Perfect
Didn't see the side-flip or the butt slide in that new moves video. I hope they're in there.
Also, do we know if it's analog movement or 8-way with run button?
Well, I long to one day see a graph like that for Paper Mario.
So Super Mario Galaxy 3 is not an impossibility
As much as I loved 3D Land/World, the top line shouldn't return unless it is Galaxy 3.
From that dark day in 2007 to this. The interregnum is over. Balance has been restored. Linearity is banished. Yay!
I'm going to pretend these are also different Mario timelines.
From that dark day in 2002 to this. The interregnum is over. Balance has been restored. Linearity is banished. Yay!
From the other thread: new footage of some of Mario's moveset shown off at the Japan event
fixed. sunshine was shit, this is looking to be an actual 64 follow up.
galaxy restored my love for 3D mario
All 3D Marios were good in their own way. Except 3D World. What a huge blunder, thankfully it's all in the past now, let's never mention it again.
what
3D World is fantastic.
p.s. Mario Sunshine is trash.
All 3D Marios were good in their own way. Except 3D World. What a huge blunder, thankfully it's all in the past now, let's never mention it again.
@NathanS
I remember this post and I thought it was very interesting.
I'm of two minds on it.
On the one hand I do wonder sometimes how different all of these games are from one another. At least from a very fundamental standpoint, when Mario is running and diving around SM64's first level and crashing into goombas I can't see much of a difference between that and similar snapshot moments in, say, 3D Land or Galaxy..
All 3D Marios were good in their own way. Except 3D World. What a huge blunder, thankfully it's all in the past now, let's never mention it again.
You got 4 of them in 6 years. Open world Mario fans have been waiting 15 years. This game is so glorious and everything I've been waiting for. The course clear style was OK but for me there's something restrictive and claustrophobic about being lead down tunnels.I'm gonna miss that top line..
what
3D World is fantastic.
p.s. Mario Sunshine is trash.
The warning on the road says "Clear Keep" instead of "Keep Clear" and that's bothering me.
Were 64 and Sunshine like that, though?
Gonna post this anytime I see or hear somethin' akin to "The galaxy games were TRUE ambitious 3D Mario gamez like 64 and Sunshine!".
Also the top yellow line is GOAT, love those games; hopefully it won't take two generations for the Course Clear-style to make it's glorious return.
Having recently played them, I can say yes a lot of the missions were like that in the old sandbox Mario games.
The challenges often have Mario doing very simple situational miscellaneous things that either involve no platforming at all or just very rudimentary platforming (like simply destroying a Chain Chomp's pole to free him or shooting yourself at a wall to win).
Their spirit is closer to that of an action-adventure game.
Tightly focused, dense, action-heavy linear level design that resembles something you'd find in the SMG/3DWorld-style games are usually hidden away in their own special stages or boss areas.
It's probably a give or take kind of thing; you can't just plop Boiling Bully Belt into Lethal Lava Land without one of them suffering in some way. They have radically different design philosophies.
But hey I'm not a game designer so I could be proven wrong by somebody out there.
Koizumi is branding the game this way too, and I'll take his word on it over anyone else's.
Nintendo once sang a different tune and grouped SMG in with 64. And rightly so. The gameplay is identical.
The typical star of SMG has you collecting things, solving puzzles, engaging in light platforming and fighting a boss.
It's the exact mix you'll find in SM64's courses.
SMG is not a pure platformer. It doesn't require precision. It isn't difficult. It doesn't carry harsh penalties for failing a jump.
SM64 has more pure platforming in its final two stages than SMG has in its entirety.
SMG took 64 concepts, extracted them from its open worlds, and placed them in sequence, one after the other, and that made 64's gameplay palatable to people who previously disliked it.
And as for your examples, SMG incorporate cannons into its gameplay, just like SM64. In SMG, you defeat enemies to earn keys or stars, just like tangling with chain chomp. There is almost nothing in SM64 that wasn't brought over into SMG. Maybe the streamlined nature of the courses disguised the fact. Maybe eleven years later the gameplay was improved to a degree that its origins were no longer clear.
But nothing will ever change the fact that SMG plays nothing like 3D Land. Because it has a different move set with a different gameplay mix with a different level of required precision to advance throughout the level.
Nintendo once sang a different tune and grouped SMG in with 64. And rightly so. The gameplay is identical.
The typical star of SMG has you collecting things, solving puzzles, engaging in light platforming and fighting a boss.
It's the exact mix you'll find in SM64's courses.
SMG is not a pure platformer. It doesn't require precision. It isn't difficult. It doesn't carry harsh penalties for failing a jump.
SM64 has more pure platforming in its final two stages than SMG has in its entirety.
SMG took 64 concepts, extracted them from its open worlds, and placed them in sequence, one after the other, and that made 64's gameplay palatable to people who previously disliked it.
And as for your examples, SMG incorporate cannons into its gameplay, just like SM64. In SMG, you defeat enemies to earn keys or stars, just like tangling with chain chomp. There is almost nothing in SM64 that wasn't brought over into SMG. Maybe the streamlined nature of the courses disguised the fact. Maybe eleven years later the gameplay was improved to a degree that its origins were no longer clear.
But nothing will ever change the fact that SMG plays nothing like 3D Land. Because it has a different move set with a different gameplay mix with a different level of required precision to advance throughout the level.
This hurts my brain. But I really can't wait to find out the story to this. Maybe we haven't even SEEN the hub world yet. For all we know, New Donk is just another branch like the Mexico world and the food world. I'm not gonna assume NDC is the hub. I don't actually want NDC to be the hub. As long as it's a hub though with portals like Mario 64 and Sunshine, which seems to be what they're currently implying.I love the idea that Mario isn't actually human. It's making me question the whole series now.
It's an amazingly satisfying reveal.
What? I do all the time. Mario 3D World IS much different from Galaxy. We know it is. And you know what, I prefer 3D World. 3D World feels like what Mario would have evolved had Mario 64 not gone a different direction and Mario games just kept iterating from their 2D setting until they broke into 3D. Mario 3D World is basically the 3D version of a 2D Mario.Don't bother with 3D World fans, they'll never admit SMG was very different than 3D Land/World, despite something as obvious as Galaxy having full analog controls, no run button, a triple jump or a core move that essentially works like a weaker version of Fludd's hover ability. So much for "precision platforming".
I've been saying for years Galaxy is closer to 3D World than the others and I got so much crap for it. So yeah.