How profitable is Tekken in arcades, anyway?
- Extremely to put it simply. Tekken is one of the top Arcade games in Japan when they are out until a new version comes out. Tekken tends to hover in the top 10, even after their console counter part releases.
Not wanna sound like the bad guy but why can't they release the game shortly after the arcade launch?
- They can release it soon after if they worked towards it, but they do not for a big reason. Arcade cabinets cost a crazy amount of money, anywhere from $8,000-20,000 per machine or set depending on the game. Considering how much it costs, why would arcades buy it if the console version is out in 2 months? This is the problem Arcades and game devs in Japan face when they release Arcade versions. They have to keep the Arcade owners happy by making a profitable game that pays for the cabinets several times over, that means the console release has to be set a certain distance away. Piss off the Arcade owners, they wont buy your stuff anymore and there goes the dev's profits. Vicious circle type deal.
Similar reason to the many versions of SF4. Vanilla was out in Arcades, the console had extra stuff, then got even more with Super. Capcom can't piss off the arcade owners, so they make Arcade edition of Super, gotta make it different or customers wont play it, so they add characters to that. Once again, console and Arcade were different for a time, mostly cause you gotta keep each other happy.
Same issue with Blazblue at the moment, and eventually Guilty Gear I'm sure. It seems arbitrary as heck for those outside Japan, but its part of the business cycle for Fighters since they eventually make their way to console. For Arcade only games there is obviously not this problem.
Also tekken tends to have extras in spades so thats also extra dev time.