Sixfortyfive said:
I don't follow. He's completely vulnerable during the third spin. I figure hanging around long enough to be punished hurts him as much as it helps.
If someone hasn't done something by the third Spin as the guy who summoned him out they got bigger problems than how Haggar's character was set up.
I see what your saying though. He's kind of a tough nut to crack when changing him on any level.Hsien Ko has a lot of stuff that needs work which, in a way, makes her easier to brainstorm for since you don't have to worry too much about accidently making her broken by doing one thing. Haggar on the other hand has that health, that assist, and that damage and the ability to reset any air combo by swinging pipe as he falls under someone to land in time to relaunch (if it didn't already otg).
I worry that ,say giving Haggar an air dash, would break him because unlike Thor he doesn't have a rough time putting together combos at all levels of player skill. This is why I keep thinking he should just get a super armored dash type move without any huge range. It'd allow him an approach without allowing him new options to really cross you up like an air dash might. It'd lose to beams or any multihit projectile making it limited, but it would allow for a way to cut distance semi-safely. It also wouldn't turn him into rushdown like a simple dash overhaul could if he had a big wave dash since it'd mean that his rush in combos would have to be doable out of that dashup move thus limiting it enough to be usable but not really abusable unless they bone it with a cancel of somekind.
Hsien Ko on the other hand is weird. Its like she was an attempt to design a character who was meant to always remain as far away as possible. Good in theory with the teleport,ability to stay airborne for nearly forever and gong and invincible gold armor swing gimmick, but in a game where so much of the cast can cut distance without effort it fails to pan out given how inferior some of her tools are at keeping her away from folks versus the tools others were given to get inside.
It's not even like she was given a huge projectile toolset either with any dominance over the projectiles other folks got. It's like she was meant to try to pull off her gimmick entirely through projectile redirect, but given that rushdown is dominant it fails on that front leaving her with the only option of trying to stay about mid screen and using short combos and meter to threaten folks, and since her best asset is to use that meter for armor and be an assist it really shoots itself there too.
She's rough. Maybe give her a fast projectile and a teleport that actually works for stuff outside of that dash thing?