• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

TechRaptor: Nintendo DMCAs Game Jolt, Takes Down 500+ Fangames

udivision

Member
Nintendo is moving more and more towards the Disney approach (or more correctly, moving back to it after abandoning it in the early 90's).

Nintendo wants their name and mascots on everything. Gone are the days where Nintendo makes money off of games, they are back to making money off their IP (yes, there games are also IP, but the distinction is important).

So now that Nintendo is selling the IP, anything that uses their IP illegitimately is now a threat to their business. It threatens to cheapen those IP.

Why spend money to license Nintendo characters if Nintendo is just going to let anyone use them for free without asking? That's why they are doing this.

I think it's also important to note that the ceiling a what a fan can do and the bottom of what Nintendo can do (in some ways) has come closer over the years.

Super Mario Bros. X, was a great level maker that could do things that SMM couldn't.
AMR2, (since it's basically an HD remaster thing) is a more definitive 30th Anniversary Metroid game than Federation Force could hope to be.

Letting things like this slide would eventually just continue to get worse for Nintendo... although it's debatable how big the effect is.
 
I think it's also important to note that the ceiling a what a fan can do and the bottom of what Nintendo can do (in some ways) has come closer over the years.

Super Mario Bros. X, was a great level maker that could do things that SMM couldn't.
AMR2, (since it's basically an HD remaster thing) is a more definitive 30th Anniversary Metroid game than Federation Force could hope to be.

Letting things like this slide would eventually just continue to get worse for Nintendo... although it's debatable how big the effect is.

uhh super mario bros x was never taken down by nintendo, edit: not sure now
 

TriAceJP

Member
Mother 4 already said that if they are hit with a strike, they'll rebrand and remove or edit the references to the previous games.

We will get it, one way or another.
 
I can't support people stealing assets to make games *shrug*

lol

What about the starfleet badge in your avatar? Did you make that? Did you make the "Only on Nintendo" image that overlays it?

Fangames are harmless. This is like if J.K. Rowling sent copyright takedown notices to 45% of Fanfiction.net over Harry Potter.

There are too many Nintendo cheerleaders in this thread who think fangames are tantamount to piracy and that's a ridiculous stance to take.
 
So the update in the link in the OP says that games on that site can make some money off of ads, so while players don't pay anything, the creators can make some money off of Nintendo's IP. On those grounds there is some defense for what Nintendo is doing here...

But still, yeah, Nintnedo is very much in the wrong. The tiny amounts of ad revenues are surely minimal, and, importantly, no player is paying a cent to play these games. If the players were paying I'd be quite fine with Nintendo taking down the games, but they aren't. So, yes, I agree that between this and their takedown of the Metroid 2 remake, Nintendo is going in an unfortunate and bad direction with their overly active takedowns of games made by some of their more devoted fans. You should appreciate fans that dedicated, not try to destroy their work... free fangames aren't hurting Nintendo's IP.
 

RK128

Member
So Nintendo is going on a fan-game hunt lately? What a shocker.....

I think at this point, its painfully clear that its best to not bother even making Nintendo fan games, as they just don't like the fan community working on Nintendo content.

I can understand AM2R being shut down by Nintendo (its a remake of a game they are selling & they had another Metroid game releasing in that same month) but the recent efforts to curb other fan game productions is just baffling to me.

Going to research into this before providing a stronger opinion on this matter but Nintendo seems to have a clear message to the gaming community; ONLY Nintendo makes games using Nintendo IP, not the fans or other people.

That is fine. Just that people will either start ignoring Nintendo games or rather make Nintendo-inspired games with no ties to any IP.
 
So Nintendo is going on a fan-game hunt lately? What a shocker.....

I think at this point, its painfully clear that its best to not bother even making Nintendo fan games, as they just don't like the fan community working on Nintendo content.

I can understand AM2R being shut down by Nintendo (its a remake of a game they are selling & they had another Metroid game releasing in that same month) but the recent efforts to curb other fan game productions is just baffling to me.

Going to research into this before providing a stronger opinion on this matter but Nintendo seems to have a clear message to the gaming community; ONLY Nintendo makes games using Nintendo IP, not the fans or other people.

That is fine. Just that people will either start ignoring Nintendo games or rather make Nintendo-inspired games with no ties to any IP.

This is the same company that flips their shit when you happen to use their game footage in a let's play, review, etc etc.

While people go on and on about EA being the world's worst company or Konami being little shits that ruin game franchises, I've never seen a company act so antagonistic towards their very large and dedicated fanbase. Fuck 'em.
 

Toxi

Banned
lol

What about the starfleet badge in your avatar? Did you make that? Did you make the "Only on Nintendo" image that overlays it?

Fangames are harmless. This is like if J.K. Rowling sent copyright takedown notices to 45% of Fanfiction.net over Harry Potter.

There are too many Nintendo cheerleaders in this thread who think fangames are tantamount to piracy and that's a ridiculous stance to take.
It's one of those cases where something ridiculous is being normalized because it keeps happening.
 

dark10x

Digital Foundry pixel pusher
Whether you agree or not, there is definitely a sense that Nintendo is being rather hostile with its fans as of late. They're absolutely in the right, so to say, but the perception around them right now is not good at all.

It likely won't change anything in regards to NX but...I do think the launch of Xbox One is something to keep in mind here. Winning hearts and minds of fans on the Internet is not something that should be ignored.
 
They're probably doing it for legal reasons. If you don't take affirmative steps to protect your trademarks, for example, Im pretty sure you can lose them.
 

KingBroly

Banned
Man, it's a good thing the Project M dev team bailed while they could, especially with Nintendo locking down professional Smash tournaments.

Well Nintendo basically sponsors and supports Smash Tournaments under the stipulation that Project M not be ran. At least, that's my understanding. So instead of outright killing it, Nintendo just squeezed it out.


And the AM2R guy just got a direct DMCA takedown notice from Nintendo, so it won't be updated anymore.
 

Corpekata

Banned
They're probably doing it for legal reasons. If you don't take affirmative steps to protect your trademarks, for example, Im pretty sure you can lose them.

This is an (oft repeated) exaggeration, especially in the realm of goods classified as art. If it were needed we'd be seeing every company on the planet acting the same way, and certainly not, for instance, Sega hiring fan game creators.
 

Oddish1

Member
Probably a result of Nintendo deciding to put more emphasis on licensing their properties, cracking down harder on unofficial games and merchandise.
 

Kuga

Member
They're probably doing it for legal reasons. If you don't take affirmative steps to protect your trademarks, for example, Im pretty sure you can lose them.

Is Sega in danger of losing the Sonic franchise?

Companies can protect IPs without acting outright hostile towards fan creators.
 

Onaco

Member
Then, they should just do that anyway.

I would honestly feel better if Mother 4 wasn't Mother 4 and just became "Father" or "Grandmother" in order to keep its origin closer. Plus, I'd rather see it on Steam for $20 with frequent sales as low as $8 after a year of it being on Steam. It's an impressive game that I would happily pay full price for. That talent shouldn't be wasted on a free fan game. Fuck Nintendo.
 

SerTapTap

Member
Had slightly hoped they might soften their stance after the AM2R situation, I see they're going all in. I can only hope people stop defending their actions and start calling them out for being ridiculous. Nintendo fans do the company no favors by encouraging them to continue down an gross path.
 
Is Sega in danger of losing the Sonic franchise?

Companies can protect IPs without acting outright hostile towards fan creators.

They sure weren't in danger of losing their Streets of Rage IP when they took down that fangame years ago, but they did anyway. Which is fine, because they're in their rights.

I really dislike how Sega suddenly became the good role model, Valve is a good model for employing modders, Sega is really just being opportunistic. Sonic Mania started after that guy was already hired by them after porting Sonic CD and other games.
 
That talent shouldn't be wasted on a free fan game.
This sentence, this exact sentence right here, is why these takedowns make me so sad. That consumers look at fangames and say "man I wish they had been original" because of companies like Nintendo that overstep what can ever be considered reasonable protection of copyright. That I as a game developer have to say "I do not want to waste my time on a fangame that could be taken off the internet at any moment."

It's awful. It's just awful.
 

Torokil

Member
I know, I just fucking know that the reason this is now happening is that they somehow connected AM2Rs release with Federation Force's terrible sales, and shit themselves at the amount of Pokemon ROMhacks and fangames thinking that they would kill Sun/Moon sales.
 

Neff

Member
Had slightly hoped they might soften their stance after the AM2R situation, I see they're going all in.

They've been surprisingly complacent about letting people get away with asset/likeness theft for a long time. Now they seem to be getting things done all at once, which I attribute to their recent attempts to re-assert their brand awareness.

If they're putting money and effort into a 'hey, remember Nintendo games?' campaign, why would they also be willing to leave a bunch of games lying around for people to get their Nintendo fix if the company owning these IPs doesn't get anything from it?

Probably a result of Nintendo deciding to put more emphasis on licensing their properties, cracking down harder on unofficial games and merchandise.

Yep, I don't think the timing is a coincidence.
 

Nepenthe

Member
They sure weren't in danger of losing their Streets of Rage IP when they took down that fangame years ago, but they did anyway. Which is fine, because they're in their rights.

I really dislike how Sega suddenly became the good role model, Valve is a good model for employing modders, Sega is really just being opportunistic. Sonic Mania started after that guy was already hired by them after porting Sonic CD and other games.

Mania has nothing to do with this. The Sonic fangame community has been robust and out in the open for well over a decade, if not longer. The largest fansite out there called Sonic Retro, whom Sega has a history of directly communicating to (pretty sure the guys who run the Sonic Twitter right now is from there) is basically the hub for this kind of fan activity. Heck, I did some minor texture work on a 3D fan game that used official assets from Gens over a year before Mania was a thing.

Don't think I can just waltz in and claim the Sonic The Hedgehog trademark due to this.
 

KingBroly

Banned
Mania has nothing to do with this. The Sonic fangame community has been robust and out in the open for well over a decade, if not longer. The largest fansite out there called Sonic Retro, whom Sega has a history of directly communicating to (pretty sure the guys who run the Sonic Twitter right now is from there), is basically the hub for this kind of fan activity.

Don't think I can just waltz in and claim the Sonic The Hedgehog trademark due to this.

Well Sega now allows mod support on the Genesis hub, so at least they're somewhat fostering fan game/mod communities.

While Nintendo has Mario Maker, that's still not fan-gamey enough for some, I guess. It's also extremely limited in terms of what it can do.

Stuff like what Valve does for Half-Life and what Capcom did for the Mega Man games isn't just random fandom, though. Those people got IP protection under the company's wing to do that stuff. Nintendo doesn't do that because everyone and their mother would be knocking on their door if they did it and that'd really dilute their brands.
 
Mania has nothing to do with this. The Sonic fangame community has been robust and out in the open for well over a decade, if not longer. The largest fansite out there called Sonic Retro, whom Sega has a history of directly communicating to (pretty sure the guys who run the Sonic Twitter right now is from there), is basically the hub for this kind of fan activity.

Don't think I can just waltz in and claim the Sonic The Hedgehog trademark due to this.

That may be and I'm not saying they're not doing a wonderful job. They really are and these kinds of actions should be celebrated more, but all I'm saying is that I don't think it's 100% goodwill either, they also have a track record of being shitty with these stuff. Also Sonic brand is one that really needs this kind of support given their recent activities
 

Biske

Member
*blinks

Really?

How many times do we have to go over this?

GAF is full of video game Robin Hoods or something.

I would imagine if most people here had a business and people were going around stealing their shit and putting it out as their own, they wouldn't be so thrilled with it
 

Nepenthe

Member
You can only call it opportunistic in hindsight of Mania's release and mod support of the Genesis hub on Steam, simply because it fits nicely into their current modus operandi of regaining goodwill by leaning on actual classic Sonic gameplay. But this wasn't true for the majority of that sector of the fandom's lifespan. Again, I'm talking something like ten, eleven, twelve years of blatant copyright-infringing Sonic fangame content and hacks using official assets from official 2D and 3D releases. Sega just didn't give that much of a damn, and it hasn't resulted in brand confusion (because most people who would buy a licensed Sonic game don't actually play them) or any significant risk of them losing the trademarks to the franchise. Indeed, the only reason we're even getting Mania is because of this community being around long enough to foster these displays of talent without being gutted to hell by overzealous copyright claims.

GAF is full of video game Robin Hoods or something.

I would imagine if most people here had a business and people were going around stealing their shit and putting it out as their own, they wouldn't be so thrilled with it

If I had something that was good enough to make me money hand over fist, I would have the foresight to do the toby fox thing and put my stamp of approval on my fan community so long as they weren't making extended profit off of my work, because I know there isn't perfect market overlap between fans subsisting on fan content and people who would still buy the licensed product because it's official and canon and hyped up. It's like going after Let's Plays.
 

Sami+

Member
That may be and I'm not saying they're not doing a wonderful job. They really are and these kinds of actions should be celebrated more, but all I'm saying is that I don't think it's 100% goodwill either, they also have a track record of being shitty with these stuff. Also Sonic brand is one that really needs this kind of support given their recent activities

These companies aren't monoliths - the Streets of Rage nonsense happened under different management and a current employee has tweeted that that sort of thing doesn't happen anymore.
 

MUnited83

For you.
GAF is full of video game Robin Hoods or something.

I would imagine if most people here had a business and people were going around stealing their shit and putting it out as their own, they wouldn't be so thrilled with it
Yet countless businesses dont partake on this kind of douchy ass behaviour. In fact, they know its good for business, not the opposite.
 

KingBroly

Banned
GAF is full of video game Robin Hoods or something.

I would imagine if most people here had a business and people were going around stealing their shit and putting it out as their own, they wouldn't be so thrilled with it

I've read some Metroid fans try and legitimize how and why the guy should not only able to put AM2R back up, but charge for it as well, saying that what Nintendo is doing (protecting their IP) is behind the times and will be their downfall .

You can't make this stuff up.
 
These companies aren't monoliths - the Streets of Rage nonsense happened under different management and a current employee has tweeted that that sort of thing doesn't happen anymore.

I'm aware of that, like I'm aware that these fan games have been up forever until they were taken down right now. Again, not saying that's a good thing, just not buying the whole "Sega is a good model" case, they're both big bussiness, they will do what they have to do
 

Nepenthe

Member
I'm aware of that, like I'm aware that these fan games have been up forever until they were taken down right now. Again, not saying that's a good thing, just not buying the whole "Sega is a good model" case, they're both big bussiness, they will do what they have to do

A business can only be defined and characterized by its actions and statements on record. In the case of how companies respond to fan games, Sega is a better role model than Nintendo is because they encourage fan creativity, and anyone in this thread remotely interested in Mania owes that interest to Sega's cooperation with the Sonic fan community.

And it doesn't actually matter why they ever allowed it to happen, if it was some long term financial play (doubt it; would've been impossible to predict for anyone) or an actual act of kindness and enthusiasm. If we're going to reduce this down into purely capitalistic and competitive terms, then the existing demographic that is the fan game producer is better served showing their love for Sonic than for Pokemon and Metroid, thus Sega is a better company for their needs.
 
Since the dev of AM2R is getting DMCA'd directly I wonder if the other games like Mother 4 or Pokemon Insurgence is next.

Fuckin' Nintendo.
 

Galang

Banned
Honestly if you're stealing from another company you should be prepared for this... free or not. These people should take the time and effort to put into their own original games even ifs heavily inspired by existing franchises. I don't fault Nintendo here at all, nor do I have any sympathy for the creators hit with these claims
 

Maedhros

Member
Lost of pissed off people everywhere. Nintendo is pissing off lots of fans right now... even if they have a right.

Hopefully it'll bite them in the ass later.
 

NathanS

Member
Nintendo is moving more and more towards the Disney approach (or more correctly, moving back to it after abandoning it in the early 90's).

Nintendo wants their name and mascots on everything. Gone are the days where Nintendo makes money off of games, they are back to making money off their IP (yes, there games are also IP, but the distinction is important).

So now that Nintendo is selling the IP, anything that uses their IP illegitimately is now a threat to their business. It threatens to cheapen those IP.

Why spend money to license Nintendo characters if Nintendo is just going to let anyone use them for free without asking? That's why they are doing this.

Defiantly lines up, trouble is they have vastly miscalculated how much things have changed from the 90's, at least in the US. We're in the era of things like abridging and most younger people view taking existing properties and even assets and suing them as they see fit as a right. Being a company that doesn't go along with that paints you as at best an out of touch stick-in-the-mud, at worst actively hating your fans.

Disney gets away without too much criticism because, well, Disney, and they've been like this for a long time so everyone's use to it. Nintendo want through a period of being super hands off on things like fan-games which makes turning the other way more painful and upsetting for many then if they never allowed them in the first place.

As he is a businessman first and foremost, I would say yes. Iwata was a good guy but his kindness was a weakness in some regards. Kimi don't take shit from no one!

It's be interesting to see how many of the people upset about this were also people who said they preferred how Yamauchi ran things to Iwata; because this? This is a very Yamauchi move.
 
They sure weren't in danger of losing their Streets of Rage IP when they took down that fangame years ago, but they did anyway. Which is fine, because they're in their rights.

I really dislike how Sega suddenly became the good role model, Valve is a good model for employing modders, Sega is really just being opportunistic. Sonic Mania started after that guy was already hired by them after porting Sonic CD and other games.

The rumor I was sent to investigate at the time was that Sega was looking in to either officially publishing Streets of Rage Remake (and this was right around the time they picked up Christian Whitehead's Sonic CD remake, so it made sense) or they were looking in to doing something like that on their own.

The creator of Streets of Rage Remake, Bomberlink, is incredibly difficult to get a hold of, but people close to him have told me Sega never contacted him about officiating Streets of Rage Remake as a for-pay product (or if they did, he never told anyone).

Similarly, when Sega was issuing takedown notices over the Shining Force series, that was a whole misunderstanding where I guess a group of 2ch trolls were harassing the producer on social media or something and because he didn't speak english very well he ended up lumping a bunch of North American Sega fans in thinking they were part of the attacks he was suffering.

GAF is full of video game Robin Hoods or something.

I would imagine if most people here had a business and people were going around stealing their shit and putting it out as their own, they wouldn't be so thrilled with it

It's all a matter of scope. I'm sure that if any one of these fan game developers owned their own web server and could actually fight back against knee-jerk takedown notices that Nintendo wouldn't actually do anything because a lawsuit over something like this would cost them way more in legal fees than they could ever hope to win back.

When you're a smaller indie developer, if you have fangames coming out for your products, that's a wholly different scenario to the point where maybe fangame creators to an indie dev are future hires, you know?

But to Nintendo, as big as they are, it's like taking blow torches to get rid of individual fleas.
 
Top Bottom