3D Land sucks. It's a 3D Mario made for people who don't like 3D Mario.
Hearing of the shitty long jump has basically shit on any goodwill I may have had left for this game.
Fuck 3D Land and what it has done to 3D Mario.
Fixed.3D Land sucks. It's a 3D Mario made for people who don't like what 3D Mario means specifically to me.
Mario's moveset is bothersomely limited, without true analogue movement and requiring a run button of all things. In a 3D Mario. Fuck that.As a person who loves 3D Mario, I loved 3D Land.
The argument could be made that the first half of the game was too easy, but beyond that how did it "suck"?
Mario's moveset is bothersomely limited, without true analogue movement and requiring a run button of all things. In a 3D Mario. Fuck that.
The level design is simplistic and the game is all too easy (especially for the boring as hell first half), and the art design is a big tribute to NSMB's generic and sterile art direction. It's a poor man's 3D Mario platformer designed to be as much like a 2D Mario as possible, bending over backwards to include people who didn't like 3D Mario to begin with at the loss of those who did.
No shit.Basically you don't like it.
3D Land sucks. It's a 3D Mario made for people who don't like 3D Mario.
That's a damned shame, because NSMBU is leagues ahead of either other NSMB game.I won't speak to NSMBU's platform sizes because the NSMB series is stale as a game can get. When I saw that they once again didn't change the physics, mechanics, or level design philosophy, NSMBU (sadly) became the first Mario platformer I passed on.
Mario's moveset is bothersomely limited, without true analogue movement and requiring a run button of all things. In a 3D Mario. Fuck that.
The level design is simplistic and the game is all too easy (especially for the boring as hell first half), and the art design is a big tribute to NSMB's generic and sterile art direction. It's a poor man's 3D Mario platformer designed to be as much like a 2D Mario as possible, bending over backwards to include people who didn't like 3D Mario to begin with at the loss of those who did.
I said looks. You said you didn't play NSMBU, so you obviously did nothing more than look at it. That said you clearly didn't look very hard. Should I have used "glanced at" instead? The level design is much better than any previous NSMB and every level is built with care. It's much more challenging and fun. The squirrel suit is a very nice new powerup, like the cape but not broken. Every level feels unique and has its own identity apart from the world it is in.
Red UFO said:Did people worry that 3D Mario was going down "the assembly line route that 2D Mario went down" when Galaxy 2 was announced?
I actually find that the controls and physics in NSMB 2 are very different from the others in the series. It has a feel much more similar to SM3, than NSMB Wii.
But we are straying far off topic here.
The level design is simplistic and the game is all too easy (especially for the boring as hell first half), and the art design is a big tribute to NSMB's generic and sterile art direction. It's a poor man's 3D Mario platformer designed to be as much like a 2D Mario as possible, bending over backwards to include people who didn't like 3D Mario to begin with at the loss of those who did.
My problem with NSMB is not the art. Does Mario move the same? Yes. Same triple jump, butt stomp, etc.? Yes. Does everything have the same basic physics? Yes. Same basic power-ups? Yes. Even as you say, the squirrel is just a revised cape. DK'94 for friggin' Gameboy added more to Mario's moveset than the whole NSMB series.
Multiplayer is not optional in the same way that you can simply not use moves. Moves, items, power-ups are all intrinsic parts of the game, whether or not you use them. Those comprise gameplay. There is a difference between gameplay and a game mode.
Multiplayer is removed from that because many players will simply just play this game by themselves, which is how 3D Marios were traditionally played before Nintendo saw money by shoe-horning in multiplayer modes to all their games.
I may have been a little extreme at first, but I think that we can all make the safe assumption that, if I said it, it is my personal feeling on the matter.We're going to have to disagree. While the level design was simplified from previous games, I never once felt like it detracted from the overall experience. And while it WAS easy throughout the first half, I was ALWAYS enjoying myself.
I've been playing Mario games since the NES days, and have been there throughout the evolution of the series. And I absolutely loved 3D Land from start to finish. So, please learn to speak only for yourself when you make your assertions, please.
It really wasn't until 3D Land that it started negatively impacting the controls and art.3D Marios have tried to be like 2D Mario for a while now. That's why 2D platforming segments exist in the Galaxy games.
Multiplayer is not optional in the same way that you can simply not use moves. Moves, items, power-ups are all intrinsic parts of the game, whether or not you use them. Those comprise gameplay. There is a difference between gameplay and a game mode.
Multiplayer is removed from that because many players will simply just play this game by themselves, which is how 3D Marios were traditionally played before Nintendo saw money by shoe-horning in multiplayer modes to all their games.
Nintendo wanted to do multiplayer in 3D Mario since Mario 64 (and tried to put it in 64 splitscreen, but it didn't work so it was scrapped)
It's okay to not like it, but it's very clear that it's something they've wanted to do for a long time.
I may have been a little extreme at first, but I think that we can all make the safe assumption that, if I said it, it is my personal feeling on the matter.
Nintendo wanted to do multiplayer in 3D Mario since Mario 64 (and tried to put it in 64 splitscreen, but it didn't work so it was scrapped)
It's okay to not like it, but it's very clear that it's something they've wanted to do for a long time.
3D Land sucks. It's a 3D Mario made for people who don't like 3D Mario.
Has there been any mention of the game getting actual analogue controls?
And I don't get the hate on the run button, Mario 3D Land had it along with analogue controls and it worked very well.
Super Mario 3D World is clearly being sold on its multiplayer – this is, after all, the first 3D Mario game to offer it – and we were relieved to see that Nunchuk support has been added in this second hands-on with the game. At E3, those not using the GamePad were forced to navigate 3D space with the Wii Remote’s D-pad.
Edge said:That said, this is an exquisitely enhanced successor, certainly looking the part even if it doesnt necessarily play it.
Well now thats its been confirmed that this game sucks the only thing that could make me pick up a WiiU when it gets heavily discounted is a good Metroid game.
The cynicism in here is incredible and I have to ask the people who had a chance to play it at gamescom is it really THAT bad ?
I'm honestly baffled. I don't get what there's not to like. Looks fantastic to me.
About orchestrated music, they haven't confirmed/denied have they? I know the Galaxy composers are back for this game, and they were pretty coy about an orchestra being used.
GAME CHANGER. SOMEONE MAKE A THREAD
I don't agree with the first portion as I found the controls to be perfectly fine: 3d Mario messes with control styles all the time.Mario's moveset is bothersomely limited, without true analogue movement and requiring a run button of all things. In a 3D Mario. Fuck that.
The level design is simplistic and the game is all too easy (especially for the boring as hell first half), and the art design is a big tribute to NSMB's generic and sterile art direction. It's a poor man's 3D Mario platformer designed to be as much like a 2D Mario as possible, bending over backwards to include people who didn't like 3D Mario to begin with at the loss of those who did.
I really don't understand the hate that is being placed on a game from EAD that no-one has really played yet.
Everything I have seen looks fantastic, have some faith in Nintendo, the one thing they can do well is make great games.
It has more camera control than the Galaxy games had...
Barely anyone has any faith in Nintendo on this board, I'm honest with calling it more of a Sony board than gaming one itself.
Barely anyone has any faith in Nintendo on this board, I'm honest with calling it more of a Sony board than gaming one itself.
This is, quite frankly, bullshit. NSMBU is head and shoulders above NSMBWii. The level design is far more complex than the Wii game was able to pull off. It's more challenging, more fun, and looks better to boot with a better art style and HD graphics. You use derisive terms like "level pack" to describe it because you want to just write it off. So what if they standardized the physics. They don't need to radically change every game. They don't need to mix up the elements of star coins and flag poles because they are great as they are. What would you change about star coins? Collecting them is fun, challenging, and far better than what SMW did.I've watched videos on the game. It's not like YouTube isn't full of them for me to review before declining to make a purchase.
My problem with NSMB is not the art. Does Mario move the same? Yes. Same triple jump, butt stomp, etc.? Yes. Does everything have the same basic physics? Yes. Same basic power-ups? Yes. Even as you say, the squirrel is just a revised cape. DK'94 for friggin' Gameboy added more to Mario's moveset than the whole NSMB series.
Are the levels different? Sure. So it's a level pack. That's why I use the term level design philosophy. Because I know what a NSMB game feels and plays like. The elements and types of hazards are largely the same. They don't even bother to mix up the games' elements of the three coins, timer, and flagpole (all which made it into 3D World).
No. For a few reasons. Most importantly, this is the first 3D Mario to debut on a home console and be a direct sequel. A repeat of the Galaxy formula was done on the same console.
Also, one of the hallmarks of the Galaxy series is how radically different each segment felt from the next. So with the addition of the Cloud and Rock suits and new Yoshi mechanics, the game looked to add more than this one does.
Further, 3D World/Land work by adopting elements of the 2D games, which are already stale. So while Galaxy was its own thing, 3D Land features digital movement, which makes the platforming based on more straight lines (like the gif with Peach). It's timed like the 2D games, determining how you play through the levels. And much of the challenge comes from finding and getting the three Star Coins. The 3D Land/World series homogenizes the 3D games with the stale NSMB series, making it seem even more tired than the "first" sequel should be.