-Arcadia-
Banned
I have to say, what’s impressive is not just the destruction, but the physics in how the destruction is applied.
It’s one thing to make everything break apart into voxels, every single hit having roughly the same effect. It’s entirely another to have everything have real destructive properties and semi-real world resistance.
A good example is the dent in the bumper. The game knows that a typical voxel explosion, or falling to pieces, wouldn’t make sense for the material and speed, and thus the bumper just folds in on itself with a huge dent, like in real life.
It’s one thing to make everything break apart into voxels, every single hit having roughly the same effect. It’s entirely another to have everything have real destructive properties and semi-real world resistance.
A good example is the dent in the bumper. The game knows that a typical voxel explosion, or falling to pieces, wouldn’t make sense for the material and speed, and thus the bumper just folds in on itself with a huge dent, like in real life.