Responses to everything from Famitsu:
Top 3 Pluses :
1 : Good Story (23 votes) - Okay then. I don't play games for story, so that won't help me much.
2 : Battles are interesting (19 votes) - I hope so, although that's a vague term.
3 : Characters are cool (6 votes) - Though I just said I don't play games for story, I do at least want characters I don't dislike (which, incidentally, is often easier to accomplish
without a story than with one because it's such a low bar to set), so hopefully this is true.
Various pluses (number in parenthesis is the overall rating awarded to the game by the quoted reader) :
- "Controls feel fresh." (8) - Eh, I'd rather have functional than "fresh," but we'll see what this means.
- "You get to team up with Symphonia's characters." (10) - Too bad they don't gain levels. :/
- "You can team up with monsters." (7) - ...
- "The free-run system is welcome." (10) - I pretty much never used free-run in Abyss or Radiant Mythology. I'm sure this won't surprise anyone who's familiar with my posts and opinions.
- "Game has a good tempo. Progression is tight." (10) - This would be a welcome change versus Abyss, where the last ten freaking hours are padded with practically infinite backtracking for no greater purpose than to trigger a single cutscene and leave.
Top 3 Minuses :
1 : Load times are long (16 votes) - I have the sinking feeling this'll be the greatest killer for me, if they didn't fix it. And I'm really hoping they fixed it for the NA release, considering how long it's taken to get here and how much respect Symphonia holds. Load times killed the Abyss world map for me to a point where I simply never wanted to explore it, but it's even worse when the load times affect battles in dungeons--
which they do, at least in the Japanese version.
2 : Controls are bad (9 votes) - But at least they're "fresh!" ...
3 : Difficulty is too high (7 votes) - From watching videos, I didn't get the impression that the difficulty is too high but that enemy HP is too inflated--I mean, I was watching videos of literally the first dungeon and battles with two monsters were taking like 97 seconds to finish. I don't expect to be happy about this. D: Edit: And I don't mean, like, big golem monsters. I mean wuss-level tiny monsters.
Various Minuses :
- "No World Map." (8) - Nah, I'm fine with that. Maybe even happy about it.
- "Enemies are too powerful." (6) - See what I said about the difficulty. If that holds up through the full game, I fear for it.
- "Insufficient volume." (9) - Well... it's better than padding, at least.
- "Side quests are too similar." (9) - I'll see what this means.
- "Battle system is bad." (9) - Yet the guy gives it a 9? Must be one of those I-play-RPGs-for-story types...
- "No data linking with the GC game." (9) - Well, yeah, it would have been nice, but that's pretty minor compared to everything else.