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Sunset Overdrive: 900p/30fps

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900p is pretty good for a Xone game, I thought it was less judging from the vídeos.

As for 30fps, if it is solid 30 frames, it's fine.
 
I already thought for a game about grinding it looked incredibly slow especially when throwing out Tony Hawk comparisons. This kind of seals that.
 
1080p should become standard in the end. I know a few titles on the PS3 and XBox 360 were sub-720p but I'm not sure if there was any in the last few years.
Few? MGS GZ it's 960x704p if I'm not wrong. The only Halo at 720p it's Halo 4 . There are tons of game s sub 720p on ps360 for different reason , tiling on a side, crap gpu to the other.
 
Expected, works for me if I'm honest. 900p seems like the sweet spot for XBO games given the power.

Either way, it's one of the best looking next gen games coming out this year IMO.
 
How the hell can you not make a game with this art style NOT 1080/60fps? This is a big deal for this style of game to me.
Omg Insomniac you guys suck.
 
I don't know what I was expecting, lol. It still looks very fun and I'd rather have it perform at a solid 30 than have big dips or even worse, Infamous stuttering. Pre-order still secured.
 
still looks very good but it shows new Dev kits and no kinect doesn't change the hard fact the Xbox One's ram setup is a bit crap.
 
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yeah, i'm fine with this

Yep.

How the hell can you not make a game with this art style NOT 1080/60fps? This is a big deal for this style of game to me.
Omg Insomniac you guys suck.

What the fuck does this even mean?

Maybe my sort of logic doesn't work in resolution threads.
 
It would be interesting if developers stopped announcing resolutions and frame rates.

What would happen?

Would gamers just enjoy the games instead of being fixated on frame rates and resolutions? I don't even recall people being fixated on this stuff at the start of the last gen. I don't remember anyone going guys, Condemned is 30fps and xxx resolution.
 
What bothers me about the 30/60 fps design decision is that it's almost a decision between being more visually appealing and playing better. I'd take a game that plays better and doesn't look as gorgeous any day. I guess this comes down to opinion anyway as there will be people who pick better graphics instead of better gameplay.
There are positive gameplay implications to lower framerates. Imagine a jungle based stealth game, the slow pace of play reduces the value of crisper control response, and the additional resources can be used to provide a richer jungle environment, with more convincing geometry to hide in. Any game where player input isn't paramount and an environment has a lot of dynamic elements and systemic design is probably a strong candidate for 30 being the 'better' choice.

For the most part, it is about just making something prettier, and some of that is seriously just wasteful to me, FH2 and DC being 30fps is bullshit, I don't know who would prefer individually modeled lug nuts and specular mapped sunken carbon fiber bonnets over better controls and the fluidity of 60fps.

I don't believe the 'screenshots sell' and '60fps doesn't work on YT anyway' arguments. Developers are actively choosing 30fps in the face of the best selling games of the previous generation like CoD and Mario Kart being 60fps. We objectively know that 60fps doesn't inherently result in a game which is harder to sell.
Pretty is a bad wording here because a smoother image is prettier to most people. "More complex assets and animations" would be a better way to put it.
True. Although it wasn't the 'pretty' I got wrong, it was that I was referring to the individual frame, not the game in motion.
 
i think 30fps is fine for most of this generation but 900p isn't. it is early though so if we're still getting 900p games 3 or 4 years from now then its a big problem.

I think after this year most games will be comfortably 1080p on at least 1 platform. But by the last years of this gen I expect some games to drop resolution a bit in favor of IQ, certainly those that start to use cross gen engines with PS5/Xbox2. We've seen that with games on PS360 that have odd resolutions like Far Cry 3, BF, NFS etc, I reckon some devs will opt for slight crops.
 
It would be interesting if developers stopped announcing resolutions and frame rates.

What would happen?

Would gamers just enjoy the games instead of being fixated on frame rates and resolutions? I don't even recall people being fixated on this stuff at the start of the last gen. I don't remember anyone going guys, Condemned is 30fps and xxx resolution.

What would happen is that people would say 'x' game looks amazing and runs great until they are told its 900p/30fps and then the game suddenly becomes shit.
 
I already thought for a game about grinding it looked incredibly slow especially when throwing out Tony Hawk comparisons. This kind of seals that.
The whole hook of the game is grinding and shooting at the same time, you can't aim properly if you grind too fast. I call it cinematic grinding.
 
Yep.



What the fuck does this even mean?

Maybe my sort of logic doesn't work in resolution threads.

WTF do you think it means?
It means HOW can a game like this not be 1080p and 60fps?
There is no way the xbox hardware is incapable of doing that. The bright fun colorful style of this game demands 60fps. Insomniac are just plain terrible for not making that so.
Get it?
 
You know I don't care about resolution but even I have to admit this 900p 30fps is bullshit. If other developers can hit 1080p then there is no excuse not to hit it. That said meh I'll still probably get it. Game looks fun as hell.


Other developers are hitting it with different games, apples to oranges. Sunset O looks amazing, I love the art style and the visuals look really slick. 1080p is better, but 900p is really good imo, beats the heck out of 720p. There's a lot more to next gen visuals then just cramming more pixels on the screen. We're going to start seeing a lot more 900p games even on PS4 once engines get serious with really advanced shaders.
 
You're right in that not every single aspect must improve, but I don't think it was unreasonable to expect the new standard for this generation to be at least 1080p/30. Specially when one of these consoles seems to actually hit that new standard consistently.

I'm curious why people feel the need to repeat this statement in every XB1 thread. As if we just found out today the XB1 has a weaker GPU than the PS4. This isn't news anymore.
 
I think people are forgetting that there will be 100s of zombie things on the screen.

I already thought for a game about grinding it looked incredibly slow especially when throwing out Tony Hawk comparisons. This kind of seals that.
When you look at something, it is quote different than actually engaging with it. I'm sure the devs spend hours working on the right speed.
 
I was expecting 720p for some reason, so this is somehow good news.


SonyGAF strikes again.

Pretty low standards for 2013 hardware. 720p really isn't acceptable when 1080p TVs are now the standard that you can pick up at Walmart for a couple hundred bucks (or a shitastic 4K VISIO for $1,000). That Sony comment is out of line too. What's funny is that in 2006, everyone and their grandma was shitting on the PS3 and Sony for how miserably they handled their product. It was deserved. Fair consumer apathy, toward a poorly planned and executed product is a reasonable response. Expect this sentiment to stay relatively the same until the X2 comes out, or a veritable waterfall of exclusives--and a great deal of time--has given consumers, and gamers, a reason to forgive.
 
Diablo 3 is 60 fps though. 30 fps, but still sub 1080p is embarrassing a year on for Xbox One.

There are plenty of sub 1080p games on PS4 too, along with WiiU. Welcome to console gaming. If someones cares that much about resolution then PC is the way to go.
 
WTF do you think it means?
It means HOW can a game like this not be 1080p and 60fps?
There is no way the xbox hardware is incapable of doing that. The bright fun colorful style of this game demands 60fps. Insomniac are just plain terrible for not making that so.
Get it?

Yeah, not really. Saying a game with a certain art style MUST be 1080p/60fps is just a fucking ridiculous thing to say.

My favorite art style in a game is Journey and hey, guess what, that game wasn't 1080/60! Somehow though it managed to be a fantastic looking game. Shocking, I know.

Yes we'd all love if every game was 1080/60, but that's just not a reality of game development. Saying a certain art style demands a certain resolution or framerate simply makes no sense. The development team will do what's best for the game and what fits their vision for the game.
 
The whole hook of the game is grinding and shooting at the same time, you can't aim properly if you grind too fast. I call it cinematic grinding.

Sure you can, Panzer Dragoon style lockon system. Previews have already suggested heavy aim assist is in the game. Why not go all the way and increase the sense of speed?
 
For people that have had a chance to play this, is this really an open world game, where you can run around the entire world without load screens? Maybe because I see this more as an action game, I always assumed you went through the world in stages.
 
A few months ago I would have laughed and joked but after playing Ryse at 900p30 I've changed my tune. That was a gorgeous game and if digital foundry didn't tell me it was 900p I would have thought it was 1080p.

It's also an open world game that looks fun as hell.
 
WTF do you think it means?
It means HOW can a game like this not be 1080p and 60fps?
There is no way the xbox hardware is incapable of doing that. The bright fun colorful style of this game demands 60fps. Insomniac are just plain terrible for not making that so.
Get it?

lol
 
What would happen is that people would say 'x' game looks amazing and runs great until they are told its 900p/30fps and then the game suddenly becomes shit.

Exactly!

I believe half of those fixated on this stuff wouldn't know what frame rate or resolution a game is at unless they're told.

Here's a prime example of a game that was all oooohs and aaaaahs. Now it's going to have the dark frame rate/ resolution cloud hanging over it.
 
I'm curious why people feel the need to repeat this statement in every XB1 thread. As if we just found out today the XB1 has a weaker GPU than the PS4. This isn't news anymore.

It is however, a reality, and the very reason why we keep seeing reduced resolution on X1 games. There is no wrong in bringing facts into a discussion.
 
Locked 30fps will be fine for an open world game. Needs to be locked though. If it starts slowing down loads when there loads of things happening on screen I'll be disappointed.
 
don't shoot me

Ryse is still one of the best looking next generation games at 900p , yes its linear etc etc

Im just saying 900P can look absolutely brilliant still. That said 1080p is always better
 
It would be interesting if developers stopped announcing resolutions and frame rates.

What would happen?

Would gamers just enjoy the games instead of being fixated on frame rates and resolutions? I don't even recall people being fixated on this stuff at the start of the last gen. I don't remember anyone going guys, Condemned is 30fps and xxx resolution.

Never cared for resolution that much but fps has always been a big deal. Man reason why I game on pc.
 
Yeah, but SS is, graphically, way more impressive than this game in my opinion. And it's a launch title. And the traversal abilities move you across the open world way faster than anything I've seen in SO so far. I guess I just have resign myself to the fact that 900p is going to be the reality for the XOne this gen.

Second son is graphically superior but it doesnt have 100 enemies on a screen at a time and move at an incredibly fast pace. They had different priorities with this game
 
I don't mind, the game looks fun. But wasn't the new sdk gonna fix things though? We're hearing about possible Destiny and BFH resolution bumps.
Yeap, Phill said Insominiac will use the bump to make the world more vivid. Its up to developers how to use the extra gain.
 
I'm completely fine with 1080p/30 and I can even deal with 900p/30 as proved by Watch_Dogs on PS4. I was kinda hoping that this game had looked as good as it does and done it at a higher resolution or at 60FPS.

I'm sure the game will be super fun though. Will buy for Xbone if I ever buy one.
 
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