Haiiro Husky
Member
unkeysounded? Does that mean if I miss a note during gameplay, the music will still keep playing and not mute like it would it DJ Max Portable?
unkeysounded? Does that mean if I miss a note during gameplay, the music will still keep playing and not mute like it would it DJ Max Portable?
I think it means when you press a key/note it doesn't make a sound, you don't have to miss. Some games have percussion sounds tied to the flying notes, others let you choose what sound goes off when you press a button.
I think it's always been a thing -- having to have keysounded tracks means you have to have access to the source material for the music, which really limits your options. Even if the music is done in-house, you still need to get the per-track data into a format that the game can parse and get all of the samples split up for the game. That probably isn't too bad if they have a standardized workflow, which I imagine they would if they've been working in the genre for the last decade but who knows.Keysoundless music gaming is becoming a thing lately, unfortunately. Even pop'n music introduced unkeysounded licensed music a few years ago.
One of my favorite rhythm games. It added 4b FX which was so fun. 8 button mode is too crazy, but 4 button with triggers is more manageable for me.Clazziquai had such a slick UI.
I think it's always been a thing -- having to have keysounded tracks means you have to have access to the source material for the music, which really limits your options. Even if the music is done in-house, you still need to get the per-track data into a format that the game can parse and get all of the samples split up for the game. That probably isn't too bad if they have a standardized workflow, which I imagine they would if they've been working in the genre for the last decade but who knows.
Five button will always be my favorite, since the center can be done with either right or square.One of my favorite rhythm games. It added 4b FX which was so fun. 8 button mode is too crazy, but 4 button with triggers is more manageable for me.
https://www.youtube.com/watch?v=eIv07EndZn4
Gameplay video. Presumably on VitaTV
75% sure it's unkeysounded. :|
Nah, stills would look even cheaper than this. Looks like the budget for Superbeat is minuscule.I'd really rather have animated BGAs(or even stills) over watching random visualizations.
Here's a really good video on how the game plays on the actual Vita.
http://tvpot.daum.net/v/v180fBXTfBmOHiLTXO9ROHH (plays an ad first)
Lack of unique backgrounds is a bummer but the game still looks very polished.
http://tvpot.daum.net/v/v180fBXTfBmOHiLTXO9ROHH (plays an ad first)
The lack of an MV might just be for that button mode though (which I'm assuming is 8B, the highest). Portable 1 just had a visualiser for 8B tracks (due to memory issues I presume).
I really hope this is Vita TV compatible so I can gift it to some friends.
I really wish they made it key sounded --and not the lazy kind of keysounding used in Project Diva and its ilk.
I know it's a tedious job chopping up sound samples, and then laying them onto the chart patterns... but if budget was the concern, there are lots of relatively affordable small studios in south east asia that could do that kind of work for a pittance.
https://www.youtube.com/watch?v=eIv07EndZn4
Gameplay video. Presumably on VitaTV
75% sure it's unkeysounded. :|
One, Beatcraft didn't have BGA either
Two, that'd be something they'd be shouting from the rooftops. The MV jockeys DJMAX franchise had are top-tier.
We really need a a main rhtym gaming a-z gaf thread for all the various games around different systems.
Could somebody post a list of all the Vita music games? Physical and digital only?
I have nearly all the PSP ones, might start on a Vita collection.
Uh... not many, really. Offhand... Taiko no Tatsujin V, DJ MAX Technika Tune, Magical Beat(if that counts), Lumines(stretching it), the Hatsune Miku games, and the forthcoming IA/VT if it ever comes out. There may be others I'm missing, but not as many as the PSP had. (Which really wasn't that many either, just stellar DJ MAX support.)
Also, Miracle Girls Festival should be out at some point.
Does Orgarhythm count?
Kickbeat is also on Vita.
Thanks guys. MUSYNC is pretty good too, unavailable now though (PS Mobile title).
MUSYNC is now MUSYNC ~Unity~ on iOS. Same gameplay, but with a couple of twists. Most of the same songs are available, with DLC options like the first game.
I think the developer said he was planning on making a native Vita version in the future, too (based on the iOS version, but with button controls included)
Oh, really. I look forward to that one, then.
There's also Hideboh: Tap Dance Hero
Edit: Wait, this is not new? As in announced today? How did I miss this when the game was announced?!
Uh... not many, really. Offhand... Taiko no Tatsujin V, DJ MAX Technika Tune, Magical Beat(if that counts), Lumines(stretching it), the Hatsune Miku games, and the forthcoming IA/VT if it ever comes out. There may be others I'm missing, but not as many as the PSP had. (Which really wasn't that many either, just stellar DJ MAX support.)