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Team-based competitive multiplayer is the worst.

Worrying about being the team member that frustrated my team because of me sucking so much, is what sucked out the fun of Rocket League for me and caused me to stop playing, even though I loved the game.

The only (occasionally) team-based multiplayer I enjoy is that found in the Souls games. It's sort of part of the concept of the game that everyone will fuck up at some point, and the vast majority of people who play it suck. So I feel like whoever I end up playing with won't hold any fuckups against me.
 
Truth. With six players there's five coin flips whether you get an idiot on your team in every match.

So the other team have no chance of getting any idiot? Actually their chance of getting at least one is higher, assuming you are not one.

People aren't as big of assholes IRL and most likely have some sort of sportsmanship in them if they regularly practice a sport.

LOL people IRL can be as annoying as your typical online troll. You just don't meet so many in one afternoon. Plus you cannot even mute them IRL.
 
The rewards for winning are too great. It puts too much pressure on the entire team to do well at the risk of pulling everyone down in ELO or in reward money/items/titles/exp/whatever.

There has be be a better system that would alleviate the pain of losing in situations where you personally kicked ass. One that tracks based on individual character performance? Or on your stats playing a specific role?

Regardless, the difference in rewards needs to be marginal in standard matches so that you don't end up wasting an hour in a MOBA on a hard fought game. That'd at least quell some of the toxic attitudes because you can always look to your personal performance and say 'yeah, I did some things well and I know I'll be rewarded for that.'
 
I wish 1v1 competitive games were as popular or more so than team-based games. I play FFA exclusively in CoD because I don't want to deal with teammates.
 
Yeah I'm starting to really hate it and it sucks because I love so so so much about Overwatch. People will intentionally not switch or change what they are doing a lot of times just because they are asked (nicely or rudely it doesn't matter). I don't understand why people play a team based game when they have no desire to actually play together.

I've never gotten more frustrated or tilted in my life than with this game since how much you rely on other people.
 
Why are you trying to tell people how they should play a game? Are people only allowed to enjoy themselves in ways that you approve of?

I'm not trying to tell people how they should do anything at all. I'm merely pointing out how silly getting invested in competition in general is if the end goal is anything but enjoyment. Can't stand individualism or people who need/want to be better than others.

You've never played sports or done anything competitive ever?

I sure have. Plenty of times. For fun. Hell, used to be on my country's national Ski team when I was younger. Quit as soon as money, glory and "placements" started being an issue.

That doesn't make any sense. If someone wants to take it seriously they can. Because to those people it's fun to them. I don't know why you are removing the two elements and why it's so embarassing to play competitively.

Of course they can, I'm not a dictator, relax! Again, playing competitively is all well and good if self improvement and fun are the end goals, but people who take it seriously warp it into something much more mean spirited, primitive and divisive.

This type of attitude has ruined or tainted (varying degrees) most if not all competitive games I like playing. Long since said goodbye to playing MOBAs or team based shooters with anyone but randoms.

If I ever find a competitive community that is similar in nature to Monster Hunter's community I will never abandon such a game!
 
The point of Team Based multiplayer is to play as a team, if you have a guy running around doing his own thing, than obviously he is to blame. That doesn't make team based modes horrible though...

They flourish in true team environments, much like any professional sport, when you actually have 2 well practiced teams against one another, it can be truly exciting.
 
I actually don't think team vs 1v1 makes a big difference for players who are focused on improving. Even though it's obvious in a 1v1 game that you lost because you were beat, it can still often be hard to figure out exactly why you were beat and what to do to improve. As long as you focus on your own play in a team game, it's the exact same thing. Try to figure out what mistakes you made so you can correct them. Ideally in both styles of game you try to improve on both your victories and losses.

With that said, yes, for players who only want to win regardless of their skill level (and/or who believe they're better than they actually are) team games provide an easy out to complain about teammates.
 
Being able to rely upon and blame teammates is the biggest reason why 1v1 focused multiplayer games like arena shooters and RTS died out in the face of team based games. You don't get the famed 'ladder anxiety' when you can just blame your losses on a shit team.
 
Siege has some of the most compelling gameplay. You just gotta take the time to friend good people and make parties with them.
 
Hi, I'm going to play Sym now and place this teleporter by a ledge.

Oh, hi, I'm a Widowmaker main. You don't need me right now but I'm here so get over it.

Hello there, I'm a Torb player that loves to stay Torb on Attack.

Don't mind me, just playing Bastion. Out in the open.

I insta-block those people whether or not we win. Because if we do win, its in spite of them. What drives me crazy is people can do whatever the hell they want in quick play, but choose to do it in comp.
 
The great thing about team-based competitive games is you alone have the ability to destroy, not only one, but an entire team of 5 people.

That's at least the great thing about CS in general, lol
 
I much prefer cooperative games than competitive. That's just me though
This has been me over the last 6-7 years i recently went back to CSGO with a friend and was immediately reminded why i hate competitive games that require teamwork because out of about 170 games maybe 1/10 games we would get like 2 people who had a mic and listened and wanted to play as a team but most of the time it's just fucking trolls, alts, people wanting to de-level etc.

I hear people say all the time CSGO competitive is cancer and i am inclined to agree. At least in Overwatch your team can be full of complete morons and you can still win.

The point of Team Based multiplayer is to play as a team, if you have a guy running around doing his own thing, than obviously he is to blame. That doesn't make team based modes horrible though...

They flourish in true team environments, much like any professional sport, when you actually have 2 well practiced teams against one another, it can be truly exciting.
But this is the inherent problem with team based games it's that the majority of games you join you have those guys who run around doing their own thing costing you the match. This isn't some rare instance that happens 1/100000000 games. Go play 50 siege competitive games, 50 overwatch competitive games and then 50 CSGO competitive games and tell me how many of those games you had everyone working as a team because i would be surprised and fucking shocked if you said more than 1.
 
While I love CS, I would never describe it as a team-based game. It's about as team-based as Call of Duty.

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Comp CS is incredibly team based.

Of course if you stick to pub casual you'll run in to idiots, but who wants to play casual CS in 2016?!
 
Not every single genre needs to be dominated by cooperative/team-based concepts. One can prefer teams, but that's coming at the price of those who prefer 1v1 more and more nowadays.

The existence of 1 or 2 team games wouldn't take away from the traditional type.

For 1v1 in the genre we have MKX KI GG SF TK KOF and they won't go anywhere and we'll still have EVO and the like. I'm just asking for 1 good game of the team type.
 
But this is the inherent problem with team based games it's that the majority of games you join you have those guys who run around doing their own thing costing you the match. This isn't some rare instance that happens 1/100000000 games. Go play 50 siege competitive games, 50 overwatch competitive games and then 50 CSGO competitive games and tell me how many of those games you had everyone working as a team because i would be surprised and fucking shocked if you said more than 1.

If you want to play seriously, join an actual team, or join servers that require Mumble or the like (at least in CSGO and TF2). Nobody takes casual matches seriously.
 
I hate FPS's, but yet, Splatoon was my 2015 GOTY, and it seems Overwatch is very likely to be my 2016 GOTY.

I play Overwatch on PS4 and XB1, and I'll tell you something, I've been enjoying it a hell of a lot more since I turned the global voice off. I know my role, and I usually pick up a swag of medals at end of game, so I don't need some punk telling me I suck.

I really only play QP also, rarely competitive. Strangley, I gold'ed easily out of placement both seasons on PS4, but can't get out of silver hell on XB1. Either I've had horrible luck during placement (which I did), or the standard of teamwork on XB1 is far lower (which it seems to be).
 
The existence of 1 or 2 team games wouldn't take away from the traditional type.

For 1v1 in the genre we have MKX KI GG SF TK KOF and they won't go anywhere and we'll still have EVO and the like. I'm just asking for 1 good game of the team type.

On one end, sure, having a unique take on the genre focused around proper team-based coordination would be unique and cool. On the other, however, I am not convinced it wouldn't take away from the traditional type.

Standard fighting games are already stagnant/regressing in popularity in the mainstream, and a big part of that is because the team-based ones have overtaken their place. Even competitive StarCraft II is becoming less and less important, with the rise of MOBAs.
 
I understand your frustration OP. Team based multiplayer games suck when you have incompetent teammates. When you actually have a good team it's the greatest thing ever. My advice is to try and find a group of players in whichever game you play and try to get some sessions going.
 
I think a big dip in team based game quality came from the move from community based servers to matchmaking with a bunch of randos. Good servers with good moderation kept out the riff raff and provided a way to judge self improvement by your relative performance with other friends rather than an mmr number. A lot of funtimes were had on Neogaf's Janky TF2 server, the Cafe of Broken dreams, and yes even the Furry Pound. Toxicity increases rapidly in matchmaking games because it sets you up with a bunch of strangers. People are far less likely to be truly venomous to people they meet regularly as opposed to some guy you may never see again. Not to mention, the nature of matchmaking games means there has to be a system of penalties for people who leave. So not only are you more likely to meet assholes, but you are also stuck with them for the full duration of the match. If you found yourself in a bad TF2 server, like if you wandered into Jiggly's Funhouse with the eponymous Jiggly himself there, you could just leave anytime you wanted to. And nobody could stop you.
 
Then that kind of genre is not for you. Or you could try The Division/Rainbow Six: Siege, it has PvE mode.

Since I played Rainbow Six Siege, I am leaving Counter-Strike. I know CS is a legend for everything but everything is changed since I played R6.
 
I think it's a bit harsh to say it's the worst, but I definitely agree that the communities can get super toxic for the reason you said.
I'd say a competitive multiplayer game is only worth getting if you have friends to play with, and it should go without saying that they should be the kind of people who are self-aware enough to know whether to blame a loss on themselves or their team.

I've been playing overwatch a bunch, and randoms you find can be pretty awful. in quickplay, i've got no issues if you're just trying out new heroes or whatever, but it's pretty frustrating in competitive when people refuse to play supports/tanks and generally don't play as a team.
but if you have 2 or 3 friends, you can do most of the important roles, communicate, and win.

As a poster said above, the R6 siege community is actually pretty good. It's been extremely rare in my experience to see anyone shit-talking. where as in overwatch I think it's uncommon to find a game where no one talks shit. Not sure why that is.
 
This looks like a problem of the persons with whom you play.

If you play with persons you know and like in real life, it will be very different.
 
It's actually the best. Free-for-all multiplayer sucks, dunno how people can get so into it. I'm so glad team-based MP seems to be the focus.
 
OP I hope you're talking about playing with rando teams, because if you feel that way about your friends, then I don't know what to tell you ¯\_(ツ)_/¯
 
I've decided, it's the absolute worst.

There's something pure and beautiful about the harshness and savagery of 1v1 competitive multiplayer. When you lose there's only two directions you can point your frustration:

1) At your opponent - fortunately, this is generally frowned upon and ridiculed under any number of names like "Johns" or "Salt".

2) At yourself.

(I mean technically there's a third option in the game itself, but it generally leads to people not playing the game anymore)
Found out about this third option through DSP: https://www.youtube.com/watch?v=P2z_lBJvOoM
 
TBH the instant people have teammates to blame, they do. It's so rare for people to actually admit they could probably get a lot less upset and just look at what they could do better.

I play Overwatch a decent amount, sometimes with friends and sometimes by myself. I add people who actually communicate in competitive play and actually play with them semi regularly, it's fine. I'm not saying bad teammates don't exist but you gotta learn to stop getting so bothered by losses early on.
 
Ehhhhh

Not really fair of you to highlight the beauty of 1v1 and excessively dump on team based gameplay. Both have their pros and cons, and both appeal to different people.
 
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