MrSaturn99
Member
It might be the same person (they certainly sound similar), but it's definitely different voice clips.
Having just played it, I can confirm this.
Also the 3ds/pro controller feel super comfortable.
It might be the same person (they certainly sound similar), but it's definitely different voice clips.
I don't play Project M. PAL Wii here. I don't support region locking, especially not in fan mods. I did want to try it, but it wouldn't run, so I never went back.
I mean there are two kinds of air combat in play in Smash. Air-to-air and air-to-ground. Would it bad if some characters had a distinct advantage in being grounded against air attacks? Like no one jumps a crouching Guile in Street Fighter unless they're darn sure they can avoid getting Flash Kicked. Jumping is a commitment, and rightfully so. He might not get much off a single Flash Kick, but you learn that the air above Guile? That's his. No touching.
If I was balancing a game like this, I wouldn't make aerials lag like this, I'd make airborne characters fly longer when hit with a knockback attack. High risk, high reward. But clearly air-power is powerful in any iteration of Smash. Maybe too powerful. And unless some characters get hard counters against air attacks, well, a global nerf seems likely.
I'd love a grounded character that basically can't be air attacked if you're on point, though.
Me personally, I have a distaste for Overswarm as a person, that guy was an asshole from what I remember of his posts there.
Oh come on, I bet everyone wanted to win that tournament. Yeah I know they didn't take it as seriously as a real tournament, but if you make it to the finals of the first Nintendo sponsored Smash Bros. tournament and you have a chance to win a trophy out of it, why wouldn't you play to win?
Are we seriously going to look down on the guy for trying his best to win a special tournament like that and a trophy alongside it? Just because he used tactics that people consider "lame"? That's messed up.
How did he not put on a good show? He brought the finale down to Sudden Death, which is pretty much the equivalent of Overtime in sports. Besides, if you read his posts on Reddit, winning the invitational has opened up a lot of opportunities for him.
Again, some people solve puzzles, some give up: Is there REALLY nothing your opponent can do?
I've seen this way too many times in fighting games where people who aren't necessarily sore losers go "there was nothing I could do!" and with just a few seconds I can show them that not only was there something they could do but often MULTIPLE things they could have done. It's too easy to just go "impossible!" in a fit of emotions, but if you want to really plumb the depths of a game and often reach an insane new layer you didn't even know previously existed, you're better off cooling your head and asking yourself genuinely "how can I approach this?" From there, you experiment and you find out the answer. You even try to use the offending tactic yourself to get a better understanding of it.
Unless... y'know... you're playing rise of the robots and you're player one. In that case, nobody is beating your jumping kick and they might as well put the pad down
He is? That's kind of neat.Again, P:M bowser is a good example of this due to having priority on a lot of his tilts and armour on most of his moves, especially his smash attacks.
He also has armour against weak attacks just by crouching so he's a brilliant ground character, because he gets incentives for being on the ground.
And they managed this without nerfing his aerial game or everyone elses aerial game.
Did Sakurai once comment that Peach's move were subject to change or something like that? Perhaps despite her early reveal she is still being worked on significantly.
Going to sudden death was much more exciting than just finishing it off normally though. Your argument really doesn't make sense when he actually put on more of a show in addition to winning.Nintendo didn't invite him to win a trophy. They invited him to put on a great show, show off the game, and drum up some enthusiasm for Smash. He was playing to win a little too hard, and it made for a real anticlimax. Perhaps winning did open a lot of opportunities for him. But was it necessary for him to win in such a boring way? I don't know much about Zero, but if he was invited and made it all the way to the grand finals, I'm sure he's no slouch at Smash. I'm sure he could've played a more entertaining game and still have won. To be fair to Zero, though, he was playing against Hungrybox, who camped all the way to the grand finals
He is? That's kind of neat.
I'm a fan of having powerful abilities with clean counters, though. Like Smash's air fighting is really powerful... but it has no real counter. Either you take the fight to the air or you lose. I'd love to see air combat as a viable option, but not the only one. Maybe something like "Air > grabs > ground > air". Classic fighting game rock/paper/scissors setup there.
I do want some powerful air attacks to have awful landing lag. Like Hail Mary attacking, going for a powerful move, and then the opponent read that and spot-dodged. Congrats, you are now at his mercy!
Nintendo didn't invite him to win a trophy. They invited him to put on a great show, show off the game, and drum up some enthusiasm for Smash. He was playing to win a little too hard, and it made for a real anticlimax. Perhaps winning did open a lot of opportunities for him. But was it necessary for him to win in such a boring way? I don't know much about Zero, but if he was invited and made it all the way to the grand finals, I'm sure he's no slouch at Smash. I'm sure he could've played a more entertaining game and still have won. To be fair to Zero, though, he was playing against Hungrybox, who camped all the way to the grand finals
Anyway, I have a feeling that we are getting 8 colors per characters this time.
Again, some people solve puzzles, some give up: Is there REALLY nothing your opponent can do?
It's too easy to just go "impossible!" in a fit of emotions, but if you want to really plumb the depths of a game and often reach an insane new layer you didn't even know previously existed, you're better off cooling your head and asking yourself genuinely "how can I approach this?" From there, you experiment and you find out the answer. You even try to use the offending tactic yourself to get a better understanding of it.
What makes you say that? I haven't been paying much attention to the palette swaps.
JoeInky, I send you a PM. Just toss it out if you didn't notice the notification
Anyway, I have a feeling that we are getting 8 colors per characters this time.
Sorry I didn't notice it due to how fast this thread was moving and the fact that I was cooking.
I know that people need to tell the right people more than just complaining about it on forums, but I have hope that all the people who actually got to play it and the competitive players will all have relayed their concerns about the game.
And it's really hard to just hope for the best just because of how badly I got burned with brawl and the thought of the smash community staying this insular thing spread across 3 different games for another god knows how many years when it could be something so much more breaks my heart.
And hearing people say that it doesn't matter or that I'm just complaining for the sake of complaining really gets on my nerve sometimes and brings out the elitist in me.
I think it's silly to look down on people doing what's necessary in order to win, but l also think it's silly to pretend that camping in Smash requires a lot of strategic effort. Overswarm already admitted he plays this way to overcome his own shortcomings.
You said that people against camping are just "giving up", but I think the reverse is what's true. People utilizing camping "gave up" on trying to learn the advanced tech.
I truly understand where you came from. Hopefully devs would read the comments and feedbacks from the players that went over there. I wonder if Max have spoke to Nintendo Rep about it? Did Max gave them the feedbacks or so?
Probably posted already, but here are a bunch of 1v1 videos of Doom, Keitaro and CT Chibo playing, with commentary from D1 and a mix of others.
https://www.youtube.com/watch?v=wBphKbeMXws&list=PLlIHVxA7UoL1b9OwOj4Ci13oWKu8KFb9N
Actually looks pretty good
This thread has gotten way too serious.
This thread has gotten way too serious.
Going to sudden death was much more exciting than just finishing it off normally though. Your argument really doesn't make sense when he actually put on more of a show in addition to winning.
Meh, Zer0's a brawl player, and we all know how they play, so I was fully expecting that kind of boring shit from him, I just wasn't expecting the new game to reward defensive play so much that he'd win it.
This thread has gotten way too serious.
It would have been exciting if it went to SD because Zero and Hbox were fighting to the end and just couldn't beat each other. Instead, it went to SD because Zero spent the end of the match running away. It felt artificial.
For Glory.RIP FunGAF
Melee vs. Brawl all over again.This thread has gotten way too serious.
It was barely any time though lol. You're overreacting.
Anyway, anyone have any movesets for the Chorus Men? What do you think the Rhythm Heaven stage will look like?
Melee vs. Brawl all over again.
This is gonna be another fun X amount of years.
Just like everyone else at E3 said there were Nintendo reps on the show floor asking for feedback and Max gave them his feedback and they will route it to the team. However, Max said that he doubts the game will change much at this stage based on the feedback because of the general Japanese culture Sakurai is driven on and such (that he takes probably a great amount of pride in how the game is right now etc etc.)
You can find the post a few pages back, I'm too lazy to quote it.
This thread has gotten way too serious.
For Glory.
Oh, I'm sure you'd be fine with the current discussion if we were discussing the 3DS version instead.
Thread 9: This thread is For Glory only
brings out the elitist in me.
Meh, Zer0's a brawl player, and we all know how they play, so I was fully expecting that kind of boring shit from him, I just wasn't expecting the new game to reward defensive play so much that he'd win it.
I have a question, actually.
If Sakurai notes the changes people have asked for and still decides to keep the game the way he designed it (assuming these are conscious decisions) for the summer events, what would your reaction be?
The game handled well. Circle Pad was easy to do Smash attacks with.
I have a question, actually.
If Sakurai notes the changes people have asked for and still decides to keep the game the way he designed it (assuming these are conscious decisions) for the summer events, what would your reaction be?
What controller were you using before? The wii remote on its side?Finally got to play.
People always state they are not used to the pro controller/3ds layout but always fail to mention why there is such a massive issue. Well, i am going to tell you why: b is b, a is a, exactly like the virtual console nightmare. Doing the recovery move with the lowest button on the controller is not muscle memory.
With that said, knowing that aerials are laggy and ground moves are strong, i attempted a strategy i knew nobody else would: stay on the ground as much as possible and try to hit people as they came down, ideally with up tilts.
Of course thay failed, because up = jump and the joypad is very sensitive. In the end thouhh, i got to landmaster which is nice i suppose.
I have a question, actually.
If Sakurai notes the changes people have asked for and still decides to keep the game the way he designed it (assuming these are conscious decisions) for the summer events, what would your reaction be?
I have a question, actually.
If Sakurai notes the changes people have asked for and still decides to keep the game the way he designed it (assuming these are conscious decisions) for the summer events, what would your reaction be?
Finally got to play.
People always state they are not used to the pro controller/3ds layout but always fail to mention why there is such a massive issue. Well, i am going to tell you why: b is b, a is a, exactly like the virtual console nightmare. Doing the recovery move with the lowest button on the controller is not muscle memory.
I have a question, actually.
If Sakurai notes the changes people have asked for and still decides to keep the game the way he designed it (assuming these are conscious decisions) for the summer events, what would your reaction be?