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Sunset Overdrive: 900p/30fps

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The game is beautiful. People were expecting 60 at this level of graphics? Especially on XB1?
 
GiantBomb said it's 1080p/60fps on PS4, so it's almost certainly still 60fps on XBO, maybe with a bump to 900p, who knows.




Also, fucking PC port begging, stop it.

No, it's nothing like that.

Is a PC port beg due to increased performance being possible really that bad?

I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.
 
I could understand one or the other (1080p/30fps or 900p/60fps) but 900/30 is pretty sad for an exclusive that's been in development this long.
So now we have those new standard on xone? From when? It's the kinect less bundle or the bungie game to have changed the people expectations? Considering WD it's 798p, 900p for a free roam on xone it's not exactly a sub par job.
 
Apparently MGS5 is 60!

PS4: 1080p/60fps
Xbone: 720p/60fps
PS3: 720/30fps
360: 720p/30fps

PS4 is confirmed by Kojima. The other three are based off the precedent set by Ground Zeroes (and maybe they have been revealed already too, I don't know).

.
I think we should let the game's visuals do the talking.

I don't think anyone is debating it's not a crazy good looking game, but clearly higher resolution and/or 60fps would make it look even better.

Definitely disappointed but still excited.
 
I don't mind, the game looks fun. But wasn't the new sdk gonna fix things though? We're hearing about possible Destiny and BFH resolution bumps.
 
Is a PC port beg due to increased performance being possible really that bad?

I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.
It's pretty much the same as saying you wish it was on PS4 for the same reasons.
 
I'm actually shocked as I thought this had been confirmed to be 60fps. I was expecting 900p though.

Even more disappointed that it's only 900p at 30fps.

Oh well, still getting an Xbox one for this and crackdown 3.
 
That's like saying that it was an odd hope to expect most N64 games to have 3D graphics because it wasn't the standard in the SNES gen. People expect the standards to rise in new generations.

The standards have risen. This looks incredible visually. Not every single aspect of the presentation must be an improvement. Will you demand 120 frames per second for the PS5? The 30fps target was normal for PS2/XB/GC era, and for 360/PS3/Wii era, and it will generally speaking still be very common in this one. You can always drop the frame-rate to get more time to render more complex scenes. This will never go away unless you have infinite processing power or at least photoreal graphics that can't be improved substantially.
 
For the type of gameplay they were going for I thought 60fps was guaranteed.

900p/30fps, the worst of both worlds.

Does Insomniac owns the IP?

Of course it's the worst of both worlds, just look at your attitude towards anything related to the system,

As a warmup for Sony's E3 tonight it was alright, a lot of multiplats that are looking good.

As something to try and convince me to get an Xbox? D- out of 10.

Exclusives were mainly CG and I don't care for Halo.

Sure it's one thing to vent about this game not reaching that pinnacle of 1080p and 60fps but it seems to me no matter what benchmark it hit you'd never be happy regardless.
 
I expected this. The game is going to have a lot of enemies on screen, and it's open world. I think the game looks quite nice from the videos I've seen, so I'm not complaining. The hardware is what it is. I've got realistic expectations.

Why can't they use the infinite power of the cloud for that 60fps?

This joke is so not witty. It was, about a year ago, but not today.
 
I could've swore I read somewhere this was confirmed 1080p 30fps, but I guess they were just targeting it. So color me surprised there, however still a beautiful, vibrant game that I look forward to getting.
 
I don't mind, the game looks fun. But wasn't the new sdk gonna fix things though? We're hearing about possible Destiny and BFH resolution bumps.

They probably chose to spent the extra 10% resources to other things like a more steady performance, higher res particles, less aggressive LoD, better AA/AF e.t.c.? why is that difficult to understand?
 
For the type of gameplay they were going for I thought 60fps was guaranteed.

900p/30fps, the worst of both worlds.

Does Insomniac owns the IP?

Seriously? How many open world, huge enemy count, lots of effects 60 frames games do you know?

Can you even name one?

Metal Gear barely qualifies. But I'll pay that one.
 
funny how nobody who has played the game at E3, has complained about the resolution, or framerate... now all of a sudden the res and frame rate is known and people are saying hypotheticals, and other stuff as if they have played it.
From all the hands on that i have read they like how it looks and plays, period.
 
Is a PC port beg due to increased performance being possible really that bad?

I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.

Yes, it's no different than saying you wish the game was on PS4 because of the added benefits.
 
Strange SO doesn't seem that graphics intensive. I'm going to guess insomniacs just not familiar with the hardware. There are games that look better and are 1080/30.
 
I could've swore I read somewhere this was confirmed 1080p 30fps, but I guess they were just targeting it. So color me surprised there, however still a beautiful, vibrant game that I look forward to getting.

I have not seen a single quote suggesting they were targeting 1080p for this game. In fact, I've only seen the exact opposite since the moment they unveiled the real game a month ago.

Strange SO doesn't seem that graphics intensive. I'm going to guess insomniacs just not familiar with the hardware. There are games that look better and are 1080/30.

Are the games you're talking about open world, with tons of enemies on screen at the same time?
 
The standards have risen. This looks incredible visually. Not every single aspect of the presentation must be an improvement. Will you demand 120 frames per second for the PS5? The 30fps target was normal for PS2/XB/GC era, and for 360/PS3/Wii era, and it will generally speaking still be very common in this one. You can always drop the frame-rate to get more time to render more complex scenes. This will never go away unless you have infinite processing power or at least photoreal graphics that can't be improved substantially.

You're right in that not every single aspect must improve, but I don't think it was unreasonable to expect the new standard for this generation to be at least 1080p/30. Specially when one of these consoles seems to actually hit that new standard consistently.
 
funny how nobody who has played the game at E3, has complained about the resolution, or framerate... now all of a sudden the res and frame rate is known and people are saying hypotheticals, and other stuff as if they have played it.
From all the hands on that i have read they like how it looks and plays, period.

There was one guy in the SSO thread complaining about some serious slowdown, but that's the only complaint I've seen concerning frame-rate.
 
funny how nobody who has played the game at E3, has complained about the resolution, or framerate... now all of a sudden the res and frame rate is known and people are saying hypotheticals, and other stuff as if they have played it.
From all the hands on that i have read they like how it looks and plays, period.

I guess it's the same old argument, it could be better. Just like any game that does not reach 1080p and 60fps. Which explains all the PC port begging but that's neither here nor there, it's an exclusive to the XBox One so we take what we can get and by all accounts the positive feedback is due to how it looks and how much fun it is to play. How ironic.

There was one guy in the SSO thread complaining about some serious slowdown, but that's the only complaint I've seen concerning frame-rate.

Maybe that's why they are not trying for 1080p, they want to lock it down at 30fps unlike what happened with Dead Rising 3.
 
Why would you expect the standard to remain sub-1080p and sub-60fps for a new generation of consoles?
30fps/60fps is a design decision, not a performance one. We could have always had 60fps, we always could going forward. This could be 60fps, it would just have to look considerably worse. It's a decision that will always be present, unless for some reason we suddenly have infinite local computing, which won't happen. You can always make a frame prettier in 33ms than 16ms. Look at CG films, it takes 17 hours to render a frame of Gravity.

A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.
 
30fps/60fps is a design decision, not a performance one. We could have always had 60fps, we always could going forward. This could be 60fps, it would just have to look considerably worse. It's a decision that will always be present, unless for some reason we suddenly have infinite local computing, which won't happen. You can always make a frame prettier in 33ms than 16ms. Look at CG films, it takes 17 hours to render a frame of Gravity.

A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.
This
 
You're right in that not every single aspect must improve, but I don't think it was unreasonable to expect the new standard for this generation to be at least 1080p/30. Specially when one of these consoles seems to actually hit that new standard consistently.

i think 30fps is fine for most of this generation but 900p isn't. it is early though so if we're still getting 900p games 3 or 4 years from now then its a big problem.
 
I'm actually shocked as I thought this had been confirmed to be 60fps. I was expecting 900p though.

Even more disappointed that it's only 900p at 30fps.

Oh well, still getting an Xbox one for this and crackdown 3.

There will be very few (if any) 60fps open world games this gen. Maybe a remaster of a last gen game but i think that will be the only exception.
 
Given it is an exclusive I expected either 1080p @ 30 fps or 900p @ 60 fps. Eugh.

Not that it'll dissuade me from getting it, it looks and seems to play fantastically.

But I can't help but be a little disappointed..... I'm only human.

We've been playing 30fps games since they went 3D and they have all been playable. 60fps is definitely nicer but not a game breaker like buggy unfinished games that are released now that they can patch after shipping. Even competitive games on consoles no matter how fast or twitchy are a deal breaker to me as everyone is on an equal footing. All this 60fps or bust whining makes me think back to Quake 3 and people who would turn the graphics all the way down, team colors on and contrast way up to run at 120fps and maximize visibility of foes. I would still spank them playing under 60fps with graphics maxed and the levels dark and awesome looking. For me 30fps isn't a deal breaker but I hope we at least start getting solid 30fps this generation if not 60fps.
 
I don't know how somebody could possibly expect an action-intensive open world game to be 60fps on a console, any console. But 900p is really disappointing. Anything less than native res is a very bad thing.
 
i think 30fps is fine for most of this generation but 900p isn't. it is early though so if we're still getting 900p games 3 or 4 years from now then its a big problem.

1080p should become standard in the end. I know a few titles on the PS3 and XBox 360 were sub-720p but I'm not sure if there was any in the last few years.
 
Is a PC port beg due to increased performance being possible really that bad?

I mean its not about one console vs another, just wishing that a version of the game existed that could run at the frame rate you prefer. I even wish they'd have a reduced graphics more that ran at 60fps on Xbox.

Yes it is. So stop.
 
Seriously? How many open world, huge enemy count, lots of effects 60 frames games do you know?

Can you even name one?

Metal Gear barely qualifies. But I'll pay that one.
It seemed very fast paced to me, but I was wrong to expect 60fps as reality has proved.

Won't GTAV be 60fps on the new consoles?
 
Game looks solid. Open world with a clear focus on having more on screen. They want to be able to have up to 100 active enemies on screen. That was the clear priority. It should have never been expected to hit 60fps. This game is about fun and almost everyone who plays it loves the visuals.
 
Open world + large amounts of enemies onscreen made this pretty obvious. Hope it's atleast stable.
 
Anytime I see these threads pop up..

S91t3FX.jpg
 
Maybe that's why they are not trying for 1080p, they want to lock it down at 30fps unlike what happened with Dead Rising 3.

Yep, this game demands a stable frame-rate above all else. If there's issue with the frame-rate, traversal (the main draw) will suffer as a result.

Here's the post in question,

So I played it at E3. It was a 8 player coop horde mode with a bunch of weapons unlocked already. Impression is not good.

The screen was too busy, the colour contrast was too stark against the environment, and there were too many particles all over that I'd lose where I was going. When the screen really fills up with particles, it's really noticeable to see framedrops. Sure, it's early and they could work it out, but if they don't hit a good stable framerate, the traversal will feel terrible. I felt pretty unhappy when frames drop when I was trying to grind on rails and shoot things.

As far as traversal goes, it's not very cool to do. You have the line grind, the (same) line zipline, and some wall run. I noticed that it would often not send me the way I wanted to when I was grinding and hit a T-intersection. I would hold right, but it would send me left. And then when I try to switch directions by hitting the traversal button in the opposite direction, I do a stupid roll on the line before I start grinding again. It looked terrible. And since grinding and style is what's it all about, it's actually works against you when you're playing horde mode. A lot of the team were trying for style points, but since they weren't busy protecting the objectives, we let in a lot of horde in which I actually just walked back to get rid of them. Seems counterintuitive that the game mode wants us the protect the objective, but the game is telling us to go off and get style points by grinding.

I did come off playing inFamous where traversal is silky smooth, free roaming, and awesome looking, so maybe someone who hasn't played inFamous would appreciate it more.

As for weapons, I actually didn't really notice if they were fun or not. I just picked a weapon (we had 8 or 9), fired, ran out of ammo, and switch to another weapon. Yeah, it was a quick demo, but I really didn't get what weapon was good to use because none of them felt effective in the horde mode. Also sucks that I didn't even know where the ammo count was. It was very confusing with all that was going on in the screen.

After I was done playing, I went to talk with some other people I just met in the line. They agreed with me with the screen being too busy and that grinding was a bad thing to do, so I think everyone hyped up about Sunset Overdrive should really look pass all the flashy gameplay mechanics and the "gamer dude" marketing. Wait for a demo or something before buying it. It might not be as fun as what you saw when you get your hands on it.

Remember, these issues haven't been raised by anyone else so far as I know. If anyone can find previews where they have, please post them here.
 
30fps/60fps is a design decision, not a performance one. We could have always had 60fps, we always could going forward. This could be 60fps, it would just have to look considerably worse. It's a decision that will always be present, unless for some reason we suddenly have infinite local computing, which won't happen. You can always make a frame prettier in 33ms than 16ms. Look at CG films, it takes 17 hours to render a frame of Gravity.

A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.

What bothers me about the 30/60 fps design decision is that it's almost a decision between being more visually appealing and playing better. I'd take a game that plays better and doesn't look as gorgeous any day. I guess this comes down to opinion anyway as there will be people who pick better graphics instead of better gameplay.
 
They probably chose to spent the extra 10% resources to other things like a more steady performance, higher res particles, less aggressive LoD, better AA/AF e.t.c.? why is that difficult to understand?
First of all, they have 3 more months of optimization, which is where things like changes in resolution can happen.June SDK was just released and still needs to be implemented.
Second, I played the game and it was fun with no dips in frame rate. This was the 8 player co-op.
Third, the open world nature of this city shouldn't be compared with Bungie's expansive open world. There's so much more happening in a small section of Sunset City than in Destiny's planets.
I, for one, will wait until release to make a judgement. To judge a game 3 months before release based on a early version that is nowhere being close to being optimized is ridiculous.
 
A lot of people have been losing their shit over UC4 being the best looking game, and being 60fps, as if we can now have our cake and eat it too, but it's not true, it just means UC4 would be even prettier if it was 30fps.

Pretty is a bad wording here because a smoother image is prettier to most people. "More complex assets and animations" would be a better way to put it.
 
Just so people don't think that this is a console warz thing, I'm disappointed in titles like bloodborne and drive club that don't seem to be aiming for 60fps on ps4 either. And the dead rising 3 PC port that is locked at 30fps is the most disappointing thing ever.
 
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