video from E3 was more like tens of enemies.