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Sunset Overdrive: 900p/30fps

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Did someone mention PGR????



I'm going to have disagree that it was miles better. It looked better due to the bump to HD, but it wasn't miles better. PGR2 was a great looking game and managed to hold its own against PGR3 pretty well.



Hehe. I can sense whenever someone is talking about PGR.



I'm pretty sure no-one has said it looks bad and if they did, well, there's certainly no accounting for taste.


Pgr 3 has way better textures (WAY better), so much more polygons, effects , etc...
 
I think there's the issue of it looking like a Splatoon map at the end of a match, personally. That, and they brought back the character design from FUSE before EA ruined it.

Splatoon is a good looking game though and the character is fully customisable, so that's not really a problem.
 
Ehh at least it's not 792p. At least the game looks different and seems to play quite fun as most Insomniac games do, and that's what truly matters, right?
 
Ehh at least it's not 792p. At least the game looks different and seems to play quite fun as most Insomniac games do, and that's what truly matters, right?

I guess it matters the most. But I have to admit, if you have a 55 inch HDTV (or bigger), starting to get harder and harder to play these sub-hd resolutions on them. But 900p still looks great. I mean Ryse IMO was the best looking game at launch.

I'm more concerned about the 30 FPS being locked.
 
I guess it matters the most. But I have to admit, if you have a 55 inch HDTV (or bigger), starting to get harder and harder to play these sub-hd resolutions on them. But 900p still looks great. I mean Ryse IMO was the best looking game at launch.

I'm more concerned about the 30 FPS being locked.

900p is HD.

Sub-hd is less than 720p.
 
Good for you. If the point was that 'you' can't tell the difference then why are you even making the statement then? Clearly you wanted to suggest the difference could not be seen my most gamers. But if you want to be disingenuous carry on.

Are you serious? I simply can't make posts based on how I feel? Every one of my posts must speak for all of the gamers of the world?

And no, my post didn't suggest that it can't be seem by most gamers; YOU were the one to take it that way. What is wrong with some of you guys? Unbelievable....
 
Wasn't this image debunked?

100% debunked crap, yes.

Surprised anyone would even dare posting it to be honest without massive sarcasm.

No it's not debunked. Yes it's often used improperly.

An improperly made example is debunked. Not necesaarily just used improperly. All that example shows is how a model designed for X polygons does not look better unless use the extra polygons to extrude faces.

It proves a moot point, and not the one that it is aiming to do.
 
Must say I am surprised, I expected exclusive games to be 1080p. So they increase other aspects of the graphics because every XB1 owner is used to get 900p anyway?!
 
Exactly what is bullshit about it?


Even if it is the concept is still true, the jump from sub HD to 720p is more noticable than a jump from 720 to 1080p etc.

You can't see that the 60000 poly example is bs? It's clearly just smoothed.

6vCXW0G.jpg
 
you know this image is BS right?

Whilst the image is terrible (6000 tris is obviously the source model, so increasing the count won't magically add detail), the idea is still sound. It's a lot easier to notice improvements when there are far more flaws to be improved upon.

Daytona USA came two years after Virtua Racing. Scud Race came two years after Daytona USA. The perceivable differences in graphics over those four years absolutely obliterates the perceivable jumps over the last decade, mostly because what we're attempting to display already looks reasonably close to its target, unlike back in the day when you had 15 polygons to make a face with.

Pgr 3 has way better textures (WAY better), so much more polygons, effects , etc...

What part of this doesn't apply to games today?
 
I'm hoping that this shapes up well enough to finally sell me an XB1 but I'm not liking this trend of developers choosing 30 fps over lowering the res to 720P or sacrificing some eye candy.

As much as I tried not to let it the framerate issues lowered my enjoyment of Second Son and I'd bet it would do the same in a game like this.
 
Resistance 3 was a beautiful game that was ruined degraded by what looked like several coats of Vaseline on the screen. I love their games but am not really surprised by the news, they seem not to value IQ as much as other things.

Same issue with R&C. It really does look beautiful and it runs at 60FPS but it looks blurry.
 
Meh, okay then.


The point still stands though, even in the bottom set of three the improvement from 2000-20000 isn't as great as from 200-2000

Assuming we are only talking about polygons. Yes, to "sufficiently" render a human torso, the jump from 200 to 2000 polygons brings us to a more reasonable threeshold of difference, than that of 2000 to 20000.

But if you use that magnitude of difference and apply it to other areas to increase believability in graphics, like shading or animation, then the difference becomes extremely stark.

What applies to polygons, does not apply elsewhere.

While you may see a "diminishing returns of detail in one area", that does not translate everywhere. We have light years to advance in terms of physicality, animation, and shading (lighting) in our games.
 
REALLY hope they nail down the 30fps. it felt very rough at e3. "worse than dead rising 3 at launch" rough.

900p who cares. thats fine.
 
What the hell happened in here?!

They went with 900p/30fps to pull of that level of visual fidelity you see in the videos. June SDK may bump that up, maybe not.

Insomniac aren't interested in 60fps, so you will get a bump in res, or more effects, etc.
 
Assuming we are only talking about polygons. Yes, to "sufficiently" render a human torso, the jump from 200 to 2000 polygons brings us to a more reasonable threeshold of difference, than that of 2000 to 20000.

But if you use that magnitude of difference and apply it to other areas to increase believability in graphics, like shading or animation, then the difference becomes extremely stark.

What applies to polygons, does not apply elsewhere.

While you may see a "diminishing returns of detail in one area", that does not translate everywhere. We have light years to advance in terms of physicality, animation, and shading (lighting) in our games.

Oh, I completely agree that we still have massive areas to improve when it comes to graphical fidelity. However diminishing returns is still one of the main reasons that the jump from OG to 360 is greater than 360 to X1.
 
That's a shame.

Developers like Insomniac deserve to be on Playstation so they can fully bring their art to its highest potential. They made a mistake.
 
I mean yeah, this game will be fun at 30 FPS of course, but man.... This is a game I'd really take the theoretical option to cut out effects and lower the resolution for a higher frame rate. I'm bummed about this one.
 
Lack of 1080p is dissapointing.

But being an open world and looking as crazy as this one (lots of enemies, explotions and overall stuff going on) I don't know why people were even expecting 60fps
 
Oh, I completely agree that we still have massive areas to improve when it comes to graphical fidelity. However diminishing returns is still one of the main reasons that the jump from OG to 360 is greater than 360 to X1.

Also that fact that the style of rendering from OG xbox to 360 saw a massive shift in the graphics piple line.

From fixed function units (with liomited programmable pixel shaders) to Fully programmable general shaders enabled a lot of the advances you see between the two gens. This on top of an incredibly large jump in over all processing power.

It does not help that the programmability of the X1 GPU is extremely limited by its relatively lackluster jump in power in comparison to the xbox 360.

That's a shame.

Developers like Insomniac deserve to be on Playstation so they can fully bring their art to its highest potential. They made a mistake.

Arguing the power card "for best looking experience" regarding consoles is shooting yourself in the foot.
 
That's a shame.

Developers like Insomniac deserve to be on Playstation so they can fully bring their art to its highest potential. They made a mistake.

Ironic considering they made some of their most popular games/franchises on the PS2...

Wonderful posts in this thread.
 
900p is disappointing, specially for an exclusive coming late in the year as this.

Now, I absolutely have no problem with 30fps, since I'm not one of you weirdos that have a thing for 60fps.
 
Crazy how this thread is already twice a large as...

http://www.neogaf.com/forum/showthread.php?t=834623&highlight=sunset+overdrive

....and that thread was started tuesday.

That's because you have people like this in it;

That's a shame.

Developers like Insomniac deserve to be on Playstation so they can fully bring their art to its highest potential. They made a mistake.

As opposed to the other one which is likely aimed at people who are actually interested in the game. This thread has gone to new lows.
 
Exactly what is bullshit about it?


Even if it is the concept is still true, the jump from sub HD to 720p is more noticable than a jump from 720 to 1080p etc.
Don't. Don't say this bullshit, please. The difference of pixel number it's vastly more. This non sense needs to end from awhile.
 
I don't understand what you are all so surprised about. Insomniac make great games, but has unfortunately in this case has been hindered by weak hardware. If you were Insomniac, you'd want your art to shine as brightly as possible, which in this case it cannot.

So they shouldn't have made (their great) games on the PS2 then?
 
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