The power of DX12?
Why can't they use the infinite power of the cloud for that 60fps?
GiantBomb said it's 1080p/60fps on PS4, so it's almost certainly still 60fps on XBO, maybe with a bump to 900p, who knows.
Also, fucking PC port begging, stop it.
No, it's nothing like that.
So now we have those new standard on xone? From when? It's the kinect less bundle or the bungie game to have changed the people expectations? Considering WD it's 798p, 900p for a free roam on xone it's not exactly a sub par job.I could understand one or the other (1080p/30fps or 900p/60fps) but 900/30 is pretty sad for an exclusive that's been in development this long.
Insomniac don't do 60fps anymore
anymore. I remember them saying about it.
http://www.eurogamer.net/articles/insomniac-60fps-no-more
Apparently MGS5 is 60!
.
I think we should let the game's visuals do the talking.
It's pretty much the same as saying you wish it was on PS4 for the same reasons.Is a PC port beg due to increased performance being possible really that bad?
I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.
No, it's nothing like that.
That's like saying that it was an odd hope to expect most N64 games to have 3D graphics because it wasn't the standard in the SNES gen. People expect the standards to rise in new generations.
For the type of gameplay they were going for I thought 60fps was guaranteed.
900p/30fps, the worst of both worlds.
Does Insomniac owns the IP?
As a warmup for Sony's E3 tonight it was alright, a lot of multiplats that are looking good.
As something to try and convince me to get an Xbox? D- out of 10.
Exclusives were mainly CG and I don't care for Halo.
Why can't they use the infinite power of the cloud for that 60fps?
I don't mind, the game looks fun. But wasn't the new sdk gonna fix things though? We're hearing about possible Destiny and BFH resolution bumps.
For the type of gameplay they were going for I thought 60fps was guaranteed.
900p/30fps, the worst of both worlds.
Does Insomniac owns the IP?
Is a PC port beg due to increased performance being possible really that bad?
I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.
I could've swore I read somewhere this was confirmed 1080p 30fps, but I guess they were just targeting it. So color me surprised there, however still a beautiful, vibrant game that I look forward to getting.
Strange SO doesn't seem that graphics intensive. I'm going to guess insomniacs just not familiar with the hardware. There are games that look better and are 1080/30.
Is a PC port beg due to increased performance being possible really that bad?
The standards have risen. This looks incredible visually. Not every single aspect of the presentation must be an improvement. Will you demand 120 frames per second for the PS5? The 30fps target was normal for PS2/XB/GC era, and for 360/PS3/Wii era, and it will generally speaking still be very common in this one. You can always drop the frame-rate to get more time to render more complex scenes. This will never go away unless you have infinite processing power or at least photoreal graphics that can't be improved substantially.
funny how nobody who has played the game at E3, has complained about the resolution, or framerate... now all of a sudden the res and frame rate is known and people are saying hypotheticals, and other stuff as if they have played it.
From all the hands on that i have read they like how it looks and plays, period.
Have you seen Destiny's alpha gameplay on PS4? If so you wouldn't be asking that question.So Diablo 3 and Sunset Overdrive are 900p and Bungie said they will be able to get to 1080p with Destiny? I don't understand..
funny how nobody who has played the game at E3, has complained about the resolution, or framerate... now all of a sudden the res and frame rate is known and people are saying hypotheticals, and other stuff as if they have played it.
From all the hands on that i have read they like how it looks and plays, period.
There was one guy in the SSO thread complaining about some serious slowdown, but that's the only complaint I've seen concerning frame-rate.
30fps/60fps is a design decision, not a performance one. We could have always had 60fps, we always could going forward. This could be 60fps, it would just have to look considerably worse. It's a decision that will always be present, unless for some reason we suddenly have infinite local computing, which won't happen. You can always make a frame prettier in 33ms than 16ms. Look at CG films, it takes 17 hours to render a frame of Gravity.Why would you expect the standard to remain sub-1080p and sub-60fps for a new generation of consoles?
This30fps/60fps is a design decision, not a performance one. We could have always had 60fps, we always could going forward. This could be 60fps, it would just have to look considerably worse. It's a decision that will always be present, unless for some reason we suddenly have infinite local computing, which won't happen. You can always make a frame prettier in 33ms than 16ms. Look at CG films, it takes 17 hours to render a frame of Gravity.
A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.
You're right in that not every single aspect must improve, but I don't think it was unreasonable to expect the new standard for this generation to be at least 1080p/30. Specially when one of these consoles seems to actually hit that new standard consistently.
I'm actually shocked as I thought this had been confirmed to be 60fps. I was expecting 900p though.
Even more disappointed that it's only 900p at 30fps.
Oh well, still getting an Xbox one for this and crackdown 3.
Given it is an exclusive I expected either 1080p @ 30 fps or 900p @ 60 fps. Eugh.
Not that it'll dissuade me from getting it, it looks and seems to play fantastically.
But I can't help but be a little disappointed..... I'm only human.
i think 30fps is fine for most of this generation but 900p isn't. it is early though so if we're still getting 900p games 3 or 4 years from now then its a big problem.
Is a PC port beg due to increased performance being possible really that bad?
I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.
It seemed very fast paced to me, but I was wrong to expect 60fps as reality has proved.Seriously? How many open world, huge enemy count, lots of effects 60 frames games do you know?
Can you even name one?
Metal Gear barely qualifies. But I'll pay that one.
Maybe that's why they are not trying for 1080p, they want to lock it down at 30fps unlike what happened with Dead Rising 3.
So I played it at E3. It was a 8 player coop horde mode with a bunch of weapons unlocked already. Impression is not good.
The screen was too busy, the colour contrast was too stark against the environment, and there were too many particles all over that I'd lose where I was going. When the screen really fills up with particles, it's really noticeable to see framedrops. Sure, it's early and they could work it out, but if they don't hit a good stable framerate, the traversal will feel terrible. I felt pretty unhappy when frames drop when I was trying to grind on rails and shoot things.
As far as traversal goes, it's not very cool to do. You have the line grind, the (same) line zipline, and some wall run. I noticed that it would often not send me the way I wanted to when I was grinding and hit a T-intersection. I would hold right, but it would send me left. And then when I try to switch directions by hitting the traversal button in the opposite direction, I do a stupid roll on the line before I start grinding again. It looked terrible. And since grinding and style is what's it all about, it's actually works against you when you're playing horde mode. A lot of the team were trying for style points, but since they weren't busy protecting the objectives, we let in a lot of horde in which I actually just walked back to get rid of them. Seems counterintuitive that the game mode wants us the protect the objective, but the game is telling us to go off and get style points by grinding.
I did come off playing inFamous where traversal is silky smooth, free roaming, and awesome looking, so maybe someone who hasn't played inFamous would appreciate it more.
As for weapons, I actually didn't really notice if they were fun or not. I just picked a weapon (we had 8 or 9), fired, ran out of ammo, and switch to another weapon. Yeah, it was a quick demo, but I really didn't get what weapon was good to use because none of them felt effective in the horde mode. Also sucks that I didn't even know where the ammo count was. It was very confusing with all that was going on in the screen.
After I was done playing, I went to talk with some other people I just met in the line. They agreed with me with the screen being too busy and that grinding was a bad thing to do, so I think everyone hyped up about Sunset Overdrive should really look pass all the flashy gameplay mechanics and the "gamer dude" marketing. Wait for a demo or something before buying it. It might not be as fun as what you saw when you get your hands on it.
Gta is a last gen port though?It seemed very fast paced to me, but I was wrong to expect 60fps as reality has proved.
Won't GTAV be 60fps on the new consoles?
30fps/60fps is a design decision, not a performance one. We could have always had 60fps, we always could going forward. This could be 60fps, it would just have to look considerably worse. It's a decision that will always be present, unless for some reason we suddenly have infinite local computing, which won't happen. You can always make a frame prettier in 33ms than 16ms. Look at CG films, it takes 17 hours to render a frame of Gravity.
A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.
It seemed very fast paced to me, but I was wrong to expect 60fps as reality has proved.
Won't GTAV be 60fps on the new consoles?
First of all, they have 3 more months of optimization, which is where things like changes in resolution can happen.June SDK was just released and still needs to be implemented.They probably chose to spent the extra 10% resources to other things like a more steady performance, higher res particles, less aggressive LoD, better AA/AF e.t.c.? why is that difficult to understand?
A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.
Gta is a last gen port though?