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Team Ninja & Nintendo - NEW METROID on Wii!

Dani said:
R&D1?

They worked on the original NES Metroid and SNES Super Metroid.

Jesus, them and Team Ninja, fan dream.
And Fusion, and Zero Mission. Hell, Metroid II was designed by them.

R&D1 is typically who you would look to for Metroid goodness.
 
Firestorm said:
Dunno if anyone listened to last night's Listen Up, but they said Jeremy Parish asked about it and the game is by Ninja Gaiden Sigma Team + Nintendo R&D1. Hot damn :o

Why is this even news?! Am I really the only one who KNEW it wasn't Team Ninja solely making the game? I mean, come on. Throw me a freakin bone here, collaboration doesn't mean Nintendo just gave TN the license and let them do whatever they wanted with it!
 
Zoramon089 said:
Why is this even news?! Am I really the only one who KNEW it wasn't Team Ninja solely making the game? I mean, come on. Throw me a freakin bone here, collaboration doesn't mean Nintendo just gave TN the license and let them do whatever they wanted with it!
Nintendo has multiple teams.
 
Zoramon089 said:
Why is this even news?! Am I really the only one who KNEW it wasn't Team Ninja solely making the game? I mean, come on. Throw me a freakin bone here, collaboration doesn't mean Nintendo just gave TN the license and let them do whatever they wanted with it!
Well I've been saying that the whole time. People for some reason think this is different than what happened with Metroid Prime and Retro, but it's not.

But yeah, the confirmation that it is R&D1 and not some other Nintendo team makes it even better.
 
LM4sure said:
Definitely. I was playing Prime 3 last night (been working through it for months now) and I'm still impressed with how well it controls. And then I think of a Prime game with M+. That would be awesome. Not sure how they could improve upon the controls though

No improvement in first person unless you're using many new objects with your hands.

And I loved MP3 controls, but I have to admit that The Conduit >>> every other FPS scheme on the Wii, so I hope they take that dead zone config and apply it on Trilogy. But I guess that won't be the case, because you could end up being so much faster and MP3 has it's own pace.

Anyway, The Conduit will be the new peak/standard.

Princess Skittles said:
I thought Reggie said they wanted to do an M rated game and picked a team that was very familiar with making M rated games right before the reveal. At least, that's how I remember it, I kind of fainted a minute or so after that.

more like this, he said: http://www.youtube.com/watch?v=QVuRKxrh3XM
 
Hope this game delivers like Super Metroid did (atmosphere, music, and those awesome alien creatures that helped you along the way).

This game also needs to have an awesome intro like Super Metroid did. With that being said, my hopium levels are at maximum.
 
markot said:
20090603.jpg


hehe (sry if posted already)

Oh this is so perfect, and exactly how I felt! Honestly Nintendo, VITALITY SENSOR? WHAT THE...HOLY @#$@#$ METROID DJFNLIU2HF97H2F3H3/4F#$tr$#

Seriously, announcement of the show, and best trailer of the show next to The Last Guardian. That one gave me goosebumps as well.
 
Zoramon089 said:
Not angry, annoyed that people thought TN would be making the game without any help from a Nintendo dev team at all

People need to remember from the trailer. Nintendo x TN. Isn't that enough proof of awesome collaboration?
 
I am fairly certain that it will be my least favorite Metroid and will become the black sheep oddball with Return Of Samus. Nevertheless, I'm really glad that they're making a story-based (even though it's Team Ninja), rough, combat-heavy Metroid. I think Nintendo's loose hold on the series allows it to have the most interesting variation in tone. Most recently, we had a thriller Metroid (Fusion), 1st-person adventure Metroid, an eerie 1st-person Metroid, and a near-1st-person shooter Metroid. This is good for the series.

Now, granted, the next one should capture the emptiness of Return Of Samus or Super Metroid, but I like seeing Metroid stretch its legs.
 
Link Man said:
Exactly what I'm thinking.

Can't wait to see how they use the upgrades for melee combat. Imagine grabbing a beastie with the grapple beam, throwing it in the air and slicing through it with the screw attack.

Or maybe... It's a Super Metroid REMAKE
no probably not
 
Uhm...

http://kotaku.com/5277377/nintendo-new-metroid-is-not-metroid-dread

So, we wondered, could the long-incubating Metroid: Other M, which we learned was conceived in 2006, be the Dread project?

"He's very familiar with that [game,]" Sakamoto's translator said after posing our question to him. "No, this is different."

We pressed for details on what Dread is. Sakamoto's response: "The day may come when Dread hits the stores, but this one is something that's completely different. This is other M."

Metroid Dread is real after all?
 
Zoramon089 said:
Not angry, annoyed that people thought TN would be making the game without any help from a Nintendo dev team at all


I'm sure nobody assumed that, as the trailer had both names in there...it's just good to know which of the MANY Nintendo teams it actually is.

ease up killer...
 
yeah thats what i noticed too! argh. as much as i want this, i want some new portable metroid goodness, prerably side scrolling.

it probably has been said but, other-M = Mother? and i love how cinematic and crazy this one is. so action packed.
 
EmCeeGramr said:
We always knew Dread was real. It was on official Nintendo lists at E3 2005. I don't know where this idea came that it was a fake.
2005 is quite a while back. I had thought that it had been quietly cancelled ages ago. This response from Sakamoto seems to imply the game's still alive.
 
Where is that interview Kotaku did about Metroid? They reference it but can't post it?
GhaleonQ said:
I am fairly certain that it will be my least favorite Metroid and will become the black sheep oddball with Return Of Samus. Nevertheless, I'm really glad that they're making a story-based (even though it's Team Ninja), rough, combat-heavy Metroid. I think Nintendo's loose hold on the series allows it to have the most interesting variation in tone. Most recently, we had a thriller Metroid (Fusion), 1st-person adventure Metroid, an eerie 1st-person Metroid, and a near-1st-person shooter Metroid. This is good for the series.

Now, granted, the next one should capture the emptiness of Return Of Samus or Super Metroid, but I like seeing Metroid stretch its legs.
What are you talking about? Nintendo's lose hold? they are basically directing the whole thing with their Metroid team working on it as well. I just don't think you can make assumptions that this will be a combat heavy story based game from a trailer. Obviously those are the two things that make an interesting trailer though. I don't see any reason to think that this couldn't be a Super Metroid like game.
 
Dascu said:
Uhm...

http://kotaku.com/5277377/nintendo-new-metroid-is-not-metroid-dread

So, we wondered, could the long-incubating Metroid: Other M, which we learned was conceived in 2006, be the Dread project?

"He's very familiar with that [game,]" Sakamoto's translator said after posing our question to him. "No, this is different."

We pressed for details on what Dread is. Sakamoto's response: "The day may come when Dread hits the stores, but this one is something that's completely different. This is other M."

Metroid Dread is real after all?


Good to hear that Dread is still alive!:D
 
I'm certain this game won't be as different as...say...Fusion(which aside from the power-ups and general aesthetic was completely unlike every other Metroid title) but I think it's fair to say that combat will be a bigger deal than it was in the past. In the prior games enemies weren't something you had to kill, they were just part of the level design and could work to your advantage to access some areas. I think realistically they could pull off the same with this title except for maybe throwing in a bunch of "arena" battles for Samus to really show off her firepower(cause for all of the exceptional weaponry she gains throughout the series it means zippo when all of the major battles consist of waiting for an opening and filling it with missiles).

Sure Team Ninja has yet to prove they even know the first thing about level design but with R&D1 guiding them the results should be a bit better than I expect.

It would be neat watching videos of people sequence-breaking the game by using some wrestling moves at just the right spot to reach unaccessible areas. Hopefully the team is considering that at least.
 
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU the good news about Dread.
Sakamoto FTW!

Ken Masters said:
I just pray the story is as incredible as past Team Ninja games

Not going to happen. The story is written by Sakamoto, the director of nearly all the Metroids. Its based in the universe he created that is never used in the games. For example, the city you see is the capital of the Galactic Federation, Daiban. And the general is the real Adam Malkovich, Samus works with him when he was not a bounty hunter and was younger (the short haircurt).

In my opinion, this is for the better, I love the universe created by Sakamoto.
 
You know what I missed in the Prime series? The acrobatics that I so love from Samus. Not really something you can do well in first-person.
 
I thought this announcement couldn't be more awesome or epic.

Firestorm said:
Dunno if anyone listened to last night's Listen Up, but they said Jeremy Parish asked about it and the game is by Ninja Gaiden Sigma Team + Nintendo R&D1. Hot damn :o
I was wrong.

This is even better than Retro + Team Ninja. It also pretty much confirms the game will be fuckawesome.
 
Actually, in the very first part of the trailer, there is that destruction of a space ship. Has this maybe something to do with the destruction of the colony K-2L?
 
Cygnus X-1 said:
Actually, in the very first part of the trailer, there is that destruction of a space ship. Has this maybe something to do with the destruction of the colony K-2L?
That or it's Ceres Space Station, it blows up in the beginning of Super Metroid after all, and there are other Super Metroid glimpses in the trailer.
 
Easy_D said:
That or it's Ceres Space Station, it blows up in the beginning of Super Metroid after all, and there are other Super Metroid glimpses in the trailer.
This is what I thought at first. The fact that the camera zooms in and lands on a young Samus makes me think otherwise, though. I believe it's connected somehow to her past.
 
best piece of news of E3 for me.. but just a little worried

Super Metroid is one of my favorite games but at the same time I thought Fusion was terrible...

hopefully it is more like SM and less like Fusion
 
Some of the sotries circulating abot the possible storyline and the two Samus at the end is that Samus mother in K-2L and his father were in reality not the real ones, so she ws adopted. Her mother is still alive.

The Other M change to M Other can mean that, or when Mother Brain was the adoptive "mother" of Samus during the Zero Mission manga.
 
SpacePirate Ridley said:
Some of the sotries circulating abot the possible storyline and the two Samus at the end is that Samus mother in K-2L and his father were in reality not the real ones, so she ws adopted. Her mother is still alive.

The Other M change to M Other can mean that, or when Mother Brain was the adoptive "mother" of Samus during the Zero Mission manga.
That'd be my guess.
 
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