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Nine out of ten times when we talk about "choices" in games, we talk about how they influence the narrative, which SS2 doesn't have. Your complaint is more directed to the gameplay, which I already talked about how the RPG elements in SS2 are better than BioShock's rather streamlined elements. Categorising "choices" as part of the gameplay rather than story would be redundant.Choices as in how to play the game. The absolutely trivial story based choices in bioshock are irrelevant and the rest is basically also a glorified call of duty by your measure, which incidentally also has more "choices".
The mechanics matter in a game.
Thanks for the clear up. Like my post above directed to Toddhunter, your complaint seems to be more gameplay-oriented rather than character development (which I usually associate with lore and how the characters -both off screen and not- are portrayed).Sorry, I figured my post would be misinterpreted as I wasn't very clear. When I was talking about choices and character development, I'm talking about the choices of skills and the development of your own character. In SS2 it's possible to screw yourself over, in the early game at least, by poorly spending your cyber modules. I don't recall that really being a possibility with Bioshock. Also, the way you spend your points can have a large bearing on how you play the game.
But I agree. I'd be a fool to say SS2 has less customization options. But other than role-playing elements, it's very close.