balladofwindfishes
Member
PC Gamer just posted this article
Rest of the article has other stories from other contributors (mostly big time contributors)
As someone who makes 200+/-50 dollars a month from getting 6% of a 25% cut of a Halloween themed item, I completely believe it. There's contributors with dozens of items in the game, who must be pulling in hundreds of thousands a year.
TF2 completely funds my game purchases, even with my minor cut on a holiday themed item (that thousand of people buy every month for god knows what reason).
So why don't more companies outsource to the community? Seems super easy, pay them a percent and let them do all the work while you just sit and make the bulk of the money.
Also makes me wonder how Dota2's doing, financially, since it runs on a similar community driven item profit model.
So last tax year Valve paid me $88000. About half of that was in the initial month. The graph of money over time would probably look like an exponential decay that has levelled off to around a constant $2000 per month. I completely agree with what youre thinking right now absolute madness. To me the whole thing still seems very surreal. While before we were by no means going hungry, when I was going to get paid next was always a concern.
Valve have confirmed to us (in an interview that will appear soon) that they give the community developers a 25% cut of the profits, which means in one year Wills items went for a total of $352,000 in one year. To Valve cashflow like that means they get the freedom to carry on experimenting with one of their biggest properties, but it means something a lot more personal to Will.
Rest of the article has other stories from other contributors (mostly big time contributors)
As someone who makes 200+/-50 dollars a month from getting 6% of a 25% cut of a Halloween themed item, I completely believe it. There's contributors with dozens of items in the game, who must be pulling in hundreds of thousands a year.
TF2 completely funds my game purchases, even with my minor cut on a holiday themed item (that thousand of people buy every month for god knows what reason).
So why don't more companies outsource to the community? Seems super easy, pay them a percent and let them do all the work while you just sit and make the bulk of the money.
Also makes me wonder how Dota2's doing, financially, since it runs on a similar community driven item profit model.