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Team Fortress 2 - Bidwell's Big Plan [Microtransactions]

Just skimming here, did they put something in an update to force people to have to get items? Why's there so much crying over drop rates all of a sudden?
 
Got a crate today, bit the bullet and opened it. Name tag, not bad. One of the admins of f7 bought a pile of presents for the server, which was pretty cool.
 
jediyoshi said:
Just skimming here, did they put something in an update to force people to have to get items? Why's there so much crying over drop rates all of a sudden?
I don't know why drop rates came up to be honest.

Valve put nothing in the update that requires people to pay money, one thing they did do is make crates a very common drop (I think its by far the single most common item drop now), and you have to buy a $2.49 key to open it to see what is inside. The 5 main Polycount hats are part of new sets that change your attributes also, but they are just as rare as any other hat, which is a bit problematic since they, well, alter stats. They also cost $18, which is getting some people angry.

Back to crates, the only things that you can only get from them are "Uncommon" hats (They have particle effects), and the Black and White paints, but one thing that is also pissing people off is they put normal items in the crates also, like the Gunslinger and Equalizer, meaning you could of effectively paid $2.50 for an Equalizer.

I think that about covers it.
 
Yeah theres definitely some issues they need to address, hopefully sooner than later. Those hats that have stats on them, and the crates dropping normal items are probably the biggest two for me. Also making keys a random drop would be good.
 
Instro said:
Got a crate today, bit the bullet and opened it. Name tag, not bad. One of the admins of f7 bought a pile of presents for the server, which was pretty cool.
I did the same thing for 2 (two!) crates. Figured, I've gotten more fun out of TF2 than perhaps any other game I've ever played, and it came BUNDLED with HL2/Ep1/Ep2/Portal, so... What's five bucks after years of fun?

(I still don't like that I am forced to buy keys if I want to open crates - I'm definitely not planning to make this a regular thing.)

Anyway, I got a name tag and a sombrero. n0b got an equalizer when he opened his.

I'm so jealous. ):
 
Instro said:
Yeah theres definitely some issues they need to address, hopefully sooner than later. Those hats that have stats on them, and the crates dropping normal items are probably the biggest two for me. Also making keys a random drop would be good.

You gotta break the system first to get the most money out of people.
Get the people who pay $18 for hats first, then lower the price some. Valve isn't stupid.
They are doing a good job milking the base.


http://fury.com/2010/02/jesse-shells...mes-dice-2010/

This is Valve's business model here. (long, but a good vid)
 
The next step in the money making process is to lower the number of weapons found and increase the number of crates.
 
Javaman said:
The next step in the money making process is to lower the number of weapons found and increase the number of crates.
They better not do this. Yesterday my bro spent $20 on keys and other useless shit. All he got was paint and some junk weapons. This game used to be about free free free now it's spend spend spend. I understand valve wants to make money, but dont' make whit game breaking. Why do I need to spend $15 to get pyro speed boost? Why is it that good guys can't keep the fight going for too long before greed becomes inevitable? I guess capitalism wins again.
 
God why do people keep crying over the set bonuses. Look at the actual set and you will see there are just as many drawbacks.

Example: Sniper set
-Bonus: Can't be headshotted
-Sniper Rifle: Removes the ability to get headshots on people
-Shield: 25 health bonus, nowhere near as useful as the backstab shield

I have friends who aren't buying shit and they are doing just fine in the game. They have a bunch of the new weapons from random drops and one has gotten the unique hat he wanted through the trading system.

Bitching about it comes off as ignorant nine times out of ten.
 
I've gotten two random gifts. It's a nice surprise. Opening the gift and finding Jarate is not so nice.
 
Drkirby said:
Scout set has no real draw back IMO, you just have to learn to use some new weapons.

The real draw back is a lower damage output. It's a pretty clear trade off, damage for survivability. With the new gun the the only class you can 2 shot is a scout. With the scatter gun you could kill every class unbuffed but a heavy in 2 full meat shots.

In a scout v scout fight being able to kill another scout in 1 scatter gun shot and a couple pistol shots from range is important. With the set you get a nice health buff, but you can still be 2 shotted pretty easily with the normal scatter gun.
 
Drkirby said:
Scout set has no real draw back IMO, you just have to learn to use some new weapons.
It certainly doesn't make the scout over-powered though, it simply changes it to allow more focus on melee/agressive plays as you have more health to play with and a weapon that slows enemies down a bit allowing you to fish them to death. And unless you like the primary weapon (I hate it), the 25 health buff is doesn't matter enough to purchase the set.
 
derFeef said:
Yeah but that does not work. If I play 2 hours a day I am not having the same chances as the guy who plays 12 hours a day. Casuals are always behind and thats why some of my friends stopped playing, they felt like they miss out for not playing as much.
Wow, so they stopped playing a good multiplayer FPS because they weren't getting enough drops? Is that the reason why they were playing in the first place or something? smh
 
(._.) said:
Wow, so they stopped playing a good multiplayer FPS because they weren't getting enough drops? Is that the reason why they were playing in the first place or something? smh
I told them that it does not matter, but I can understand their view. If you see guys with new toys and you never seem to get them (they play for fun, so achievements unlock rarely for them), you get frustrated. If you log in months later and you see everyone with goddamn hats and even more toys, you get more angry. They also do not want to buy the items, which is understandable.
 
(._.) said:
Wow, so they stopped playing a good multiplayer FPS because they weren't getting enough drops? Is that the reason why they were playing in the first place or something? smh

One could argue that what made the game good, has been ruined by these changes.

Increased performance requirements, people barging into servers looking to trade and not playing, etc...

Plus sometimes people do things out of the principle of the matter, and can see beyond "ooh game, me like."
 
derFeef said:
I told them that it does not matter, but I can understand their view. If you see guys with new toys and you never seem to get them (they play for fun, so achievements unlock rarely for them), you get frustrated. If you log in months later and you see everyone with goddamn hats and even more toys, you get more angry. They also do not want to buy the items, which is understandable.
Actually the reason Achivements most likely don't unlock to often is that they stick to one or two classes. While some you have to go out of your way to get, most just require you to play as the class and you will stuble onto them.
 
Drkirby said:
Actually the reason Achivements most likely don't unlock to often is that they stick to one or two classes. While some you have to go out of your way to get, most just require you to play as the class and you will stuble onto them.
Yeah, I am not quite sure why we argue about fundamental things. They feel like they miss out for not dedicating their whole game-time to one single game and I can understand that. The droprate theory is nice and all, but it just does not work for players who do play very rarely.
 
bizatch said:
They better not do this. Yesterday my bro spent $20 on keys and other useless shit. All he got was paint and some junk weapons. This game used to be about free free free now it's spend spend spend. I understand valve wants to make money, but dont' make whit game breaking. Why do I need to spend $15 to get pyro speed boost? Why is it that good guys can't keep the fight going for too long before greed becomes inevitable? I guess capitalism wins again.
Labeling this a joke post, I don't care what your intentions were.
 
My TF2 play severely decreases away from the updates and I have never felt like OMG why the fuck am I so behind everyone. It takes my brother and I about 30 minutes to do the number of achievements needed to get new weapons. I bought the Sniper Pack on the principle that I appreciate this modeller's work and it clearly took quite a bit of time and effort and I want to support him in that.
 
Stallion Free said:
God why do people keep crying over the set bonuses. Look at the actual set and you will see there are just as many drawbacks.

Example: Sniper set
-Bonus: Can't be headshotted
-Sniper Rifle: Removes the ability to get headshots on people
-Shield: 25 health bonus, nowhere near as useful as the backstab shield

I'm not crying ("QQ!!") But you're saying an equip that gives a sniper 25 more health against every class is less useful than an equip that's a mild deterrent to just one class?

People also fail to note that the Sydney Sleeper rifle can randomly crit like a normal weapon. You can't rely on that, but that's not a bad deal for a bodyshot Sniper.
 
derFeef said:
Yeah, I am not quite sure why we argue about fundamental things. They feel like they miss out for not dedicating their whole game-time to one single game and I can understand that. The droprate theory is nice and all, but it just does not work for players who do play very rarely.

I think it's worth asking why people who only play vary rarely care so much about the drops that it would put them off playing.

It may be that Valve has not done a good enough job clearly articulating that new weapons are not upgrades.

Using the basic logic of video games if you're killed over and over again by someone with fancy hats and weapons you'll quickly draw a connection between the two. And if you feel like you're considerably less powerful because you lack these items I can see how that could be discouraging. Hats contributing to set bonuses exacerbate this situation.

Playing the game more, certainly, helps show a player that most all the weapons are equal, and if you play even 2 hours a week in 1 month you could most likely achieve all 3 milestones for 1 class and accumulate something like 15 drops (if you don't hit your drop limit for the week there is some roll over--and I'm speculating here, but I believe that roll over is fit into the standard 7 hour min to get all your drops for the week. So the two hours in week two will get you more items than in week one). And 18 new items in one month should more than set you on your way to a better understanding of their function.

There is a secondary question as to how far Valve should go to appease people playing less than 2 hours a week. I would say something along the lines of if they continue to play, but only play sparingly then things are okay. But if they put in 2 hours one week then not again there is a problem.

It's also important to note how long 2 hours lasts in TF2. Using standard server timings that's only 4 maps. You could easily play for 2 hours and only see a single game mode. And this might be one of TF2's core weaknesses--that it requires a larger time investment. It would take 19.5 hours to play every map on a 30 minute rotation. That's a lot of game.
 
bizatch said:
They better not do this. Yesterday my bro spent $20 on keys and other useless shit. All he got was paint and some junk weapons. This game used to be about free free free now it's spend spend spend. I understand valve wants to make money, but dont' make whit game breaking. Why do I need to spend $15 to get pyro speed boost? Why is it that good guys can't keep the fight going for too long before greed becomes inevitable? I guess capitalism wins again.
Huh?

But... everything is still free.

What are you talking about?

Do you know how to read?

Do you know what I'm saying here?

I feel like it was a waste of time, typing this post out.

I'd apologize, but since you can't read... ):
 
Kulock said:
I'm not crying ("QQ!!") But you're saying an equip that gives a sniper 25 more health against every class is less useful than an equip that's a mild deterrent to just one class?

People also fail to note that the Sydney Sleeper rifle can randomly crit like a normal weapon. You can't rely on that, but that's not a bad deal for a bodyshot Sniper.
It would be interesting to see the charts, but I'd say 60+% of my deaths as sniper come from backstabs.

Sydney sleeper just forces you to work with teammates more since you can no longer 1 shot heavies/everyone
 
The +25 health item is pretty good, but its one of the items you could craft or find your self, so it won't be to rare. Plus, using it means you have to give up your SMG or Jarate to have it. Also, oddly the SMG give 20%+ of all damage done in TF2, and is only behind the Grenade Launcher in terms of how much damage is done by it. Though the stats could just be off:
http://steampowered.com/status/tf2/tf2_stats.php

On a tangent, I hope more Snipers start using the Bushwacka, would make it easier to take them out for me :lol
 
Yeah the shield goes much better with the huntsman, just because that's a more offensive weapon. It's a shame the set bonus forces you to stick with the new rifle.
Also, oddly the SMG give 20%+ of all damage done in TF2
wat

no way

nobody uses that thing
 
Drkirby said:
The +25 health item is pretty good, but its one of the items you could craft or find your self, so it won't be to rare. Plus, using it means you have to give up your SMG or Jarate to have it. Also, oddly the SMG give 20%+ of all damage done in TF2, and is only behind the Grenade Launcher in terms of how much damage is done by it. Though the stats could just be off:
http://steampowered.com/status/tf2/tf2_stats.php

On a tangent, I hope more Snipers start using the Bushwacka, would make it easier to take them out for me :lol

Those stats would almost certainly have to be off. There's not even a Rocket Launcher listed in the weapons section.
 
Boonoo said:
Those stats would almost certainly have to be off. There's not even a Rocket Launcher listed in the weapons section.
The Rocket Launcher isn't a weapon, its a tool to get to higher places.
 
That's only for Valve maps. It probably doesn't include official, but non-valve maps like Steel.

Also, the blank weapon does damage over the most distance.
 
Clearly the blank weapon is the slap command.

Edit: While that was a joke, looking at it a bit more, it may really be
 
what is going on here, shields? crates? keys? I joined a game, saw so much crap, now i have no idea whats going on.

uninstalled hehe
 
Instro said:
Yeah theres definitely some issues they need to address, hopefully sooner than later. Those hats that have stats on them, and the crates dropping normal items are probably the biggest two for me. Also making keys a random drop would be good.
Not in the interest of making money.
 
Twig said:
This update has absolutely no effect on my overall opinion of TF2 and how awesome it is.
Same here.

In fact, it seems the GAF server is full a lot more frequently through out the day now instead of just in the wee hours of the night. So this patch has made things even better.
 
Yeef said:
Same here.

In fact, it seems the GAF server is full a lot more frequently through out the day now instead of just in the wee hours of the night. So this patch has made things even better.
Weekend rush, update rush combined. It'll die down again. ):

But Crooked Rain and Crushed on the server AT THE SAME TIME. (This is from the olden TF2 days, when it first launched.)

UUUU:
 
There are now more things in the game. Game ruined.

I guess I now understand why people hate MMO's so much. "You're constantly adding new content!? That's horrible!"
 
Twig said:
Weekend rush, update rush combined. It'll die down again. ):

But Crooked Rain and Crushed on the server AT THE SAME TIME. (This is from the olden TF2 days, when it first launched.)

UUUU:

Yeah as N0b said, where's Kak? :lol

That having been said, whoring out a question that I've posted in the online forums.

Is anyone having CPU issues with this game? I've been hitting 100% CPU usage while playing and it's becoming intensive to the point where I'm getting microlags and the game is becoming flat out unenjoyable. I'm on a e6750 and I've OC'ed it to 3.2 ghz to no avail. Got a 460 so that's not an issue. This seems to be problematic in Just Cause 2 as well.

It could be a Windows 7 problem, but I'm running out of ideas.
 
Spire said:
There are now more things in the game. Game ruined.

I guess I now understand why people hate MMO's so much. "You're constantly adding new content!? That's horrible!"
It's understandable that some people just want a simple game without any bloat. I can empathize with that position.

I just don't agree that what TF2 is doing is bloat, or "lame." I:


Davidion said:
Yeah as N0b said, where's Kak? :lol
That was me!

And also: Dave, too! OMIGORSH

As to CPU: everyone has problems with TF2. It is... a bit of a mess, technically. I get at least one video driver crash per TF2 session, and stuttering to hell and back. The game is primarily CPU limited, but I can't imagine it should be using 100% of your CPU.
 
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